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  • ...or absorbs incoming damage, Defense and Evade lowers the enemy's chance to hit you, Spell Resistance makes you sustain less damage from spells, Spell Inte A: Here's an excellent post that explains balancing damage/regeneration.
    17 KB (3,074 words) - 06:58, 17 August 2019
  • ...hafted weapon. Research has been done that shows the increase in chance to hit by this skill(Hafted Weapons) does benefit Spectral Hand so you could get b ...paign and, as anyone who's ever been in that cave can tell you, these guys hit HARD. Now is a great time to boost your HP. You should also consider adding
    20 KB (3,687 words) - 00:51, 18 August 2014
  • | Multi Hit (Fury) | Hard Hit (Revenge)
    15 KB (2,063 words) - 10:46, 12 June 2020
  • Anyway, this is an excellent article on the regeneration fomula. And yes I should have fork it over sooner, but RL is RL. '''CA and Spell Regeneration times (by Telenochek and Covenant)'''
    40 KB (6,286 words) - 03:26, 12 August 2013
  • ...ee attacks. If you are using a ranged weapon the attack will fire and may hit a nearby enemy. ...you have a ranged or melee weapon equipped. A player could use regen per hit equipment so that the connecting melee attacks that follow the CA will rech
    11 KB (1,735 words) - 20:42, 20 August 2019
  • Per a quick discussion I had with Antitrust, I've decided to post this spiel on ...se: (any possible) combat arts, elemental damage and weapon types that you hit the monster with. This narrows down which item TYPE will be rolled on.
    9 KB (1,591 words) - 00:06, 18 August 2014
  • ...ee attacks. If you are using a ranged weapon the attack will fire and may hit a nearby enemy. ...you have a ranged or melee weapon equipped. A player could use regen per hit equipment so that the connecting melee attacks that follow the CA will rech
    9 KB (1,520 words) - 02:01, 11 August 2013
  • * '''Silver''' - Stun - Chance to stun opponents within range. (19.8% + 0.2% per CA level chance). ...'': Vulnerable - Increases the chance to land critical hits. (19.8% + 0.2% per CA level chance)
    46 KB (8,123 words) - 23:01, 17 August 2014
  • *'''Attack Rating''': Calculates your chance to hit an opponent. Often abbreviated as AR. ...d 2:Item Modifiers|item modifier]] which affects the character's chance to hit
    73 KB (10,824 words) - 17:46, 26 April 2023
  • ...cter will switch to a defensive stance which will reduce his chance to get hit. This will also slow your avatar's movement speed. ...ues|Hero of Ancaria statues]] give more [[Sacred 2:Experience|experience]] per victory. This temporary buff cannot be combined with the [[Sacred 2:Potion
    22 KB (3,586 words) - 03:16, 20 October 2013
  • * Sources of "Experience per Kill" on items, potions, statues, and spells now stack instead of overridin * Corrected loading screen tips where "Cooldown" is used instead of "Regeneration Time"
    42 KB (6,354 words) - 00:23, 31 December 2017

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