Difference between revisions of "Sacred 2:Trophies"

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==See Also==
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*[[Sacred 2:Potions|Potions]]
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*[[Sacred 2:Items|Items]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Bestiary|Bestiary]]

Revision as of 05:27, 10 January 2014

Trophies

Trophies are consumable items that are sometimes dropped by certain monster types (all undead monsters can drop Skull Trophy, for example). Most of them require the Alchemy skill to be usable (with two exceptions). Their limited availability and strong effects makes them ideal for use in especially tough battles, such as high-level boss fights where they give the player a significant advantage. Trophies can be assigned to the potion slots and used with hotkeys for fast access.

Their effects usually get higher in later difficulties. The skill level of Alchemy increases their effect AND duration. Their effects last for 20 seconds at skill level 1 (and 38 seconds at skill level 75 for example).


Accumulator Trophy


Accumulator trophy.jpg

  • Dropped by: Trap type enemies (such as Gas trap)
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Shield Regeneration 50% 50% 50% 50% 50%


Branch Trophy


Branch trophy.jpg

  • Dropped by: Plant type enemies (such as Leaping Plants on the Dryad island)
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Block chance: Root 27,6% 30,1% 32,5% 34,7% 40,5%


Demon Tooth Trophy


Demon tooth trophy.jpg

  • Dropped by: Demon type enemies (Carnach boss is the first demon that you meet btw, and he can also drop it)
  • Effect: Reduces regeneration time of Combat Arts by a flat amount every time you hit an enemy
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Regeneration per hit 1,0s 1,1s 1,2s 1,3s 1,5s


Harpy Feather Trophy


Harpy feather trophy.jpg

  • Effect: Chance to block ranged attacks
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Block: Projectiles 24,8% 27,6% 30,1% 32,5% 34,7%


Iron Ore Trophy


Iron ore trophy.jpg

  • Dropped by: Monster type enemies (such as Stone Creatures at Seraphim island areas)
  • Effect: Significantly increases physical armor by a flat amount
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Physical Armor 50 70 90 120 150


Leather Hat Trophy


Leather hat trophy.jpg

  • Dropped by: Humanoid Monster type enemies (such as Kobolds and their equivalent in the desert)
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Attack Speed 30% 33% 36% 40% 45%


Mechanical Parts Trophy


Mechanical part trophy.jpg

  • Dropped by: Mechanical type enemies (such as Temple Guardians in the Wastelands area)
  • Requires Warding Energy Lore instead of Alchemy to be used, like the Accumulator Trophy. It is greatly improved with high levels of the skill.
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Shield Regeneration 50% 50% 50% 50% 50%


Roast Joint Trophy


Roast joint trophy.jpg

  • Dropped by: Wild Animal type enemies (such as Bears, Rats)
  • The effect decreases in later difficulties
  • Can only be consumed if the character is injured
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Restore Hitpoints 35% 18,5% 13% 10,5% 9%


Skull Trophy


Skull trophy.jpg

  • Dropped by: Undead type enemies (such as Skeletons)
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Chance for critical hits 10% 11% 12% 13% 15%


Talisman Trophy


Talisman trophy.jpg

  • Dropped by: Human type enemies
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Chance to evade 20% 22,5% 25% 27,5% 30%


Troll Tooth Trophy


Troll tooth trophy.jpg

  • Dropped by: Orc type enemies (such as Goblins)
Effect (skill level 1) Bronze Silver Gold Platinum Niobium
Attack Value X% 50% 60% 70% 85% 100%


See Also