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  • ...Trap'' - spawns a stationary trap that does magic and physical damage. The cooldown is 10 seconds and it lasts 10 seconds, so there would only be one trap acti
    3 KB (494 words) - 16:08, 14 February 2017
  • ...ll increase the duration by another 10 seconds, Impatience will reduce the cooldown to 40 seconds. ...regen time of course). At CA level 34 the duration will be 35 seconds, vs cooldown of 40 seconds (this allows to have it on most of the time). At CA level 67
    9 KB (1,485 words) - 01:35, 18 August 2014
  • * bronze mod : less cooldown What i must achieve, is a minimum cooldown on shadow step, and a nice damage on Cobalt Strike to get rid of champs and
    6 KB (977 words) - 23:05, 17 August 2014
  • ...ectiles and causes pulses of fire damage to you. It only lasts 10s with a cooldown of 30s, so squishy characters may want to stay well out of melee range whil
    3 KB (520 words) - 06:36, 29 January 2017
  • ...Fallen)|Burning Dead]] to aid the Dark Seraphim. It only has a 10 second cooldown so she will summon more quite often, but the skeletons are fairly easy to d
    3 KB (502 words) - 02:22, 3 May 2017
  • ...ff when it hits you. It can chain to and from your allies and minions. 2s cooldown means she casts it often.
    3 KB (539 words) - 01:23, 23 January 2017
  • ...rit is not particularly dangerous on its own, but the spell has a very low cooldown so The Summoner will spawn more every 5 seconds or so, building an army ver
    3 KB (533 words) - 01:42, 30 June 2017
  • ...red 2:Character Class|character]] level and the aspect focus ability. The cooldown will still increase. ...succession without waiting for the recharge but the combat arts will go on cooldown after the combo.
    22 KB (3,586 words) - 03:16, 20 October 2013
  • ...ttack rating. Causes no damage. Trap lasts 45 seconds and has a 55 second cooldown, so there's almost always one active during the battle.
    4 KB (551 words) - 20:07, 23 April 2017
  • * No cooldown
    4 KB (572 words) - 21:15, 6 January 2020
  • *No cooldown and 100% convert chance allows for converting many opponents
    4 KB (594 words) - 23:10, 4 January 2020
  • ...e and very poor drops (equivalent to rats). The spell has a long 3 minute cooldown but it's conceivable that Baal could spawn even more clones if the battle d
    4 KB (653 words) - 13:06, 21 January 2017
  • ...ectiles and causes pulses of fire damage to you. It only lasts 10s with a cooldown of 30s, so squishy characters may want to stay well out of melee range whil
    4 KB (646 words) - 23:05, 21 May 2017
  • ...combat arts go on regeneration. Trap lasts 45 seconds and has a 50 second cooldown, so there's almost always one active during the battle.
    4 KB (643 words) - 05:16, 2 May 2017
  • ...fect while he is inside the magic circle. Causes no damage. Duration: 10s. Cooldown: 10s.
    4 KB (676 words) - 15:26, 12 May 2024
  • Gold: Impatience - Reduces the cooldown of Dashing Alacrity. (33.3% decrease) Silver: Boost - Reduces shield's recharge(cooldown) time. (50% + 1% per CA level decrease)
    11 KB (1,651 words) - 00:53, 18 August 2014
  • ...d hardly matter, with Focus mod you're going to be hard pressed to get its cooldown past its duration. You might opt to go with Stamina from 50 on with your ex 1. Skeletal Fortification. Usually shaves about a second off the cooldown, not much but worth it.
    20 KB (3,687 words) - 00:51, 18 August 2014
  • *'''Energy Flux''' - Reduces the cooldown of spells (Regeneration Time: -16.7%, applies to all combat arts).
    5 KB (652 words) - 08:51, 12 March 2018
  • |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.
    5 KB (755 words) - 08:45, 29 January 2015
  • ...mportant. Chain-casting multiple towers is preferable that waiting for the cooldown to expire to cast a new one. And if it coincides with the time to cast a bu ...od for the buffer. It forces RC to last twice as longer. Since the general cooldown time is 60s, 30s buff will be perfect for them. And besides, you have augme
    20 KB (3,450 words) - 01:40, 18 August 2014
  • *Skeletal Mages will attack with their wands while their spells are on cooldown. The damage types of the attacks are randomly determined by what wand the m
    5 KB (742 words) - 17:28, 1 May 2020
  • * Does not affect the Cooldown of [[Sacred 2:Horse#Horse Combat Arts|horse Combat Arts]]
    4 KB (596 words) - 22:10, 13 July 2023
  • |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.
    7 KB (1,001 words) - 16:11, 3 September 2013
  • ...24.6 seconds, and since I have enough RpH to ignore the regen. part of the cooldown+regen calculation. I usually have 2 Alerts running at the same time, and th ..., early on the Source Warden spells are really nice, since they are mainly cooldown-based, a couple of runes can be eaten to bump them up to kill large groups
    9 KB (1,547 words) - 01:24, 18 August 2014
  • * No cooldown, good regeneration time
    5 KB (752 words) - 01:48, 6 January 2020
  • ...often have long durations, most temporary buffs have a [[Sacred 2:Cooldown|Cooldown]] in addition to their regeneration time.
    15 KB (2,131 words) - 16:22, 24 December 2014
  • ...e reduced by 50%. Bear in mind, this has NO effect on "cooldown" time. The cooldown time doesn't get reduced.
    11 KB (2,008 words) - 11:55, 2 September 2013
  • ...schwerer die Rüstung, desto stärker. Einige Kampfkünste haben einen festen Cooldown, der dann zur Regenerationszeit hinzuaddiert wird. Dieser kann nur durch sp
    6 KB (891 words) - 17:25, 4 September 2013
  • cooldown = 25.000000,
    6 KB (885 words) - 20:59, 12 July 2014
  • '''RegTime = cooldown + (cost_base + n * cost_level + m * cost_level / 2) / 100 * Stamina_mod * B
    9 KB (390 words) - 21:09, 8 March 2014
  • ...p it very low and use it as your main attack when other combat arts are on cooldown.
    7 KB (1,045 words) - 22:11, 27 April 2022
  • '''RegTime = cooldown + (cost_base+n*cost_level+m*cost_level/2) / 100 * Stamina_mod * Buff_recuir
    8 KB (1,152 words) - 21:09, 8 March 2014
  • '''Skeletal Fortification''' - Focus 1 (reduce cooldown), Arcane Power 2 (magic damage), Scatter Shot 3 (2 projectiles) ...fication. Unless its a lone rat and then use spectral hand. But there is a cooldown so in between you will switch over to spectral hand.
    13 KB (2,265 words) - 23:48, 17 August 2014
  • ...high level, with lots of – regen that the duration will exceed the regen + cooldown, but it has not happened at Combat Art level 50... This will also be your p ...ke, since this Combat Art is coupled with Charged Grid (which has a longer cooldown)
    23 KB (4,008 words) - 21:55, 17 August 2014
  • ...er unmounting will be creating a dust devil. We will modify if for shorter cooldown, lasting longer and doing damage. To modify it and to more damage with it w
    8 KB (1,418 words) - 00:53, 18 August 2014
  • ...requent use - Capacity - Boost - Improved Mirror. These mods will make its cooldown lower and its duration loger. ...mods will make it more durable and with better damage absorption, but the cooldown times will remain high.
    27 KB (4,777 words) - 21:54, 17 August 2014
  • CD is a must in this case, as the cooldown on shadow step with phase shift mod is just under a 4 move combo (with all ...r with the games mechanics to choose mods that debuff etc over duration or cooldown effects.
    19 KB (3,222 words) - 23:57, 17 August 2014
  • 1. <b>Recondition</b> lowers regen (or cooldown) time.<br />
    11 KB (1,753 words) - 21:57, 17 August 2014
  • ...even further, and to make it last almost as long as the regeneration time+cooldown. * Impatience - Reduces the cooldown of Dashing Alacrity. (33.3% decrease)
    25 KB (4,116 words) - 22:01, 17 August 2014
  • Reduce regeneration time. As it doesn't affect cooldown, I prefer to use some -xx% regeneration time on rings or BS-arts. You can t
    12 KB (1,877 words) - 00:10, 18 August 2014
  • Shadow Step - Phase Shift - Decreases the Cooldown of Shadow Step (drops from 15 seconds ish to 10)
    11 KB (2,045 words) - 23:03, 17 August 2014
  • Impatients - shorter cooldown
    17 KB (3,046 words) - 23:46, 17 August 2014
  • [[Sacred 2:Acute Mind|Acute Mind]]: cooldown (22), negative effects(23), speed(24)
    16 KB (2,564 words) - 23:44, 17 August 2014
  • ...ThisCool 1-1/(1+(x+y*calvl)/1000) percent reduced cooldown time
    24 KB (3,184 words) - 21:09, 22 January 2022
  • ...higher Combat Art-levels to reach 100% explosion chance. Shadow step has a cooldown which gets less with higher Combat Art-level. So it's no mistake to read ru
    19 KB (3,400 words) - 23:44, 17 August 2014
  • Phase Shift--the only way to bring down cooldown time to 15 seconds. The only choice.
    20 KB (3,267 words) - 22:55, 17 August 2014
  • * Focus - Reduces the cooldown time for the skeletal tower. (100% + 1% per CA level decrease)
    21 KB (3,355 words) - 23:57, 17 August 2014
  • ...d, or if I got 3 or 4 champs/elites in one battle. Recondition lowers the cooldown of the Combat Art, allowing it to be used more often. Spell Shield was the
    20 KB (3,461 words) - 02:20, 18 August 2014
  • ...s but expecialy source warden combat arts suffer from high cooldowns. With cooldown I don’t mean regeneration time but additional unreducable penalty that is
    27 KB (4,610 words) - 00:52, 18 August 2014
  • * Corrected loading screen tips where "Cooldown" is used instead of "Regeneration Time" ...Miasma no longer regenerates health faster than it summons undead (reduced cooldown on summoning spell).
    42 KB (6,354 words) - 00:23, 31 December 2017

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