Difference between revisions of "Sacred 2:Jump"

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|width="80%"|
 
|width="80%"|
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/DMfireodem.gif
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/jump.gif
 
|Quick change of location (available while in [[Sacred 2:Dragon Form|Dragon Form]]).
 
|Quick change of location (available while in [[Sacred 2:Dragon Form|Dragon Form]]).
 
|}
 
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* Allows for quick flights/jumps to locations (range: 10 meters)
 
* Allows for quick flights/jumps to locations (range: 10 meters)
 
* Chance to break root spell: 50%  
 
* Chance to break root spell: 50%  
* Cooldown: 19.9 Seconds
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 20.0s + 0.9s = 20.9 seconds (both values decrease with CA level)
 
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==Skills and Attributes==
 
==Skills and Attributes==
No skills or attributes affect the range, regeneration, or execution speed of Jump.  This combat art only increases in power as the level of Dragon Form increases.
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No skills or attributes affect the range, regeneration, or execution speed of Jump.  These values only improve automatically as character level and Dragon Form CA level increases.  
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
Useful to escape enemies and for shortcuts across rivers and between elevations.
 
Useful to escape enemies and for shortcuts across rivers and between elevations.
  
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|c2GP1lbaKoA|400}}|center|'''Jump'''}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
 
== Combo Recommendations ==
 
== Combo Recommendations ==
Jump cannot be placed into a combo, because the Dragon Mage loses the ability to use combos when transformed.
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Jump cannot be placed into a [[Sacred 2:Combo|combo]], because the Dragon Mage loses the ability to use combos when transformed.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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== Stats Chart ==
 
== Stats Chart ==
|valign="top"|
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{| align="right"
 
|{{s2frame|{{#ev:youtube|c2GP1lbaKoA|400}}|center|'''Jump'''}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
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==See Also==
 
==See Also==
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*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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*[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]]
 
*[[Sacred 2:Community Patch|Sacred 2 Community Patch]]
 
*[[Sacred 2:Community Patch|Sacred 2 Community Patch]]
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Latest revision as of 01:28, 16 December 2013

jump.gif Quick change of location (available while in Dragon Form).

Aspect

DM_Asp_01.gif - Dragon Magic

Innate Abilities (Lvl 1)

  • Allows for quick flights/jumps to locations (range: 10 meters)
  • Chance to break root spell: 50%
  • Cooldown + Regeneration Time: 20.0s + 0.9s = 20.9 seconds (both values decrease with CA level)

Modifications

See also: Sacred 2:Combat Art Modifications

None. Jump is a special combat art available only when the Dragon Mage transforms into Dragon Form. Therefore modification points cannot be used on it.

Skills and Attributes

No skills or attributes affect the range, regeneration, or execution speed of Jump. These values only improve automatically as character level and Dragon Form CA level increases.

Usage Strategies

Useful to escape enemies and for shortcuts across rivers and between elevations.

Jump


Combo Recommendations

Jump cannot be placed into a combo, because the Dragon Mage loses the ability to use combos when transformed.

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...

Stats Chart

See Also