Difference between revisions of "Sacred 2:Illuminated Skies"

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== Technical Data ==
 
== Technical Data ==
 
+
<u>'''Class:'''</u> '''[[Sacred 2:Seraphim|Seraphim]]'''
 
 
<u>Class</u>: '''Seraphim'''
 
 
   
 
   
<u>Set name</u>: '''Illuminated Skies'''
+
<u>'''Set name:'''</u> '''Illuminated Skies'''
 
 
  
<u>Set item names:</u>
+
<u>'''Set Item Names:'''</u>
 
* [[Sacred 2:Helmet of the Halo|Helmet of the Halo]] (Helm)
 
* [[Sacred 2:Helmet of the Halo|Helmet of the Halo]] (Helm)
* [[Sacred 2:Veil of Clouds|Veil of Clouds]] (Armor)
+
* [[Sacred 2:Veil of Clouds|Veil of Clouds]] (Chest)
 
* [[Sacred 2:Northern Lights|Northern Lights]] (Shoulders)
 
* [[Sacred 2:Northern Lights|Northern Lights]] (Shoulders)
 
* [[Sacred 2:Radiant Pantaloons|Radiant Pantaloons]] (Legs)
 
* [[Sacred 2:Radiant Pantaloons|Radiant Pantaloons]] (Legs)
  
 +
<u>'''Available Sockets:'''</u>
 +
* [[Image:Bronze.png]] 2 Bronze
 +
* [[Image:Silver.png]] 3 Silver
 +
* [[Image:Gold.png]] 3 Gold
  
<u>Available sockets:</u>
+
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
* [[Image:Material.png]] None
+
* {{physical}}
* [[Image:Bronze.png]] 2 Bronze Sockets
+
* {{fire}}
* [[Image:Silver.png]] 3 Silver Sockets
 
* [[Image:Gold.png]] 3 Gold Sockets
 
  
<u>Armor Resistances:</u>
+
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
* Physical
+
* N/A
* Fire
 
== Bonus to Combat Arts ==
 
  
== Bonus to skills ==
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
 
* [[Sacred 2:Bargaining|Bargaining]] (Helm)
 
* [[Sacred 2:Bargaining|Bargaining]] (Helm)
* [[Sacred 2:General Skills|General Skills]] (Armor)
+
* [[Sacred 2:General Skills|General Skills]] (Chest)
 
* [[Sacred 2:Bargaining|Bargaining]] (Shoulders)
 
* [[Sacred 2:Bargaining|Bargaining]] (Shoulders)
 
* [[Sacred 2:Divine Devotion|Divine Devotion]] (Legs)
 
* [[Sacred 2:Divine Devotion|Divine Devotion]] (Legs)
  
== Bonus to attributes ==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
 +
* N/A
  
== Item modifiers ==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
* [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] (Helm)
 
* [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]] (Helm)
 
* [[Sacred 2:Light range|Light range]] (Helm)
 
* [[Sacred 2:Light range|Light range]] (Helm)
* [[Sacred 2:Run Speed|Run Speed]] (Armor)
+
* [[Sacred 2:Run Speed|Run Speed]] (Unlocked by [[Sacred 2:Armor Lore|Armor Lore]] skill) (Chest)
* [[Sacred 2:Defense Value|Defense Value]] (Armor)
+
* [[Sacred 2:Defense Value|Defense Value]] (Chest)
 
* [[Sacred 2:Experience per kill|Experience per kill]] (Shoulders)
 
* [[Sacred 2:Experience per kill|Experience per kill]] (Shoulders)
 
* [[Sacred 2:Visibility range|Visibility range]] (Shoulders)
 
* [[Sacred 2:Visibility range|Visibility range]] (Shoulders)
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* [[Sacred 2:Defense Value|Defense Value]] (Legs)
 
* [[Sacred 2:Defense Value|Defense Value]] (Legs)
  
 +
== About the Set ==
 +
* ...
  
== About the set ==
+
== The Set Bonuses ==
 +
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
  
 
== The set bonuses ==
 
  
 
{|cellspacing="0"
 
{|cellspacing="0"
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|class="cellborderth" width="65px"|  Niobium
 
|class="cellborderth" width="65px"|  Niobium
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Experience per kill
+
|class="cellborderlc" align="left"|[[Sacred 2:Experience per kill|Experience per kill]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  +19.5%
+
|class="cellborder"|  + 19.5 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Chance for critical hits
+
|class="cellborderlc" align="left"|[[Sacred 2:Chance for critical hits|Chance for critical hits]]
 
|class="cellborder"|  4
 
|class="cellborder"|  4
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  +14.0%%
+
|class="cellborder"|  + 14.0 %
 
|}
 
|}
 
http://www.sacredwiki.org/images/Sacred_2/sets/Sera/illuminatedbonus.gif
 
http://www.sacredwiki.org/images/Sacred_2/sets/Sera/illuminatedbonus.gif
  
 
== Recommended pieces ==
 
== Recommended pieces ==
 +
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
*Pieces begin dropping at level 20 and drop every 15 levels afterward.
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
 
|VALIGN="top" width="10%"|
 
|VALIGN="top" width="10%"|
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{{:Sacred 2:Northern Lights}}
 
{{:Sacred 2:Northern Lights}}
 
{{:Sacred 2:Radiant Pantaloons}}
 
{{:Sacred 2:Radiant Pantaloons}}
 +
 
|}
 
|}
 
 
  
 
[[Category:Sacred 2 Sets|I]][[Category:Sacred 2 Seraphim Set|I]]
 
[[Category:Sacred 2 Sets|I]][[Category:Sacred 2 Seraphim Set|I]]

Latest revision as of 13:01, 16 January 2017

download-button.png

Technical Data

Class: Seraphim

Set name: Illuminated Skies

Set Item Names:

Available Sockets:

  • Bronze.png 2 Bronze
  • Silver.png 3 Silver
  • Gold.png 3 Gold

Armor Resistances:

Bonus to Combat Arts

  • N/A

Bonus to Skills

Bonus to Attributes

  • N/A

Item Modifiers

About the Set

  • ...

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver Gold Platinum Niobium
Experience per kill 3 + 19.5 %
Chance for critical hits 4 + 14.0 %

illuminatedbonus.gif

Recommended pieces

  • ...

Set Item Drop Levels

  • Pieces begin dropping at level 20 and drop every 15 levels afterward.

See Also

illuminated.jpg