Difference between revisions of "Sacred 2:Jump"

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Revision as of 06:28, 14 December 2013

jump.gif Quick change of location (available while in Dragon Form).

Aspect

DM_Asp_01.gif - Dragon Magic

Innate Abilities (Lvl 1)

  • Allows for quick flights/jumps to locations (range: 10 meters)
  • Chance to break root spell: 50%
  • Cooldown: 19.9 Seconds

Modifications

See also: Sacred 2:Combat Art Modifications

None. Jump is a special combat art available only when the Dragon Mage transforms into Dragon Form. Therefore modification points cannot be used on it.

Skills and Attributes

No skills or attributes affect the range, regeneration, or execution speed of Jump. This combat art only increases in power as the level of Dragon Form increases.

Usage Strategies

Useful to escape enemies and for shortcuts across rivers and between elevations.

Combo Recommendations

Jump cannot be placed into a combo, because the Dragon Mage loses the ability to use combos when transformed.

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...

Stats Chart

Jump


See Also