Difference between revisions of "Sacred 2:Potions"

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(→‎Potions: added potion animation)
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Potions do not take up space in the player's inventory on console versions but you do need space in your inventory to pick them up.  Potions do take up space in the player's inventory on pc versions.  In the PC version, one "bundle" of potions takes up one spot in the inventory.
 
Potions do not take up space in the player's inventory on console versions but you do need space in your inventory to pick them up.  Potions do take up space in the player's inventory on pc versions.  In the PC version, one "bundle" of potions takes up one spot in the inventory.
  
[[Sacred 2:Alchemy|Alchemy]] skill increases the effects OR duration of potions.
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[[Sacred 2:Alchemy|Alchemy]] skill increases the effects OR [[Sacred 2:Duration of potion effects|duration of potions]].
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NOTE: Light potions drop from the start. Normal potions start dropping once your character (not the killed enemy) reaches level 60. Strong potions start dropping once your character reaches level 110. But even once you reach a higher potion tier, the weaker potions can still keep dropping drop too.
  
  
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Concentration Potions decrease the regeneration time of all Combat Arts.
 
Concentration Potions decrease the regeneration time of all Combat Arts.
  
<span style="color:#f0e0be">__</span> '''Effect:''' Decreases regeneration time of Combat Arts
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<span style="color:#f0e0be">__</span> '''Effect:''' Decreases [[Sacred 2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|Combat Arts]]
  
 
<span style="color:#f0e0be">__</span> '''Duration:''' 20 seconds
 
<span style="color:#f0e0be">__</span> '''Duration:''' 20 seconds
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Potions of the Mentor increase the amount of experience that you get.
 
Potions of the Mentor increase the amount of experience that you get.
  
<span style="color:#f0e0be">__</span> '''Effect:''' Experience per kill +50%
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<span style="color:#f0e0be">__</span> '''Effect:''' [[Sacred 2:Experience per kill|Experience per kill]] +50%
  
<span style="color:#f0e0be">__</span> '''Duration:''' Depends on difficulty:
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<span style="color:#f0e0be">__</span> '''Duration:''' Depends on [[Sacred 2:Difficulty Levels|difficulty]]:
  
 
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{|class="skills" width="50%" cellspacing="0"  
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<span style="color:#f0e0be">__</span> '''Duration:''' instant
 
<span style="color:#f0e0be">__</span> '''Duration:''' instant
  
<span style="color:#f0e0be">__</span> '''Effect:''' Heals a percentage of player's total hitpoints:
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<span style="color:#f0e0be">__</span> '''Effect:''' Heals a percentage of player's total [[Sacred 2:Max. Hitpoints|hitpoints]]:
  
 
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<span style="color:#f0e0be">__</span> '''Duration:''' instant
 
<span style="color:#f0e0be">__</span> '''Duration:''' instant
  
<span style="color:#f0e0be">__</span> '''Effect:''' Neutralize DoT by an amount that equals to a percentage of player's total hitpoints:
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<span style="color:#f0e0be">__</span> '''Effect:''' Neutralize [[Sacred 2:Damage over Time|Damage over Time]] by an amount that equals to a percentage of player's total hitpoints:
 
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{|class="skills" width="50%" cellspacing="0"  
  
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=== [[Sacred 2:Potion of Undead Death|Potions of Undead Death]] ===
 
=== [[Sacred 2:Potion of Undead Death|Potions of Undead Death]] ===
 
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Potions of Undead Death prevent the Undead enemies from rising up in full health (increases the chance to kill them the first time).
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Potions of Undead Death prevent the [[Sacred 2:Undead|Undead]] enemies from rising up in full health (increases the chance to kill them the first time).
  
<span style="color:#f0e0be">__</span> '''Effect:''' Chance to banish undead 90% (Light potion), 90% (Medium potion), 85% (Maelstrom of Hell)
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<span style="color:#f0e0be">__</span> '''Effect:''' [[Sacred 2:Chance to banish undead|Chance to banish undead]] 90% (Light potion), 90% (Medium potion), 85% (Maelstrom of Hell)
  
 
<span style="color:#f0e0be">__</span> '''Duration:''' Depends on difficulty:
 
<span style="color:#f0e0be">__</span> '''Duration:''' Depends on difficulty:

Latest revision as of 14:30, 5 August 2022


Potions

Potions are small bottles of liquid that grant various beneficial effects to the player. They come in three different sizes. All potions create the same visual effect when consumed. Pink and green swirls and sparkles spiral around the player.

Potions do not take up space in the player's inventory on console versions but you do need space in your inventory to pick them up. Potions do take up space in the player's inventory on pc versions. In the PC version, one "bundle" of potions takes up one spot in the inventory.

Alchemy skill increases the effects OR duration of potions.

NOTE: Light potions drop from the start. Normal potions start dropping once your character (not the killed enemy) reaches level 60. Strong potions start dropping once your character reaches level 110. But even once you reach a higher potion tier, the weaker potions can still keep dropping drop too.


Concentration Potions


Concentration Potions decrease the regeneration time of all Combat Arts.

__ Effect: Decreases regeneration time of Combat Arts

__ Duration: 20 seconds

Potion Regeneration Bonus Duration
Concentration small.png Light Concentration Potion - 33,3% 20 sec
Concentration medium.png Concentration Potion - 50% 20 sec
Concentration big.png Concentration Elixir - 60% 20 sec



Potions of the Mentor


Potions of the Mentor increase the amount of experience that you get.

__ Effect: Experience per kill +50%

__ Duration: Depends on difficulty:

Potion Bronze Silver Gold Platinum Niobium
Mentor small.png Light Potion of the Mentor 90 sec 80 sec 70 sec 55 sec 40 sec
Mentor medium.png Potion of the Mentor 90 sec 90 sec 80 sec 70 sec 60 sec
Mentor big.png Strong Potion of the Mentor 90 sec 90 sec 90 sec 90 sec 75 sec



Health Potions


Health Potions heal an amount of lost hitpoints. Health Potions should be used in 5-second intervals, otherwise they heal less and less hitpoints, and thus have their efficiency reduced. This prevents potion-spamming, which would make a character virtually immortal.

__ Duration: instant

__ Effect: Heals a percentage of player's total hitpoints:

Potion Bronze Silver Gold Platinum Niobium
Health small.png Light Health Potion 100% 60% 40% 30% 24%
Health medium.png Health Potion 100% 100% 70% 52,5% 42%
Health big.png Strong Health Potion 100% 100% 100% 75% 60%



Recovery Elixirs


Recovery Elixirs significantly reduce the amount of received poison/burn type damage, thus preventing some of it from damaging the health bar. The amount is based on player's total hitpoints.

__ Duration: instant

__ Effect: Neutralize Damage over Time by an amount that equals to a percentage of player's total hitpoints:

Potion Bronze Silver Gold Platinum Niobium
Recovery small.png Light Recovery Elixir 50% 25% 17% 12% 9%
Recovery medium.png Recovery Elixir 87% 44% 29% 22% 17%
Recovery big.png Strong Recovery Elixir 125% 62% 41% 31% 25%

For example, if a character has 100 hitpoints, a Light Recovery Elixir can neutralize 50 points of Damage over Time in Bronze difficulty.



Potions of Undead Death


Potions of Undead Death prevent the Undead enemies from rising up in full health (increases the chance to kill them the first time).

__ Effect: Chance to banish undead 90% (Light potion), 90% (Medium potion), 85% (Maelstrom of Hell)

__ Duration: Depends on difficulty:

Potion Bronze Silver Gold Platinum Niobium
Undead small.png Light Potion of Undead Death 90 sec 80 sec 70 sec 55 sec 40 sec
Undead medium.png Potion of Undead Death 90 sec 90 sec 80 sec 70 sec 60 sec
Undead big.png Maelstrom of Hell 90 sec 90 sec 90 sec 90 sec 75 sec