Search results

Jump to navigation Jump to search
  • Improves wielding swords by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons su |class="skillslc" align="left"|Double Hit, +%:
    6 KB (739 words) - 15:45, 23 June 2023
  • * 100% Chance to Knock Back opponents * '''Roar''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] when opponent health falls below 25%.
    5 KB (765 words) - 20:18, 7 January 2020
  • ...ime]]. (25% + 0.3% per Combat Art level [[Sacred 2: Chance for Burn|chance for burn]]) ...hance that hit opponents will run away]]. (15% + 0.3% per Combat Art level chance)
    6 KB (911 words) - 20:42, 24 November 2022
  • Improves wielding hafted weapons by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons su |class="skillslc" align="left"|Double Hit, +%:
    5 KB (608 words) - 15:42, 23 June 2023
  • ...ons''']] - 75 hard points to get bonus [I like the 2 handed hafted weapons for this build]. ...ce|Grim Resilience]] [This should be your first buff- the necessary mod is for more health].
    6 KB (927 words) - 02:40, 29 October 2013
  • * [[Sacred 2:Regeneration per hit|Regenerates combat arts]] by 0.2s with each pulse * '''Drain''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Amazon (8 + 3 per level).
    5 KB (750 words) - 22:42, 9 January 2020
  • She was designed for SP in Sacred 2: Ice & Blood, version 2.65.1 and played in HC mode. She's us ...oncern. If you played her to this point, you know better what will be good for her.
    11 KB (1,753 words) - 21:57, 17 August 2014
  • * '''Terror''' - Adds a chance to send opponents [[Sacred 2:Chance to fear opponents away|fleeing in fear]] (50% + 0.6% per level). * '''Brunt''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.2% per level.
    6 KB (830 words) - 01:28, 10 January 2020
  • *'''Disarm''' - Knocks the weapon from the opponent's hands for a brief period. *'''Critical''' - Increases the chance for critical hits by 20% + 0.3% per level.
    5 KB (724 words) - 16:55, 7 January 2020
  • ...y to wield two one-handed [[Sacred 2:Weapons|weapons]]. Both the chance to hit with each weapon and the Attack Speed are increased. This skill will replac |class="skillslc" align="left"|Double Hit, +%:
    4 KB (590 words) - 15:43, 23 June 2023
  • ...ith you because this is a really nice build, funny to play and very useful for your future characters. ...lls. If I had to rebuild him, I’d take Sword Lore at 9 only to kill faster for a few more levels.
    4 KB (754 words) - 22:00, 17 August 2014
  • ...2:Chance to inflict Serious Open Wounds|Serious Open Wounds]], [[Sacred 2:Chance to inflict Deadly Wounds|Deadly Wounds]]. ...triggered, it will reset the timer. The enemy will not be afflicted with a double DoT at once.
    8 KB (1,219 words) - 19:11, 3 August 2022
  • Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2 |class="skillslc" align="left"|Double Hit, +%:
    5 KB (747 words) - 20:47, 18 July 2023
  • ...cus]]<br />Improves regeneration time and enables the use of modifications for the aspect Berserk Combat. Increases the maximum spell level without penalt ...cus]]<br />Improves regeneration time and enables the use of modifications for the aspect Tactical Warfare. Increases the maximum spell level without pena
    13 KB (1,851 words) - 03:29, 23 June 2020
  • * [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]: 15.0% *'''Lycanthropy''' - Each successful hit now recharges shapeshifting duration by 0.5 seconds.
    7 KB (921 words) - 22:03, 6 January 2020
  • ...iob with this build if you want but you will need to update your chance to hit jewels and also shop a % life leach weapon or else find one. Or the alterna ...ls will be the most important. Optionally you can take vitality until you hit the level where shadow veil is permanent.
    13 KB (2,265 words) - 23:48, 17 August 2014
  • ...the CM Patch and had a balance file modded for more experience gained and for loot drops. No other mods were made. I ran this build up past 150 so far an ...g to get 150% as soon as possible. And at mastery we will get a double hit chance.
    19 KB (3,330 words) - 23:04, 17 August 2014
  • ...ds[/topic]. The pictures in this thread made me dreaming of a kungfu dryad for a long long time. ...nd playing a KungFu-Dryad should now be easier. So when my daughters asked for a 3 dimensional computer mouse I said they will get a real good one if the
    16 KB (2,564 words) - 23:44, 17 August 2014
  • ...ch 2.40. Console and AddOn players should consider to use regeneration per hit to recharge combinations with successful weapon hits. ...e was nothing for her. The character is giving away higher possible damage for more defensive and more flexibility. It includes an archer, an ice elf, a m
    10 KB (1,606 words) - 01:35, 18 August 2014
  • ...eraphim. Once I had a short list of Combat Arts that would satisfy my lust for adventure I made a list of criteria I wanted to accomplish. ...there until 75. This will give us much needed weapon damage and mod points for Exalted Warrior aspect.
    17 KB (3,046 words) - 23:46, 17 August 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)