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  • ...igger it. It does not work when using [[Sacred 2:Spell Damage Based Combat Arts|spells]] or [[Sacred 2:Secondary Damage Effects|secondary effects]] ([[Sacr == Availability of ''Life leeched per hit +X'' as [[Sacred 2:Combat Arts|Combat Art]] ==
    6 KB (821 words) - 09:43, 8 January 2014
  • ...tions]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]]. ...Combat Art Modifications|modification points]] for certain aspects' combat arts.
    5 KB (707 words) - 23:20, 13 January 2014
  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
    6 KB (839 words) - 07:53, 31 December 2017
  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
    5 KB (745 words) - 09:11, 31 December 2014
  • ...schießen hervor und fügen allen Gegner in einem bestimmten Winkel vor dem Inquisitor Schaden zu. ...tirbt der Inquisitor, solange der Doppelgänger lebt, wird dieser zum neuen Inquisitor.
    2 KB (219 words) - 09:34, 25 August 2013
  • Multi hit refers to [[Sacred 2:Combat Arts|combat arts]] that are capable of hitting one or more targets multiple times. They are ===[[Image:Inqmini.png]] '''[[Sacred 2:Inquisitor|Inquisitor]]''' ===
    8 KB (1,092 words) - 21:47, 24 May 2014
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Amulet)
    5 KB (618 words) - 09:16, 2 January 2017
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    6 KB (876 words) - 22:41, 9 January 2014
  • Increases maximum hitpoints and hitpoint regeneration out of combat. ...combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration.
    2 KB (189 words) - 19:35, 10 October 2014
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    8 KB (1,178 words) - 05:50, 15 December 2019
  • ...pontos de melhoria em uma Combat Art ou distribuir entre diferentes Combat Arts daquele mesmo aspecto. Por exemplo, a Combat Art da Seraphim [[Sacred 2:Radiant Pillar/pt|Radiant Pillar]] permite as se
    9 KB (1,501 words) - 03:14, 30 March 2011
  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Reg *Cooldown time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by an
    7 KB (957 words) - 21:00, 1 February 2014
  • ...ilable to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options
    9 KB (1,516 words) - 07:47, 9 January 2014
  • ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w ...eration for [[Sacred 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo.
    18 KB (2,539 words) - 01:56, 7 December 2013
  • ...dwiki.org/images/Sacred_2/Icon/buffINpc.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum
    10 KB (1,435 words) - 03:02, 9 January 2014
  • |<div style="font-size:150%">'''[[Sacred 2:Inquisitor|Inquisitor]]'''</div> Certain [[Sacred 2:Buff|Buffs]] also function as Spell Damage Based Combat Arts. Their damage, casting speed, and regeneration are affected by the same sk
    12 KB (1,593 words) - 15:41, 17 March 2014
  • ...cific Side Quests|Character Specific Quests]]). All characters except the Inquisitor and Seraphim will give different introductions and have slightly different ...a character on the Shadow Path (and therefore can never be the God of the Inquisitor). The God cannot be changed once the character is created.
    5 KB (773 words) - 21:55, 13 October 2013
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Discipline|Combat Discipline]] (Shield)
    5 KB (769 words) - 09:15, 2 January 2017
  • * [[Sacred 2:Seraphim Combat Arts|Боевые Умения]] * [[Sacred 2:High Elf Combat Arts|Боевые Умения]]
    9 KB (575 words) - 02:21, 24 February 2014
  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
    3 KB (392 words) - 17:41, 15 December 2019

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