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  • Energy Weapons attacks are visually similar to [[Sacred 2:Energy Pistols|Energy Pistols]], firing the same (large) projectile at similar (slow) speeds. Th ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Energy Weapons===
    4 KB (508 words) - 14:30, 13 December 2014
  • * [[Sacred 2:Energy Weapon/es|Arma de energía]]
    2 KB (277 words) - 21:04, 1 February 2010

Page text matches

  • =='''T-Energy'''== ...angerous form of magic energy, the T-Energy. There is no way to control T-Energy. It is a constant flow of chaotic power that is almost impossible to chann
    2 KB (331 words) - 11:38, 9 March 2009
  • ...add [[Sacred 2:Magic|Magic]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Weaken|Chance for in ...]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like balls of magical energy.
    1 KB (200 words) - 18:33, 28 October 2013
  • Energy Weapons attacks are visually similar to [[Sacred 2:Energy Pistols|Energy Pistols]], firing the same (large) projectile at similar (slow) speeds. Th ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Energy Weapons===
    4 KB (508 words) - 14:30, 13 December 2014
  • ...to add [[Sacred 2:Fire|Fire]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Burn|Chance for infli ...imated flames, and projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like fireballs.
    1 KB (191 words) - 18:29, 28 October 2013
  • ...t to add [[Sacred 2:Ice|Ice]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Freeze|Chance for in ...the weapon, while projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like frozen balls of ic
    1 KB (191 words) - 18:17, 28 October 2013
  • ...dd [[Sacred 2:Poison|Poison]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Poison|Chance for inf ...nomous liquid, and projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like balls of poison va
    1 KB (194 words) - 18:31, 28 October 2013
  • This legendary energy weapon will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
    1 KB (170 words) - 17:04, 13 February 2016
  • ...get sidesteps. However the damage on them is higher than the other thrown weapons, making up for that fact if the player is in close range. ===[[Sacred 2:Ranged Weapons|Ranged Weapons ]] Modifiers for Energy Pistols===
    4 KB (652 words) - 14:26, 13 December 2014
  • * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill *[[Sacred 2:Absorption Warding Energy (opponent)|Absorption warding energy (opponent)]] -X%
    3 KB (384 words) - 11:44, 2 January 2017
  • ...after the Combat Art has been activated will not affect the damage of the Energy Bolts. The maximum duration of this spell is 90 seconds. *Cast Energy Bolts from a weapon slot with rings socketed with this Combat Art to raise
    2 KB (407 words) - 20:18, 9 April 2008
  • This unique energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
    2 KB (203 words) - 05:11, 19 February 2016
  • ...ed 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison). * [[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]]
    3 KB (428 words) - 16:17, 13 December 2014
  • * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
    4 KB (490 words) - 12:00, 14 February 2016
  • Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]], and can be modified to become a [[Sacred 2:Spell Damage Based Com
    8 KB (1,106 words) - 22:52, 21 December 2022
  • This unique energy weapon will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
    1 KB (179 words) - 04:56, 19 February 2016
  • |class="skillslc" align="left" rowspan="10"| [[Sacred 2:Ranged Weapons|Ranged Weapons]] |class="skillslc" align="left"|[[Sacred 2:Energy Pistols|Energy Pistols]]
    7 KB (855 words) - 07:59, 14 January 2015
  • The Build I'm talking about: A pure Energy Daemoness, killing with Energy Bolts and nothing more. '''lvl 1:''' [[Sacred:Weapon Lore|Weapon Lore]] (for Energy Bolts' Damage)
    6 KB (990 words) - 03:29, 27 April 2011
  • ...phim|Seraphim]] somersaults towards her opponent and strikes hard with her weapons when she lands. ...eapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass
    5 KB (658 words) - 13:15, 26 July 2019
  • ...hes him in combat. With this ability the Barbarian calls on the sum of his energy to attack and slay everything in sight. ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level.
    6 KB (829 words) - 03:10, 10 January 2020
  • ...ed 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison). * [[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]]
    5 KB (706 words) - 16:29, 13 December 2014

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