Difference between revisions of "Sacred 2:Strafe"

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* '''Mangle''' - Chance to cause [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], which decrease the target's base hitpoints briefly and cause [[Sacred 2:Damage over time: Physical|bleeding]] damage (29% + 0.2% chance per level).
 
* '''Mangle''' - Chance to cause [[Sacred 2:Chance to inflict Serious Open Wounds|mortal wounds]], which decrease the target's base hitpoints briefly and cause [[Sacred 2:Damage over time: Physical|bleeding]] damage (29% + 0.2% chance per level).
* '''Double Shot''' - Chance to strike twice per hit (15.9% + 0.1% per level).
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* '''Volley''' - Adds two more missiles to Strafe. Overall damage is increased by 60% but split between the four projectiles.
 
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== Usage Strategies ==
 
== Usage Strategies ==
 
*If the initial target dies from the first hit, Strafe can automatically switch to a new opponent and launch the second hit.
 
*If the initial target dies from the first hit, Strafe can automatically switch to a new opponent and launch the second hit.
*If the '''Double Shot''' mod triggers, both hits are doubled (with a ranged weapon), meaning the target will be hit four times.
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*'''Volley''' would only be useful for ranged Amazons, as it will not affect melee weapons.
 
*'''Trail''' mod would not be especially useful for a blowpipe Amazon, because blowpipes hit almost instantly.
 
*'''Trail''' mod would not be especially useful for a blowpipe Amazon, because blowpipes hit almost instantly.
  

Revision as of 18:35, 10 November 2016

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Strafe.png Once an Amazon warrior has attained this facility, she can fire a volley of arrows with amazing speed and precision, striking the same or multiple targets one after another.

When used with a melee weapon becomes Impale: Amazon warriors are well known for the ferocity of their attacks. An experienced warrior is able to focus her fury and deliver a single powerful blow.

This is a Weapon Damage Based Combat Art.

Aspect

Huntress_talents.png - Huntress Talents

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Bleeding - Chance to cause open wounds (physical damage over time) (24.7% + 0.3% per level).
  • Magic Arrow - Converts physical damage to magic (50% + 1% per level).

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Mangle - Chance to cause mortal wounds, which decrease the target's base hitpoints briefly and cause bleeding damage (29% + 0.2% chance per level).
  • Volley - Adds two more missiles to Strafe. Overall damage is increased by 60% but split between the four projectiles.
Strafe


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Intelligence will increase damage for for magic staves and wands
  • Stamina will lower regeneration time

Usage Strategies

  • If the initial target dies from the first hit, Strafe can automatically switch to a new opponent and launch the second hit.
  • Volley would only be useful for ranged Amazons, as it will not affect melee weapons.
  • Trail mod would not be especially useful for a blowpipe Amazon, because blowpipes hit almost instantly.

Pros and Cons

Pros

  • ...

Cons

  • ...

Impale

When using a melee weapon, this combat art changes behavior from a multi-hit attack to one that delivers a single hard hit (Impale). The CA name and icon do not actually change, however.

Impale

Gallery

Strafe
Impale