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  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Magic==
    3 KB (385 words) - 02:14, 31 December 2017
  • |The [[Sacred 2:High Elf|High Elf]] becomes wisp-like in substance. Her fogged appearance makes her a difficu * [[Sacred 2:Chance to evade|Chance to Evade Attacks]]: +6.0%. Increases per Combat Art level.
    5 KB (722 words) - 17:49, 11 July 2023
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_01.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Arrant Pyromancer|Arrant Pyrom
    6 KB (686 words) - 15:15, 14 January 2017
  • ...at will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the ot =='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''==
    7 KB (953 words) - 22:09, 2 February 2015
  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
    3 KB (363 words) - 02:35, 4 December 2013
  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
    3 KB (363 words) - 02:37, 4 December 2013
  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod
    3 KB (363 words) - 02:41, 4 December 2013
  • ...igger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacr ...s of the Ancestors|Adornments of the Ancestors]] ([[Sacred 2:High Elf|High Elf]])
    6 KB (821 words) - 09:43, 8 January 2014
  • |Here the [[Sacred 2:High Elf|High Elf]] specializes in [[Sacred 2:Ice|ice]] magic, putting emphasis on her own pr =='''Mystic Stormite [[Sacred 2: Combat Arts| Combat Arts]]'''==
    7 KB (980 words) - 21:52, 2 February 2015
  • |Choosing this aspect will render [[Sacred 2:High Elf|the Adept]] as the classic mage, fully devoted to the element of [[Sacred 2 =='''Arrant Pyromancer [[Sacred 2:Combat Arts|Combat Arts]]'''==
    7 KB (976 words) - 21:38, 2 February 2015
  • ...ion. There is a chance that nearby opponents remain stunned when the High Elf teleports away. * Teleport Duration: 1.9 seconds (the High Elf can take no action and is vulnerable to enemies during this time). Duratio
    6 KB (804 words) - 14:14, 3 October 2023
  • ...acter a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
    1 KB (209 words) - 11:55, 12 May 2014
  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Reg *Cooldown time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by an
    7 KB (957 words) - 21:00, 1 February 2014
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_02.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Delphic Arcania|Delphic Arcani
    6 KB (743 words) - 01:05, 28 July 2023
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Right clicking near High Elf creates a wide wave of fire
    6 KB (937 words) - 07:03, 8 January 2014
  • ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
    2 KB (255 words) - 11:49, 12 May 2014
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    6 KB (820 words) - 06:54, 8 January 2014
  • =='''High Elf Combat Arts'''== ...hich enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit
    7 KB (1,089 words) - 02:07, 30 October 2013
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * (Hood) [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +%
    4 KB (486 words) - 17:35, 11 January 2017
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    6 KB (841 words) - 20:33, 26 July 2023

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