Difference between revisions of "Sacred 2:Dust Devil"

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* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 
* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
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* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will increase the [[Sacred 2:Casting Speed|execution speed]].
  
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.

Latest revision as of 05:10, 9 January 2014

04.gif The Dryad whirls around creating a cloud of dust that will allow her to evade attacks more easily. It will also affect allies.

This is a Spell Damage Based Combat Art.

Aspect

DRY_Asp_01.png - Capricious Hunter

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Concealment - Increases evade chance inside the cloud. (10% + 0.2% per Combat Art level / +40% from base value)
  • Recondition - Significantly reduces recharge time (Cooldown). (-50% + 1% per Combat Art level decrease)

MODicons_10.gif Silver
  • Elongate - Dust Devil lasts considerably longer. (53.3% increase)
  • Spell Shield - Light protection from hostile spells. (20% + 1% per Combat Art level chance to block combat arts)

MODicons_08.gif Gold
  • Sanding - Slightly damages opponents inside the Dust Devil. (21 + 10.5 per Combat Art level physical damage (+damage modifiers))
  • Spread - Increases circumference of Dust Devil significantly. (42.9% increase to Area of Effect)
Dust Devil without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - increases damage and chance for critical hits for the gold Sanding modification, and allows for modification points.
  • Combat Discipline - will increase the damage of the gold Sanding modification and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Very effective defensive combat art right from the start that adds an evade chance to the Dryad's stats while she remains in the cloud
  • Taking the bronze mod Recondition and the silver mod Elongate seem to be overkill on the regen reduction, as with just one of the two the cloud can be kept up almost all the time
  • The Silver mod Spell Shield is very good at blocking incoming spells and enemy combat arts, making it useful against caster bosses
  • Also affects allies, so it can be used as a utility Combat Art to help boost the entire party's evade chance
  • Acute Mind will increase this Combat Art's damage from the Sanding mod

Pros and Cons

Pros

  • Eventually can be kept up at all times
  • Adds a very nice chance to evade chance for the dryad or any friendly character within range of the cloud
  • Can be used to block enemy combat arts through silver "Spell Shield" option
  • Can be turned into an offensive attack with the Sanding gold modification

Cons

  • Must stay within the range of the cloud for the effects to work on the character
  • After casting, the cloud does not move with the character so if the player needs to move somewhere else, another cloud must be cast

Notes

  • Note that, like all CA's in the Capricious Hunter aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.

Stats Chart

See Also

Gallery