Difference between revisions of "Sacred 2:Combat Alert"

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m (→‎Stats Chart: corrected cooldown to 30s)
 
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{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/04.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/04.gif
|Increases the attack/defense value, and damage. Can be modded for additional attack or defence, healing, affect party members or turn into a buff.  
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|Increases defense value and close combat attack values significantly. Also boosts all damage types of all CA's. Can be modded for additional attack or defense, healing, extended to party members or turned into a buff.  
 
|}
 
|}
  
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Cooldown: 30.0s
+
* [[Sacred 2:Damage|Damage]]: +25% (From Bonus Overview. CA Tooltip will display a bar with the boosted weapon damage values.)
* Damage: 15-15
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* Close Combat [[Sacred 2:Attack Value X%|Attack Value]]: +50.0%
* Close Combat Attack Value: +50.0%
+
* [[Sacred 2:Defense Value X%|Defense Value]]: +25.0%
* Defense Value: +25.0%
+
* Duration: 15.1s
* Duration: 15.2s
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 30.0s + 4.5s = 34.5 seconds
 
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|}
  
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Assault ''' - Doubles attack bonus to all weapons. (20% + 5% per CA level increased attack value)
+
* '''Assault ''' - Increases attack value for all weapons. (20% + 5% per CA level increased attack value, applies to ranged weapons as well)
* '''Barricade ''' - Adds a defensive bonus equal to the current attack bonus. (20% + 5% per CA level increased defense value)
+
* '''Barricade ''' - Improved defense againt weapons. (Doubles the defense bonus, 20% + 5% per CA level increased defense value)
 
|}
 
|}
 
----
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Riposte ''' - Melee damage reflection. (35.1% + ~1.1% per CA level with diminishing rates of return)
+
* '''Riposte ''' - [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect close combat damage]]. (35.1% + ~1.1% per CA level with diminishing rates of return)
* '''Repair ''' - Healing. (4hp/s + 4hp/s per CA level healed)
+
* '''Repair ''' - Minor replenishment of hitpoints. (4hp/s + 4hp/s per CA level [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]])
 
|}
 
|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Party Protection ''' - Extends the benefit to party members. (40% + 0.2% per CA level effectiveness to party members)
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* '''Party Protection ''' - Extends Combat Alert to party members within range. (40% + 0.2% per CA level effectiveness to party members, range is 15 meters)
* '''Permanent ''' - Converts Combat Alert into a buff called Battle Aura, reduces the bonuses to ~1/2 of their CA levels. (All values halfed except for '''Repair''' modification, which goes to 2.5hp/s + 2.5hp/s per CA level)
+
* '''Permanent ''' - Combat Alert is transformed from a temporary into a permanent [[Sacred 2:Buff|Buff]]. (Becomes '''Battle Aura''', reduces the bonuses to ~1/2 of their CA levels. All values halfed except for '''Repair''' modification, which goes to 2.5hp/s + 2.5hp/s per CA level)
 
|}
 
|}
  
==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* [[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]]
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|{{s2frame|{{#ev:youtube|hHZ1e2RPDmY|400}}|center|Combat Alert without Modifications}}
* [[Sacred 2:Tactics Lore|Tactics Lore]] (HP regen from Repair mod, base weapon damage, but not the % damage bonus given by Combat Alert)
+
|}
* [[Sacred 2:Concentration |Concentration]] (not when a buff)
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__NOTOC__
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<BR CLEAR=right>
 +
 
 +
|}
 +
==Skills and Attributes==
 +
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
 +
* [[Sacred 2:Tactics Lore|Tactics Lore]] - improves the [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] from the '''Repair''' modification, indirectly increases [[Sacred 2:Damage|damage]] (by increasing weapon damage, but not the % damage bonus given by Combat Alert), and allows for modification points.
 +
 
 +
* [[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time and its regen penalty as a buff.
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
 +
* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Temple Guardian is wielding an axe) - will increase the [[Sacred 2:Casting Speed|casting speed]].
 +
 
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
 +
* [[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 +
*If the Temple Guardian wishes to use ranged weapons he must take the bronze mod '''Assault''' to gain a boost to attack rating.
 +
 +
*By taking '''Barricade''' and '''Riposte'''/'''Repair''', Combat Alert can be useful as a defensive buff for a spell-casting Temple Guardian.  The damage bonus will also apply to his spell-based Combat Arts.
 +
 +
*The silver mod '''Riposte''' provides melee-only damage reflection, and it will also reflect [[Sacred 2:Chance for Poison|poison]], [[Sacred 2:Chance for Burn|burn]], [[Sacred 2:Chance for Weaken|weaken]], or [[Sacred 2:Chance for Freeze|freeze]] status effects onto enemies that use weapons of the respective element. Examples include Dark Archers, Assassins, etc.  The chance for this ability (to reflect) starts at 36.2% at CA level 1, and increases incrementally up to a maximum of what appears to be ~70% (possibly higher?). On average for the first 15 levels the player can expect to gain ~1% per level up. While apparently wild in growth rates at first, it does even out at around level 9. As a temporary buff this skill provides a large chance to reflect damage, it is highly recommended that skill level be increased with socketed [[Sacred 2:Runes|runes]] or [[Sacred 2:Aspect: "Name"|+ Aspect]] equipment to improve the duration but not the regen time. If the Gold Mod '''Permanent''' is chosen the growth and final chance to reflect are halved (rounding up), this is NOT recommended until much later in a Temple Guardian's life where he can afford to pump levels, eat runes, etc.
 +
 +
*Note that, like all CA's in the '''Devout Guardian''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]].  Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
  
Notes on Riposte:
+
*Flat increases to attack and defense will get added when using this CA, while % will be added after while still taking the base value when calculating the increase.
The silver mod Riposte provides melee-only damage reflection, it will reflect poison, burn, weaken, or freeze status onto enemies that use weapons of the respective element. Examples include Dark archers, assassins, etc.
 
The chance for this ability (to reflect)starts at 36.2% at CA level 1, and increases incrementally up to a maximum of what appears to be ~70%(possibly higher?). On average for the first 15 levels you can expect to gain ~1% per level up. While apparently wild in growth rates at first, it does even out at around level 9. As a cast-able buff this skill provides a large chance to reflect damage, it is highly recommended that skill level be increased with socketed runes or +aspect equipment to improve the duration but not the regen time. If the Gold Mod Permanent is chosen the growth and final chance to reflect are halved(rounding up), this is NOT recommended until much later in a Temple Guardian's life where he can afford to pump levels, eat runes, etc.
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
*...
+
*Excellent close combat buff
*...
+
*Can be useful for ranged fighters and magic-users as well
Cons
+
'''Cons'''
*...
+
*Short duration
*...
+
*No way to reduce the cooldown
 
 
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
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|}
 
|}
  
|valign="top"|
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==See Also==
[http://i669.photobucket.com/albums/vv58/rongwen/sacred2/temple%20guardian/combat%20arts/CombatAlertFull.jpg http://i669.photobucket.com/albums/vv58/rongwen/sacred2/temple%20guardian/combat%20arts/CombatAlert320.jpg]
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*[[Sacred 2:Buff#Temporary Buffs|Temporary Buffs]]
__TOC__
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*[[Sacred 2:Temple Guardian|Temple Guardian]]
<BR CLEAR=right>
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*[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]]
 +
*[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
 +
 
 +
==Gallery==
 +
 
 +
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
 +
 
 +
|width="180px"|
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<center>{{S2frame|[[File:Combat alert casting.jpg|x160px]]|none}}</center>
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 +
|width="180px"|
 +
<center>{{S2frame|[[File:Combat alert.jpg|x160px]]|none}}</center>
 +
 
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:CombatAlert.jpg|x160px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Latest revision as of 14:37, 22 December 2022

04.gif Increases defense value and close combat attack values significantly. Also boosts all damage types of all CA's. Can be modded for additional attack or defense, healing, extended to party members or turned into a buff.

Aspect

TG_Asp_01.png - Devout Guardian

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Assault - Increases attack value for all weapons. (20% + 5% per CA level increased attack value, applies to ranged weapons as well)
  • Barricade - Improved defense againt weapons. (Doubles the defense bonus, 20% + 5% per CA level increased defense value)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Party Protection - Extends Combat Alert to party members within range. (40% + 0.2% per CA level effectiveness to party members, range is 15 meters)
  • Permanent - Combat Alert is transformed from a temporary into a permanent Buff. (Becomes Battle Aura, reduces the bonuses to ~1/2 of their CA levels. All values halfed except for Repair modification, which goes to 2.5hp/s + 2.5hp/s per CA level)
Combat Alert without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - improves the hitpoint regeneration from the Repair modification, indirectly increases damage (by increasing weapon damage, but not the % damage bonus given by Combat Alert), and allows for modification points.
  • Concentration - will lower this combat art's regeneration time and its regen penalty as a buff.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • If the Temple Guardian wishes to use ranged weapons he must take the bronze mod Assault to gain a boost to attack rating.
  • By taking Barricade and Riposte/Repair, Combat Alert can be useful as a defensive buff for a spell-casting Temple Guardian. The damage bonus will also apply to his spell-based Combat Arts.
  • The silver mod Riposte provides melee-only damage reflection, and it will also reflect poison, burn, weaken, or freeze status effects onto enemies that use weapons of the respective element. Examples include Dark Archers, Assassins, etc. The chance for this ability (to reflect) starts at 36.2% at CA level 1, and increases incrementally up to a maximum of what appears to be ~70% (possibly higher?). On average for the first 15 levels the player can expect to gain ~1% per level up. While apparently wild in growth rates at first, it does even out at around level 9. As a temporary buff this skill provides a large chance to reflect damage, it is highly recommended that skill level be increased with socketed runes or + Aspect equipment to improve the duration but not the regen time. If the Gold Mod Permanent is chosen the growth and final chance to reflect are halved (rounding up), this is NOT recommended until much later in a Temple Guardian's life where he can afford to pump levels, eat runes, etc.
  • Note that, like all CA's in the Devout Guardian aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
  • Flat increases to attack and defense will get added when using this CA, while % will be added after while still taking the base value when calculating the increase.

Pros and Cons

Pros

  • Excellent close combat buff
  • Can be useful for ranged fighters and magic-users as well

Cons

  • Short duration
  • No way to reduce the cooldown

Stats Chart

Level Regeneration Time Cooldown Damage Close Combat Attack Value Defense Value Duration
1 6.8s 30.0s +25.0% +50.0% +25.0% 15.2s
2 9.2s 30.0s +30.0% +60.0% +30.0% 15.4s

See Also

Gallery