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  • ...ls with have no effect while he is inside the magic circle. Duration: 10s. Cooldown: 10s. Causes no damage. ...ses magic and physical damage if you touch it. It lasts 45 seconds and the cooldown is only 10 seconds, so The Guardian is likely to have multiple traps active
    3 KB (518 words) - 04:01, 14 February 2017
  • ...ls with have no effect while he is inside the magic circle. Duration: 10s. Cooldown: 10s. Causes no damage. ...ses magic and physical damage if you touch it. It lasts 45 seconds and the cooldown is only 10 seconds, so Haenir is likely to have multiple traps active durin
    3 KB (522 words) - 06:23, 27 January 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 30.0s + 4.0s = 34.0 ...cred 2:Deathly Spears|Deathly Spears]]. Note that Charged Grid has a high cooldown compared to those spells, so casting them separately may be better than put
    6 KB (875 words) - 19:18, 25 June 2023
  • ...emental'' - the Earth Lord summons two elite Earth Elementals to aid him. Cooldown is 20 seconds so he summons more regularly. They can hit hard so it is best ...uses fire and physical damage if you touch it. It lasts 45 seconds and the cooldown is only 10 seconds, so the Earth Lord is likely to have multiple traps acti
    3 KB (539 words) - 22:57, 27 January 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 20.0s + 1.9s = 21.9 *No way to decrease the Cooldown.
    5 KB (707 words) - 22:23, 29 August 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.0s + 13.3s = 19.3 * No way to reduce the 6.0 second cooldown.
    5 KB (719 words) - 15:12, 7 January 2020
  • ...red 2:Regeneration Time:|Regeneration Time:]] 3.9s + 14.5s = 18.4 seconds (Cooldown decreases per CA level).
    5 KB (714 words) - 20:24, 5 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 30.0s + 3.2s = 33.2
    4 KB (509 words) - 05:07, 6 January 2014
  • ...r to get to an area that would be impossible to reach otherwise.) It has a Cooldown Timer, which depends on Combat Art level (higher level horse/art has lower ...Riding|Riding]]) with its front hoofs, and knocks back opponents. It has a Cooldown Timer, which depends on Combat Art level (higher level horse/art has lower
    8 KB (1,261 words) - 18:50, 23 August 2019
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 1.0s = 61.0 * It has a limited duration and no way to reduce the lengthy cooldown.
    5 KB (722 words) - 17:49, 11 July 2023
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 12.0s = 27.0 ...mod will slowly increase the duration, allowing it to catch up to the 15s cooldown at level 100, allowing constant Wake of Inferno if the regen time is kept l
    6 KB (917 words) - 19:17, 6 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 120.0s + 2.1s = 122. ...t higher levels it is possible to achieve spell duration equal/higher than cooldown + regeneration time if [[Sacred 2:Astute Supremacy Focus|Astute Supremacy F
    7 KB (908 words) - 17:59, 28 February 2023
  • ...acred 2:Regeneration Time:|Regeneration Time]]: 2.1s + 5.9s = 8.0 seconds (Cooldown decreases -0.04% per CA level)
    5 KB (759 words) - 21:27, 22 April 2023
  • ...is to resurrect dead enemies. They can revive two at once and there is no cooldown on this spell so they will regularly cast it.
    1 KB (195 words) - 02:15, 18 February 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0s + 5.1s = 10.1 s
    4 KB (518 words) - 22:15, 6 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 8.0s = 23.0 ...on at CA level 1, 43% at CA level 50, 50% at CA level 100. Does not affect Cooldown time.)
    8 KB (1,070 words) - 14:00, 27 January 2023
  • ...in|Demon Gremlins]] and 1-2 [[Sacred 2:Kerbos (Diablo 2 Fallen)|Kerbos]]. Cooldown 20s.
    2 KB (219 words) - 08:04, 3 May 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.9s = 61.9 !Cooldown Time (s)
    5 KB (749 words) - 07:25, 25 August 2015
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 30.0s + 4.5s = 34.5 *No way to reduce the cooldown
    7 KB (1,000 words) - 14:37, 22 December 2022
  • ...is to resurrect dead enemies. They can revive two at once and there is no cooldown on this spell so they will regularly cast it.
    2 KB (231 words) - 03:00, 15 February 2017

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