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  • *[[Sacred 2:Attack Speed|Attack Speed]] +X% *[[Sacred 2:Run Speed|Run Speed]] +X%
    380 bytes (51 words) - 08:05, 16 January 2015
  • *[[Sacred 2:General Skills|General Skills]] +X *[[Sacred 2:Run Speed|Run Speed]] +X%
    379 bytes (49 words) - 10:00, 17 January 2015
  • *[[Sacred 2:Light range|Light range]] +X *[[Sacred 2:Run Speed|Run Speed]] +X%
    371 bytes (49 words) - 05:28, 16 January 2015
  • ...ponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X% * [[Sacred 2:Run Speed|Run Speed]] +X%
    725 bytes (107 words) - 02:50, 6 January 2017
  • *[[Sacred 2:Run Speed|Run Speed]] *[[Sacred 2:Defense Value X%|Defense Value X%]]
    348 bytes (46 words) - 09:49, 11 May 2014
  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X% *[[Sacred 2:Attack Speed|Attack Speed]] +X%
    1 KB (163 words) - 08:51, 20 February 2016
  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% *[[Sacred 2:Run Speed|Run Speed]] +X%
    764 bytes (96 words) - 18:45, 14 May 2014
  • * [[Sacred 2:Dexterity|Dexterity]] +X ...ponents cannot evade attacks|Chance That Opponents Cannot Evade Attacks]] +X%
    634 bytes (87 words) - 05:23, 8 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% *[[Sacred 2:Pole Arms|Pole Arms]] +X
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  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif '''Speed Lore'''=== Increases Run Speed, as well as Attack and Defense values with all [[Sacred 2:Weapons|weapons]]
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  • ...d 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% * [[Sacred 2:Run Speed|Run Speed]] +X%
    395 bytes (48 words) - 03:13, 8 January 2017
  • *[[Sacred 2:Life leeched per hit|Life leeched per hit]] +X *[[Sacred 2:Run Speed|Run Speed]] +X%
    949 bytes (124 words) - 17:56, 30 March 2014
  • *[[Sacred 2:Chance to evade|Chance to evade]] +X% *[[Sacred 2:Run Speed|Run Speed]] +X%
    928 bytes (118 words) - 20:38, 28 March 2014
  • * [[Sacred 2:Run Speed|Run Speed]] +X% * [[Sacred 2:Ranged Defense Value|Ranged Defense Value]] +X
    368 bytes (45 words) - 07:43, 7 January 2017
  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect: Combat Arts]] +X% * [[Sacred 2:Dexterity|Dexterity]] +X
    403 bytes (48 words) - 08:08, 8 January 2017
  • ...ponents cannot evade attacks|Chance that opponents cannot evade attacks]] +X% *[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict Open Wounds]] +X%
    1 KB (154 words) - 19:52, 18 February 2016
  • *[[Sacred 2:All combat arts|All combat arts]] +X *[[Sacred 2:Opponent level for death blow|Opponent level for death blow]] X%
    1 KB (179 words) - 04:56, 19 February 2016
  • * [[Sacred 2:Willpower|Willpower]] X% * [[Sacred 2:Run Speed|Run Speed]] +X%
    415 bytes (46 words) - 04:04, 5 January 2017
  • * [[Sacred 2:Chance to evade|Chance to evade]] +X% * [[Sacred 2:Run Speed|Run Speed]] +X%
    841 bytes (125 words) - 17:21, 10 January 2017
  • *[[Sacred 2:Run Speed|Run Speed]] +X% *[[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X%
    1 KB (164 words) - 06:11, 6 February 2016
  • * [[Sacred 2:Run Speed|Run Speed]] +X% * [[Sacred 2:Damage Mitigation|Damage Mitigation: Fire]] +X%
    1 KB (171 words) - 12:42, 7 January 2017
  • *[[Sacred 2:Chance for Double Hit|Chance for Double Hit]] +X% ...d 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • * [[Sacred 2:Run Speed|Run Speed]] +X%
    291 bytes (34 words) - 11:44, 5 January 2017
  • * [[Sacred 2:Run Speed|Run Speed]] +X%
    290 bytes (33 words) - 02:12, 15 February 2014
  • * [[Sacred 2:Run Speed|Run Speed]] +X%
    293 bytes (33 words) - 04:28, 17 February 2014
  • * Mount Combat Arts +X% (refer to table below) |class="skillslc" align="left"|Run Speed, +%:
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  • ...[[Sacred 2:Attack Speed |attack speed]] and [[Sacred 2:Run Speed|movement speed]] (duration is 5 seconds). *Opponent's Chance to Freeze - X%: reduces the chance that opponents will Freeze the player.
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  • * [[Sacred 2:Experience per kill|Experience per kill]] +X% (Helmet) * [[Sacred 2:Damage|Damage]] +X% (Arms)
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  • ...wear higher-level armor without a penalty to [[Sacred 2:Run Speed|movement speed]]. * [[Sacred 2:Armor|Armor Resistance]] Bonus +X% (refer to table below)
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  • ...d 2:Aspect: "Name"|Aspect:]] [[Sacred 2:Celestial Magic|Celestial Magic]] +X (Belt) * [[Sacred 2:Baneful Smite|Baneful Smite]] +X (Gloves)
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  • * [[Sacred 2:Experience per kill|Experience per kill]] +X% (Helmet) * [[Sacred 2:Damage|Damage]] +X% (Arms)
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  • * [[Sacred 2:Experience per kill|Experience per kill]] +X% (Helmet) * [[Sacred 2:Damage|Damage]] +X% (Arm)
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  • * [[Sacred 2:Experience per kill|Experience per kill]] +X% (Helmet) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] +X% (Gloves)
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  • * [[Sacred 2:Experience per kill|Experience per kill]] +X% (Helmet) * [[Sacred 2:Damage|Damage]] +X% (Arms)
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  • ...ts in [[Sacred 2:Riding|Riding]]. There are no more negative attack/attack speed penalties as in Sacred. You also don't require higher Riding to ride higher * Regeneration penalty +X%
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  • ...d 2:Pole Arms|Pole Arms]]'''<br />Increases [[Sacred 2:Attack Speed|attack speed]], [[Sacred 2:Attack Value|attack value]], and [[Sacred 2:Items/Usable Item ...n="top"|'''[[Sacred 2:Magic Staffs|Magic Staffs]]'''<br />Increases attack speed, attack value, and max item level usable without penalties when wielding a
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  • * (Armor) [[Sacred 2:Defense Value X%|Defense Value X%]] * (Legs) [[Sacred 2:Run Speed|Run Speed]]
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  • *[[Sacred 2:Max. Shield Energy X%|Max. shield energy]] (Battery), requires ''Warding Energy Lore'' *[[Sacred 2:Run Speed|Run Speed]] (Boots)
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  • ...pect: "Name"|Aspect]]: [[Sacred 2:Revered Technology|Revered Technology]] +X (Chest) * [[Sacred 2:Offensive Skills|Offensive Skills]] +X (Wings)
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  • * [[Sacred 2:Ranged Weapons|Ranged Weapons]] +X (Helm) * [[Sacred 2:Combat Reflexes|Combat Reflexes]] +X (Arms)
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  • * All Combat Arts +X (Wings) * [[Sacred 2:Dual wield|Dual Wield]] +X (Belt)
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  • ...: "Name"|Aspect]]: [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]] +X (Belt) * [[Sacred 2:Defensive Skills|Defensive Skills]] +X (Belt)
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  • * [[Sacred 2:Combat Art Skills|Combat Art Skills]] +X (Shoulders) * [[Sacred 2:Intelligence|Intelligence]] X% (Helm)
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  • * [[Sacred 2:Attack Value X%|Attack Value +X%]] (Helmet) * [[Sacred 2:Defense Value X%|Defense Value +X%]] (Shoulders)
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  • * [[Sacred 2:Scything Sweep|Scything Sweep]] +X (Belt) * [[Sacred 2:Frenzied Rampage|Frenzied Rampage]] +X (Shoulders)
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  • ...eases attack speed and maximum weapon value for a brief period. The attack speed limit is increased by +20% (150% to 170%). * [[Sacred 2:Attack Speed|Attack Speed]] (Weapons): +30.0%
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  • *[[Sacred 2:Run Speed|Run Speed]] (Boots) [[Category:Sacred 2 Sets|X]][[Category: Sacred 2 Temple Guardian Set|X]]
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  • * [[Sacred 2:Attack Value X%|Attack Value]]: +60.0% * '''Spur''' - Increases [[Sacred 2:Run Speed|run speed]]. (15% + 0.1% per CA level increase)
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  • *[[Sacred 2:Attack Speed|Attack Speed]] (Helmet) *[[Sacred 2:Run Speed|Run Speed]] (Legs)
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  • ...[[Sacred 2:Attack Speed |attack speed]] and [[Sacred 2:Run Speed|movement speed]]. *Opponent's Chance to Freeze - X%
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  • * [[Sacred 2:Block chance: Root|Block chance: Root]] +X% (Helmet) * [[Sacred 2:Damage|Damage]] +X% (Arms)
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  • ...ondary Damage Effects|Opponent's chance to cause secondary damage effects -X%]] (Belt) * [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] (Belt)
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  • * [[Sacred 2:All combat arts|All combat arts]] +X (Belt) * [[Sacred 2:Willpower|Willpower]] +X% (Helm)
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  • *[[Sacred 2:Run Speed|Run Speed]] (Legs) ...c" align="left"|[[Sacred 2:Damage over Time|Damage over Time: All Types]] -X%
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  • *[[Sacred 2:Attack Value X%|Attack Value X%]] (Shoulders) *[[Sacred 2:Run Speed|Run Speed]] (Legs)
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  • * [[Sacred 2:Defense Value X%|Defense Value +X%]] (Boots) * [[Sacred 2:Run Speed|Run Speed]] (Boots)
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  • ..."Name"|Aspect]]: [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] +X (Legs) ...2:Aspect: "Name"|Aspect]]: [[Sacred 2:Astute Supremacy|Astute Supremacy]] +X (Gloves)
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  • *[[Sacred 2:Spell Resistance X%|Spell resistance X%]] (Shoulders) *[[Sacred 2:Casting Speed|Casting Speed]] (Arms)
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  • ..., [[Sacred 2:Attack Speed|Attack Speed]] and [[Sacred 2:Casting Speed|Cast Speed]]: -29.0% + 0.5% per level * '''Defiance''' - Increases the Paladin's [[Sacred 2:Defense Value X%|defense rating]] by 30% + 10% per level.
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  • *[[Sacred 2:Armor|Armor X%]] (Armor) *[[Sacred 2:Run Speed|Run Speed]] (Boots)
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  • ...cred 2:Stamina|Stamina]] (Gloves & Helmet) ''Helm increases the stamina by x%'' * [[Sacred 2:Run Speed|Run Speed]] (Boots)
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  • * (Legs) [[Sacred 2:Spell Resistance X%|Spell Resistance X%]] |class="cellborderlc" align="left"|[[Sacred 2:Run Speed|Run Speed]]
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  • ...ting]], [[Sacred 2:Run Speed|Movement]] and [[Sacred 2:Attack Speed|Attack Speed]] boosted with each kill * '''Unrestrained''' - Increases the attack speed cap by 20%.
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  • * [[Sacred 2:Damage over Time|Damage Over Time: All Types -X%]] (Chest) * [[Sacred 2:Max. Shield Energy X%|Max. shield energy]] (Chest)
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  • * [[Sacred 2:Detrimental magic effects|Detrimental magic effects -X%]] (Chest) * [[Sacred 2:Run Speed|Run Speed]] (Legs)
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  • *Rüstungsbonus +X% (siehe Tabelle unten) ...angelegte hochstufige Rüstung und kann bei der unberittenen [[Sacred 2:Run Speed/de|Laufgeschwindigkeit]] helfen. Es erlaubt nicht das Anlegen von Rüstung
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  • * [[Sacred 2:Damage over Time|Damage over time]] (all types) -X% (Chest) * [[Sacred 2:Run Speed|Run Speed]] (Boots)
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  • * (Gloves) [[Sacred 2:Casting Speed|Casting Speed +%]] * (Legs) [[Sacred 2:Run Speed|Run Speed +%]] / [[Sacred 2:Block chance: Root|Block chance: Root +%]]
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  • * [[Sacred 2:Casting Speed|Casting Speed]] (Gloves) * [[Sacred 2:Run Speed|Run Speed]] (Boots)
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  • * '''Paralyze''' - Briefly decreases [[Sacred 2:Run Speed|movement speed]] of affected opponents. (50% + 0.5% per CA level decrease) ...itation''' - Briefly reduces the opponent's [[Sacred 2:Attack Speed|attack speed]]. (19.8% + 0.2% per CA level decrease)
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  • ...various effects, reducing different characteristics (movement/cast/attack speed, defense/attack value; [[Sacred 2: Damage Mitigation|damage mitigation]] ma ...& at an angle of 90 degrees to the ray: when Frost Flare misses, movement speed reduction does not affect the target.
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  • ...Movement Speed -29.0%. Instantly slows target's [[Sacred 2:Run Speed|run speed]]. A second blast will slow target even more. ...e for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • | '''[[Sacred 2:Attack Speed|Attack Speed]]''' || Increases attack speed by a percentage. ...Arts|Combat Art]] execution speed, but not [[Sacred 2: Attack Speed|attack speed]]. (confirmed for melee CA)
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  • '''Absorber energía protectora+X%''' – Una base estadística de [[Sacred 2: Energy Shields/es|Escudos de E '''Armadura +X tipo''' Aumenta tu protección contra un cierto elemento en X cantidad.
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  • * Opponent's Movement Speed: -23.0%. Movement Penalty will increase per Combat Art level * '''Hurricane''' - Increases lightning frequency. (50% increase in hit speed)
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  • * '''Freeze''' - Decreases opponents' [[Sacred 2:Run Speed|movement speed]] by 20% + 0.5% per level. ...e for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...pons|Long-handled Weapons]]''' which improves [[Sacred:Attack Speed|Attack Speed]]. The animation in the game will have the seraphim float up in to the air * When the combat arts Duration is almost over or over, run a little away from enemies to recast the combat art.
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  • ...l''' - Additionally increases the Shadow Warrior's [[Sacred 2:Attack Value X%|attack value]]. (4.5% + 0.5% per CA level increase per hit) ...[[Sacred 2:Casting Speed|casting speed]] and [[Sacred 2:Run Speed|movement speed]]. (2.5% increase per hit)
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  • *[[Sacred 2:Detrimental magic effects|Detrimental magic effects -X%]] (Chest) *[[Sacred 2:Run Speed|Run Speed]] (Boots)
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  • The values x and y are used in this list, where x is the second value and y the third from each entry. Here you have x = 200, y = 250.
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  • * [[Sacred 2:Defense Value X%|Defense Rating]]: 45% + 7.5% per level * '''Freeze''' - Slows [[Sacred 2:Run Speed|movement speed]] of opponents in melee range by 19.8% + 0.2% per level (duration is 6 seco
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  • * [[Sacred 2:Run Speed|Run Speed]] (Boots) * [[Sacred 2:Spell Resistance X%|Spell Resistance]] (Shoulders)
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  • ...tone spirits that attack nearby enemies & explode (summons ~4 minions that run to a random monster & explode doing damage). ...e only) and will also provide a secondary effect of [[Sacred 2:Armor|Armor X%]] for all characters.
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  • * [[Sacred 2:Max. Hitpoints/es|Puntos de golpe máx.]] Armadura * [[Sacred 2:Run Speed/es|Velocidad al correr]] (Piernas)
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  • * '''Hamstring''' - Decreases opponent [[Sacred 2:Run Speed|movement speed]] by 30% + 0.2% per level. ...ance for critical hits|critical chance]], [[Sacred 2:Casting Speed|casting speed]], and allows for modification points.
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  • * Opponent's Speed: -16.6% * '''Deprivation''' - Even further reduces [[Sacred 2:Run Speed|movement speed]] of affected opponents. (14.8% + 0.2% per CA level / 75% increased base va
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  • ...es ice damage mitigation from enemies. Slightly increases the regeneration speed of all combat arts within the aspect Mystic Stormite while the buff is acti * '''Freeze''' - Slows [[Sacred 2:Run Speed|movement rate]] of opponents in close combat range. (19.8% + 0.2% per CA le
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  • The fighting variant had reflexes to unlock armour, speed lore for better hitting and damage lore to assist ravaged impact which was CC concentration, VF voodoo focus, SP speed lore, CO constitution
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  • ...nce for critical hits|critical chance]], and [[Sacred 2:Casting Speed|cast speed]] for [[Sacred 2:Dragon Magic|Dragon Magic]]. ...Elemental Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for [[Sacred 2:Elemental Magic|Elemental Magic]].
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  • 35 Speed Lore - taken instead of weapon lore, because it never fails for me to find ...tle extension, since the speed of it doesn't seem to be affected by attack speed. Not that I have noticed, yet...
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  • 3) The Warrior. 9th skill: Magic Staffs. 10th skill: choice of Speed Lore or Tactics Lore. This is an unlikely build since you need to have a hi We're not using CS to run away, we're using it as temporary buff. Choose inconspicuous. Less chance o
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  • ...directly towards his target. The charge increases the Shadow Warrior's run speed slightly and his defense values substantially. ...only) and will also provide a secondary effect of [[Sacred 2:Armor|Armor]] X% for all characters.
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  • What follows is a run-down of weapon types...remember, there are always exceptions to every rule, ...as high as two-handed axes, they generally offer more in the way of attack speed bonuses, specialized damage, and other nifty bonuses and mods. Daggers: dag
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  • * '''Freeze ''' - Slows down opponent's [[Sacred 2:Run Speed|movement speed]]. (20% + 0.5% per CA level decrease) ...e for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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  • ...greater than the amount of damage inflicted by the attacker, will receive X*0.2*1.3 = 26% of the original damage. ...greater than the amount of damage inflicted by the attacker, will receive X*0.143*1.33 = 19.2% of the original damage.
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  • * Getting experience with speed lore and dexterity as main attribute for defense ...a nice defense value I wanted to boost this base defense by x% raises from speed lore and RUNES OF PROTECTION.
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  • '''By Burn-X''' * Attack speed mod does not affect Magic Coup
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  • ...Weapons]]''' Get to level and maintain it. This is our attack and casting speed. We are looking to get 150% as soon as possible. And at mastery we will get ...ts us in the lower levels prior to getting Sword Weapons up to 150% attack speed.
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  • ...o constitution so that if I unveil I will have a lot of hitpoints and just run away. Also armor since Shadow Warrior armor lowers regens a lot anyway. Eat runes to penalty level. The strategy is to have hitpoints to run away if unveiled. Both gold mods are good imho.
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  • ...e fight with combinations and we want a bigger radius if the AI decides to run for magic coup. We want to stay inside the circle. ...-levels. So we can't modify it before level 125. And what we will get? Run speed for a horse character? Or decreasing debuffs which we can reach with expuls
    19 KB (3,400 words) - 23:44, 17 August 2014

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