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Create the page "High Elf Combat Arts" on this wiki! See also the search results found.
- ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is NOT caused by the [[Sacred 2:Secondar ==Combat Arts that Cause Damage Over Time: Magic==3 KB (385 words) - 02:14, 31 December 2017
- |The [[Sacred 2:High Elf|High Elf]] becomes wisp-like in substance. Her fogged appearance makes her a difficu * [[Sacred 2:Chance to evade|Chance to Evade Attacks]]: +6.0%. Increases per Combat Art level.5 KB (722 words) - 17:49, 11 July 2023
- '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_01.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Arrant Pyromancer|Arrant Pyrom6 KB (686 words) - 15:15, 14 January 2017
- ...at will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the ot =='''Delphic Arcania [[Sacred 2:Combat Arts|Combat Arts]]'''==7 KB (953 words) - 22:09, 2 February 2015
- ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod3 KB (363 words) - 02:35, 4 December 2013
- ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod3 KB (363 words) - 02:37, 4 December 2013
- ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you mod3 KB (363 words) - 02:41, 4 December 2013
- ...igger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacr ...s of the Ancestors|Adornments of the Ancestors]] ([[Sacred 2:High Elf|High Elf]])6 KB (821 words) - 09:43, 8 January 2014
- |Here the [[Sacred 2:High Elf|High Elf]] specializes in [[Sacred 2:Ice|ice]] magic, putting emphasis on her own pr =='''Mystic Stormite [[Sacred 2: Combat Arts| Combat Arts]]'''==7 KB (980 words) - 21:52, 2 February 2015
- |Choosing this aspect will render [[Sacred 2:High Elf|the Adept]] as the classic mage, fully devoted to the element of [[Sacred 2 =='''Arrant Pyromancer [[Sacred 2:Combat Arts|Combat Arts]]'''==7 KB (976 words) - 21:38, 2 February 2015
- ...ion. There is a chance that nearby opponents remain stunned when the High Elf teleports away. * Teleport Duration: 1.9 seconds (the High Elf can take no action and is vulnerable to enemies during this time). Duratio6 KB (804 words) - 14:14, 3 October 2023
- ...acter a percent chance to block any opponent [[Sacred 2:Combat Arts|Combat Arts]] inflicted upon him/her. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).1 KB (209 words) - 11:55, 12 May 2014
- *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Reg *Cooldown time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by an7 KB (957 words) - 21:00, 1 February 2014
- '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' ...iki.org/images/Sacred_2/Aspects/HE_Asp_02.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Delphic Arcania|Delphic Arcani6 KB (743 words) - 01:05, 28 July 2023
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Right clicking near High Elf creates a wide wave of fire6 KB (937 words) - 07:03, 8 January 2014
- ...ng a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).2 KB (255 words) - 11:49, 12 May 2014
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}6 KB (820 words) - 06:54, 8 January 2014
- =='''High Elf Combat Arts'''== ...hich enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents wit7 KB (1,089 words) - 02:07, 30 October 2013
- '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' * (Hood) [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +%4 KB (486 words) - 17:35, 11 January 2017
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}6 KB (841 words) - 20:33, 26 July 2023