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Create the page "Secondary Damage Effects" on this wiki! See also the search results found.
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- ...as the chosen element as its main damage type or even used when mixed with damage types in the [[Sacred 2:Combat Arts|Combat Art]]: ...acred 2:Physical|Physical]] damage into elemental ([[Sacred 2:Fire|Fire]]) damage which increases the [[Sacred 2:Chance for Burn|Chance for Burn]]13 KB (1,958 words) - 18:56, 3 August 2022
- ...o usando un arma con el elemento de daño particular, o forjando [[Sacred 2:Damage Types/es|Tipos de daño]] particulares en sus [[Sacred 2:Weapons/es|armas]]2 KB (368 words) - 18:33, 28 October 2013
Page text matches
- ...:Forging|forged]] into a damage converter slot to add [[Sacred 2:Ice|Ice]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase t ===Visual Effects===1 KB (191 words) - 18:17, 28 October 2013
- ...ng|forged]] into a damage converter slot to add [[Sacred 2:Poison|Poison]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase t ===Visual Effects===1 KB (194 words) - 18:31, 28 October 2013
- ...ging|forged]] into a damage converter slot to add [[Sacred 2:Magic|Magic]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase t ===Visual Effects===1 KB (200 words) - 18:33, 28 October 2013
- ...orging|forged]] into a damage converter slot to add [[Sacred 2:Fire|Fire]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase t ===Visual Effects===1 KB (191 words) - 18:29, 28 October 2013
- ...apons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have poison damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==3 KB (478 words) - 18:31, 28 October 2013
- ...weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have fire damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==3 KB (483 words) - 18:29, 28 October 2013
- ...eapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have magic damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==3 KB (511 words) - 18:33, 28 October 2013
- ...edwiki.org/images/bbicons/magic.jpg [[Sacred 2:Magic|Magic]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does magic damage,2 KB (260 words) - 13:57, 30 December 2014
- ...|weapons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have Ice damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==3 KB (517 words) - 18:17, 28 October 2013
- ...w.sacredwiki.org/images/bbicons/ice.jpg [[Sacred 2:Ice|Ice]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does ice damage,2 KB (260 words) - 15:15, 12 March 2015
- ...ons]] and by using [[Sacred 2:Combat Arts|Combat Arts]] that have physical damage. ...|Blacksmithing]] Weapons and [[Sacred 2:Secondary Damage Effects|Secondary Effects]]==4 KB (573 words) - 19:09, 3 August 2022
- ...es|efecto de daño secundario]], así también como un [[Sacred 2:Detrimental Effects/es|efecto mágico hostil]]. Se puede producir haciendo daño de hielo, o te509 bytes (89 words) - 13:03, 26 December 2009
- ...es|efecto de daño secundario]], así también como un [[Sacred 2:Detrimental Effects/es|efecto mágico hostil]]. Se puede provocar haciendo daño de fuego, tant555 bytes (104 words) - 12:42, 26 December 2009
- ...es|efecto de daño secundario]], así también como un [[Sacred 2:Detrimental Effects/es|efecto mágico hostil]]. Se puede producir haciendo daño de magia, o te596 bytes (101 words) - 12:53, 26 December 2009
- ...tiary/es|enemgos]] con resistencia al veneno sufrirán ''menos'' [[Sacred 2:Damage/es |daño]] si se le golpea con cualquiera de los siguientes *Armas con el [[Sacred 2:Damage Types/es|tipo de daño]] de veneno forjado en ellas.1 KB (210 words) - 12:42, 26 December 2009
- ==[[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] Types== ...2:Secondary Damage Effects|Secondary Damage Effect]]. The five elemental damage types are:9 KB (1,380 words) - 18:33, 28 October 2013
- ...2:Secondary Damage Effects|Secondary Damage Effects]]. They also include effects like Root and most of the [[Sacred 2:Debuff|De-buffs]] (but not all). *'''Secondary Damage Effects:'''3 KB (438 words) - 04:26, 13 January 2015
- ...iki.org/images/bbicons/poison.jpg [[Sacred 2:Poison|Poison]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does poison damage4 KB (657 words) - 15:16, 12 March 2015
- ...acredwiki.org/images/bbicons/fire.jpg [[Sacred 2:Fire|Fire]]</onlyinclude> damage, either by *A [[Sacred 2:Combat Arts|Combat Art]] that does fire damage,4 KB (670 words) - 09:08, 31 December 2014
- ...he [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Poison damage (also called [[Sacred 2:Chance for Poison|Poison]]). ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:5 KB (745 words) - 09:11, 31 December 2014