Difference between revisions of "Sacred 2:Magic Staffs"

From SacredWiki
Jump to navigation Jump to search
(→‎Properties: added projectiles)
(→‎Types: added intelligence modifier)
Line 77: Line 77:
 
* [[Sacred 2:Mage Staffs|Mage Staffs]]
 
* [[Sacred 2:Mage Staffs|Mage Staffs]]
 
* [[Sacred 2:Two Handed Mage Staffs|Two Handed Mage Staffs]]
 
* [[Sacred 2:Two Handed Mage Staffs|Two Handed Mage Staffs]]
 +
 +
The [[Sacred 2:Attributes|Attribute]] that modifies the damage of all Magic Staffs is [[Sacred 2:Intelligence|Intelligence]].

Revision as of 10:37, 8 October 2013


magicstaffs.gif Magic Staffs

Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully. Since the Ice and Blood add-on, choosing this skill unlocks the ability to use staves as ranged weapons.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5
Double Hit, +%: - - - - - - - - - 23 24,5 27,1 29,3 31,4 33,2 34,8 36,3 38,2 39,9 41,4 42,7


lsTitle.png
rsTitle.png


Mastery

  • Grants the chance to land double hits.


Properties

  • This skill will unlock weapon attributes that require Magic Staffs skill (like "Attack speed (Magic Staffs)).
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)

Staff Projectiles

  • The projectiles granted by this skill are comparable in speed, flight path and range to those of Energy Weapons. (see Ranged Weapons for more info and comparison). The color and texture of the projectiles changes according to the primary elemental damage type on the staff (which is changeable by socketing a damage converter such as a Chunk of Lava):
Fire
Ice
Magic
Physical
Poison

Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.

Types

Magic staffs consist of:

The Attribute that modifies the damage of all Magic Staffs is Intelligence.