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  • ...[[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Physical damage known as [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] as well as ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
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  • ...ed 2: Secondary Damage Effects|Opponent's chance to cause secondary damage effects -X%]]
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  • ...nation to rid the hero and allies of all taint and corruption. Detrimental effects are blocked and cured while health regenerates at a heroic rate. ...[Sacred 2:Area of Effect|area of effect]] buff with healing and protective effects for the player and all allies.<br />
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  • ...r. It is also caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Fire known as [[Sacred 2:Chance for Burn|Burn]]. ...age Effects (open wounds, burn, poison) is the latter's dependence on flat damage:
    5 KB (807 words) - 09:09, 31 December 2014
  • ...ances of triggering a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] or [[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by |Chance for [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]
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  • ...d 2:Secondary Damage Effects|Opponent's Chance to inflict Secondary Damage Effects]] -X%
    826 bytes (119 words) - 17:15, 10 January 2017
  • ...nst magic spells and [[Sacred 2:Secondary Damage Effects|additional damage effects]] ([[Sacred 2:Chance for Burn|burn ]], [[Sacred 2:Chance for Poison|poison ...mage is reduced by a % (possibly 30%), if the attacker "wins", their spell damage is not reduced at this point (though it will still be reduced by any resist
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  • ...dary Damage Effects/es|Efecto de daño secundario]] ([[Sacred 2:Detrimental Effects/es|Efecto mágico hostil]]) Puede ''potencialmente'' infligir [[Sacred 2:Ch
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  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Ice known as [[Sacred 2:Chance for Freeze|Freeze]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacr
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  • ...ce to reflect an opponents [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] attacks. The attack is blocked from affecting the playe ...Sacred 2:Spell Intensity|Spell Intensity]] check does not affect reflected damage.
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  • ...er. It is NOT caused by the [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] of Magic known as [[Sacred 2:Chance for Weaken|Weaken]]. [[Sacred 2:Damage Lore|Damage Lore]] skill mastery, [[Sacred 2:Spell Resistance|Spell Resistance]]/[[Sacr
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  • ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes. ...by a shield is 264, then the shield will mitigate 264*1.1 = 290 points of damage.
    2 KB (305 words) - 05:28, 9 February 2015
  • ...ases [[Sacred 2:Energy Shields|Energy Shields]] "thickness" - an amount of damage that is ignored completely when you are hit by an enemy. ...itigation ability of an energy shield. increasing it reduces the amount of damage that the player takes.
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  • ...as the chosen element as its main damage type or even used when mixed with damage types in the [[Sacred 2:Combat Arts|Combat Art]]: ...acred 2:Physical|Physical]] damage into elemental ([[Sacred 2:Fire|Fire]]) damage which increases the [[Sacred 2:Chance for Burn|Chance for Burn]]
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  • * [[Sacred 2:Damage Mitigation|Mitigation]] against all Damage Types: 10% + 0.1% per level ...ents' chance to cause [[Sacred 2:Secondary Damage Effects|secondary damage effects]] by 15% + 0.2% per level.
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  • ...e same (large) projectile at similar (slow) speeds. The [[Sacred 2:Damage|Damage]] is higher however due to it being two-handed. |Chance for [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]]
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  • ...ance reduces the caster's combat art cooldown and protects him from effect damage and stuns. ...istance against all 5 [[Sacred 2:Secondary Damage Effects|secondary damage effects]]: 16.9% + 0.4% per CA level
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  • |[[Sacred 2:Damage of enraged players|Damage of enraged players]] ===Damage Types===
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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  • ===Damage Types=== ...for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.
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