Difference between revisions of "Sacred 2:Range Array"

From SacredWiki
Jump to navigation Jump to search
Line 1: Line 1:
 
{{CPcontent}}
 
{{CPcontent}}
==<span style="color:red;">http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''Edit in process'''</span>==
+
 
This set will only drop if you have the [[Sacred 2:Community Patch|Community Patch]] (v1.50) installed. Therefore, it will not drop in closed net servers.
 
 
__NOTOC__
 
__NOTOC__
 
{|
 
{|
 
|VALIGN="top" WIDTH=82%"|
 
|VALIGN="top" WIDTH=82%"|
  
==About the Set==
+
[http://darkmatters.org/forums/index.php?/files/file/393-range-array/ http://www.sacredwiki.org/download-button.png]
  
This set is themed around the "Matrix" movie, and it focuses partly on spell resistance and weapon fire damage
+
== Technical Data ==
In the name "Range Array", the word 'Range' is meant to indicate 'riffle range', as if Ancaria is a testground. The word 'Array' points to the movie, but also to 'decorative clothing'.
 
Some of the names of the items relate to the movie's main female character called Trinity.
 
{{s2frame|[[File:R1qftIT.jpg|x480px]]|none}}
 
Set theme and models by Pesmontis.
 
  
==Technical Data==
+
'''<u>Class:</u>  [[Sacred 2:High Elf|High Elf]]'''
 +
 +
'''<u>Set name:</u> Range Array'''
  
<u>Class</u>: '''High Elf'''<br />
+
'''<u>Set Item Names:</u>'''
<u>Set name</u>: '''Range Array'''<br />
 
<u>Set item names</u>:
 
 
* (Helmet) [[Sacred 2:Trinity's High Hat|Trinity's High Hat]]
 
* (Helmet) [[Sacred 2:Trinity's High Hat|Trinity's High Hat]]
 
* (Armor) [[Sacred 2:Trinity's Cage|Trinity's Cage]]
 
* (Armor) [[Sacred 2:Trinity's Cage|Trinity's Cage]]
* (Arm) [[Sacred 2:Evassion Cuffs|Evassion Cuffs]]
+
* (Arm) [[Sacred 2:Evasion Cuffs|Evasion Cuffs]]
 
* (Gloves) [[Sacred 2:Firecrackers|Firecrackers]]
 
* (Gloves) [[Sacred 2:Firecrackers|Firecrackers]]
 
* (Belt) [[Sacred 2:Coat of Arms|Coat of Arms]]
 
* (Belt) [[Sacred 2:Coat of Arms|Coat of Arms]]
Line 27: Line 22:
 
* (Boots) [[Sacred 2:Trinity's Kicks|Trinity's Kicks]]
 
* (Boots) [[Sacred 2:Trinity's Kicks|Trinity's Kicks]]
  
<u>Available sockets:</u>
+
'''<u>Available sockets:</u>'''
*[[Image:Silver.png]] 7 of Silver
+
* [[Image:Silver.png]] 7 Silver
*[[Image:Gold.png]] 7 of Gold
+
* [[Image:Gold.png]] 7 Gold
 +
 
 +
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
 +
* {{physical}}
 +
* {{magic}}
 +
* {{ice}}
 +
* {{fire}}
 +
 
 +
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
 +
* N/A
 +
 
 +
== Bonus to [[Sacred 2:Skills|Skills]] ==
 +
* [[Sacred 2: Sword Weapons|Sword Weapons]] +X
 +
* [[Sacred 2: Ranged Weapons|Ranged Weapons]] +X
 +
* [[Sacred 2: Defensive Skills|Defensive Skills]] +X
  
==Bonus to Skills==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
*[[File:swordweapons.gif|swordweapons.gif]][[Sacred 2: Sword Weapons|Sword Weapons]] +X
+
*[[Sacred 2:Intelligence|Intelligence]] (Helmet)
*[[File:rangeddweapons.gif|rangedweapons.gif]][[Sacred 2: Ranged Weapons|Ranged Weapons]] +X
+
*[[Sacred 2:Vitality|Vitality]] (Tunic)
*[[Sacred 2: Defensive Skills|Defensive Skills]] +X
+
*[[Sacred 2:Dexterity|Dexterity]] (Legs)
==Bonus to Attributes ==
 
*[[File:Intelligence.gif|Intelligence.gif]][[Sacred 2:Intelligence|Intelligence]] (Helmet)
 
*[[File:Vitality.gif|Vitality.gif]][[Sacred 2:Vitality|Vitality]] (Tunic)
 
*[[File:Dexterity.gif|Dexterity.gif]][[Sacred 2:Dexterity|Dexterity]] (Legs)
 
  
==Item Modifiers==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 +
* [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Fire|Fire]] (Legs)
 +
* [[Sacred 2:Damage over time: Fire|Damage over Time: Fire]] -X% (Legs)
 +
* [[Sacred 2:Chance to evade|Chance to evade]] (Legs)
 +
* [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] (Arms)
 +
* [[Sacred 2:Block chance: Stun|Block Chance: Stun]] (Arms)
 +
* [[Sacred 2:Damage|Damage]]: [[Sacred 2:Ice|Ice]] (Boots)
 +
* [[Sacred 2:Chance for Freeze|Chance to Freeze]] (Boots)
 +
* [[Sacred 2:Casting Speed|Casting Speed]] (Gloves)
 +
* [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] (Gloves)
 +
* [[Sacred 2:Spell Intensity|Spell Intensity]] (Helm)
 +
* [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Ice|Ice]] (Chest)
 +
* [[Sacred 2:Damage over time: Ice|Damage over Time: Ice]] -X% (Chest)
 +
* Opponent's [[Sacred 2:Chance for Freeze|Chance to Freeze]] -X% (Chest)
  
 +
== About the Set ==
 +
* Range Array uses a unique set of models and textures which form the High Elf's [[Sacred 2:High Elf Range Array Set|Range Array Armor]].  This set is themed around the "Matrix" movie, and it focuses partly on spell resistance and weapon fire damage.  In the name "Range Array", the word 'Range' is meant to indicate 'rifle range', as if Ancaria is a testground. The word 'Array' points to the movie, but also to 'decorative clothing'.
 +
** Check the pages for the individual set pieces to read the lore and design notes for each item.
  
== The Set bonuses==
+
== The Set Bonuses ==
*3 items -> [[Sacred 2: Secondary Damage Effects|Opponent's chance to cause secondary damage effects(DoT)]] -X%
+
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
*4 items -> [[Sacred 2: Secondary Damage Effects|Player's chance to cause secondary damage effects(DoT)]] +X%
+
 
*5 items -> [[Sacred 2: Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X%
+
 
*6 items -> [[Sacred 2: Combat Art Skills| Combat Art Skills]] +x
+
{|cellspacing="0"
*7 items -> [[Sacred 2: Chance to halve regeneration time|Chance to halve regeneration time]] +X%
+
|-align="center"
 +
|class="cellborderth" style="background:transparent;border-top:0px;border-left:0px;"|
 +
|class="cellborderth" width="80px"|  # of Items
 +
|class="cellborderth" width="65px"|  Bronze
 +
|class="cellborderth" width="65px"|  Silver
 +
|class="cellborderth" width="65px"|  Gold
 +
|class="cellborderth" width="65px"|  Platinum
 +
|class="cellborderth" width="65px"|  Niobium (lvl 200)
 +
|-align="center"
 +
|class="cellborderlc" align="left"|[[Sacred 2: Secondary Damage Effects|Opponent's chance to cause secondary damage effects]]
 +
|class="cellborder"|  3
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| - X%
 +
|-align="center"
 +
|class="cellborderlc" align="left"|[[Sacred 2: Secondary Damage Effects|Player's chance to cause secondary damage effects]]
 +
|class="cellborder"|  4
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| + X%
 +
|-align="center"
 +
|class="cellborderlc" align="left"|[[Sacred 2: Chance to reflect: Close Combat|Chance to reflect: Close Combat]]
 +
|class="cellborder"|  5
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| + X%
 +
|-align="center"
 +
|class="cellborderlc" align="left"|[[Sacred 2: Combat Art Skills| Combat Art Skills]]
 +
|class="cellborder"|  6
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| + X
 +
|-align="center"
 +
|class="cellborderlc" align="left"|[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
 +
|class="cellborder"|  7
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| 
 +
|class="cellborder"| + X%
 +
|}
 +
[[File:Range array set bonus.jpg]]
 +
 
 +
== Recommended pieces ==
 +
*...
 +
 
 +
== Set Item Drop Levels ==
 +
* All items in this set begin dropping at level 15 and drop in 15 level increments
 +
 
 +
==See Also==
 +
*[http://darkmatters.org/forums/index.php?/topic/21725-range-array-new-matrix-style-set-for-the-high-elve/ Development Thread] on DarkMatters
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
 
|VALIGN="top" width="10%"|
 
|VALIGN="top" width="10%"|
{{CMframe|[[Image:ArrayHat.png]]}}
+
<center>{{CMframe|[[File:He-rangearray-skin.jpg|475px]]|none}}</center>
{{CMframe|[[Image:ArrayArmor.png]]}}
+
{{:Sacred 2:Trinity's High Hat}}
{{CMframe|[[Image:ArrayArms.png]]}}
+
{{:Sacred 2:Trinity's Cage}}
{{CMframe|[[Image:ArrayGloves.png]]}}
+
{{:Sacred 2:Evasion Cuffs}}
{{CMframe|[[Image:ArrayBelt.png]]}}
+
{{:Sacred 2:Firecrackers}}
{{CMframe|[[Image:ArrayLegs.png]]}}
+
{{:Sacred 2:Coat of Arms}}
{{CMframe|[[Image:ArrayBoots.png]]}}
+
{{:Sacred 2:Trickery Slacks}}
 +
{{:Sacred 2:Trinity's Kicks}}
  
 
|}
 
|}
  
[[Category:Sacred 2 Sets|A]][[Category: High Elf Sets|A]]
+
 
 +
[[Category:Sacred 2 Sets|R]][[Category:High Elf Sets|R]]

Revision as of 04:17, 11 January 2017



download-button.png

Technical Data

Class: High Elf

Set name: Range Array

Set Item Names:

Available sockets:

  • Silver.png 7 Silver
  • Gold.png 7 Gold

Armor Resistances:

Bonus to Combat Arts

  • N/A

Bonus to Skills

Bonus to Attributes

Item Modifiers

About the Set

  • Range Array uses a unique set of models and textures which form the High Elf's Range Array Armor. This set is themed around the "Matrix" movie, and it focuses partly on spell resistance and weapon fire damage. In the name "Range Array", the word 'Range' is meant to indicate 'rifle range', as if Ancaria is a testground. The word 'Array' points to the movie, but also to 'decorative clothing'.
    • Check the pages for the individual set pieces to read the lore and design notes for each item.

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver Gold Platinum Niobium (lvl 200)
Opponent's chance to cause secondary damage effects 3 - X%
Player's chance to cause secondary damage effects 4 + X%
Chance to reflect: Close Combat 5 + X%
Combat Art Skills 6 + X
Chance to halve regeneration time 7 + X%

Range array set bonus.jpg

Recommended pieces

  • ...

Set Item Drop Levels

  • All items in this set begin dropping at level 15 and drop in 15 level increments

See Also

-. -.


-. -.


-. -.


-. -.


-. -.


-. -.


-. -.


-. -.