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  • ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged.
    2 KB (242 words) - 21:06, 4 May 2017
  • *[[Sacred 2: Leech life from opponents|Leech life from opponents]] +X%
    2 KB (215 words) - 06:24, 15 January 2015
  • ...ION to the normal chance to hit calculation. Example: If 30% Chance that Opponents Cannot Evade is being used, the chance to hit will be increased by 30% of t This modifier offers better increase in chance to hit than the "Opponents Chance to Evade" modifier for enemies that have very high defense values, a
    3 KB (472 words) - 15:50, 19 May 2011
  • ...ife from opponents|Leech life from opponents]] ability (the so-called Life Leech%), so plan accordingly.
    4 KB (597 words) - 22:29, 21 December 2011
  • ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged. ...- normal Demon Summoners are adapted from the one of the demon enemy types from [[Sacred: Underworld]].
    2 KB (260 words) - 02:24, 3 May 2017
  • ...e leeched per hit]] & [[Sacred 2:Leech life from opponents|Leech life from opponents]] damage types can not be absorbed. Some effects that directly reduce playe
    2 KB (305 words) - 05:28, 9 February 2015
  • ...ier, for each successful hit, a player will gain the "+X" amount of health from the enemy's hitpoints while inflicting the same amount of damage. This is ...f damage per hit. By contrast, the percentage values from "Leech Life from Opponents" are very low, except when fighting [[Sacred 2:Boss|bosses]] and mini-bosse
    6 KB (821 words) - 09:43, 8 January 2014
  • ...magic... After that her former friends considered her evil and turned away from her. And more to come, they turned against her! They stood in her way!! The <pre>Values copied from source; Ice & Blood, CM patch v100 - Spells.txt
    7 KB (939 words) - 15:27, 5 February 2011
  • ...e leeched per hit]] & [[Sacred 2:Leech life from opponents|Leech life from opponents]] damage types can not be absorbed. Some effects that directly reduce playe
    2 KB (327 words) - 21:06, 28 July 2015
  • |Attack that steals life and can cause bleeding wounds. The [[Sacred 2:Dragon Berserk|Dragon Berser * [[Sacred 2:Leech life from opponents|Steal Life]]: 51.0%
    3 KB (485 words) - 21:28, 8 January 2014
  • ...ith the ability to call down a bolt of lightning as if she had snatched it from the heavens themselves to strike down her enemies. ...ck''' - Adds a chance that struck opponents will [[Sacred 2:Chance to fear opponents away|flee in fear]] (80% + 0.3% per level).
    5 KB (684 words) - 22:43, 9 January 2020
  • ...rment the victim receives for his wrongdoings. Also inflicts damage on any opponents who stray too near. * '''Life Tap''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Necromancer (8 + 5 per level).
    5 KB (692 words) - 02:04, 5 January 2020
  • * 100% {{physical}} (before armor bonus from set) * [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]] (Gloves)
    4 KB (482 words) - 03:32, 12 August 2013
  • combine a mix of game mechanics that distinguish them from [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] ...2:Weapons|weapons]], [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]] can be trigger
    4 KB (563 words) - 05:42, 5 January 2014
  • ...n used in combination with [[Sacred:Poison|Poison]] and [[Life Leech|Leach Life]] (LL) it can be deadly against large groups of foes of most types. ...level) it also has the special effects of knocking back and stunning your opponents.
    3 KB (539 words) - 20:25, 18 October 2013
  • ...over time: Magic|Magic DOT]] which inflict [[Sacred 2:Life leeched per hit|Life leeched per hit]]. It also restores The Blood Lord's hitpoints. ...ched per hit|life leech damage]] and has a small [[Sacred 2:Chance to stun opponents|chance to stun]] you.
    3 KB (476 words) - 11:59, 10 February 2017
  • ...per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]]) ...ifeleech) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life Leeched +X]] and is modified by [[Sacred 2:Delphic Arcania Lore|Delphic Arc
    8 KB (1,209 words) - 15:30, 6 August 2023
  • ...ontained within the Amazon is so great that its electrical energy explodes from her very hands, releasing streaks of lightning that strike down hapless foe * '''Disperse''' - Increases the area of effect from 90 to 135 degrees.
    5 KB (644 words) - 17:07, 8 January 2020
  • * '''Terror''' - Adds a chance to send opponents [[Sacred 2:Chance to fear opponents away|fleeing in fear]] (80% + 0.5% per level). * '''Life Tap''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Necromancer (8 + 5 per level).
    5 KB (723 words) - 01:02, 5 January 2020
  • ...ntage. Otherwise you may want to try to clear as many enemies as possible from the room before Diablo notices you. ...agic|magic DOT]], and [[Sacred 2:Leech life from opponents|Leech life from opponents]]. A very dangerous attack that cannot be dodged.
    3 KB (476 words) - 06:55, 30 January 2017

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