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  • Energy Weapons attacks are visually similar to [[Sacred 2:Energy Pistols|Energy Pistols]], firing the same (large) projectile at similar (slow) speeds. Th ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Energy Weapons===
    4 KB (508 words) - 14:30, 13 December 2014
  • * [[Sacred 2:Energy Weapon/es|Arma de energía]]
    2 KB (277 words) - 21:04, 1 February 2010
  • Energy Weapons Pics
    6 members (0 subcategories, 6 files) - 00:22, 10 March 2011

Page text matches

  • Energy Weapons Pics
    6 members (0 subcategories, 6 files) - 00:22, 10 March 2011
  • File:Energy1cwm.gif
    [[Category:Energy Weapons Images|{{PAGENAME}}]]
    (300 × 600 (171 KB)) - 00:21, 10 March 2011
  • File:Energy2cwm.gif
    [[Category:Energy Weapons Images|{{PAGENAME}}]]
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  • File:Energy3cwm.gif
    [[Category:Energy Weapons Images|{{PAGENAME}}]]
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  • File:Energy4cwm.gif
    [[Category:Energy Weapons Images|{{PAGENAME}}]]
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  • File:Energy5cwm.gif
    [[Category:Energy Weapons Images|{{PAGENAME}}]]
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  • File:Energy6cwm.gif
    [[Category:Energy Weapons Images|{{PAGENAME}}]]
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  • =='''T-Energy'''== ...angerous form of magic energy, the T-Energy. There is no way to control T-Energy. It is a constant flow of chaotic power that is almost impossible to chann
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  • ...add [[Sacred 2:Magic|Magic]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Weaken|Chance for in ...]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like balls of magical energy.
    1 KB (200 words) - 18:33, 28 October 2013
  • Energy Weapons attacks are visually similar to [[Sacred 2:Energy Pistols|Energy Pistols]], firing the same (large) projectile at similar (slow) speeds. Th ===[[Sacred 2:Ranged Weapons|Ranged Weapons]] Modifiers for Energy Weapons===
    4 KB (508 words) - 14:30, 13 December 2014
  • ...to add [[Sacred 2:Fire|Fire]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Burn|Chance for infli ...imated flames, and projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like fireballs.
    1 KB (191 words) - 18:29, 28 October 2013
  • ...t to add [[Sacred 2:Ice|Ice]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Freeze|Chance for in ...the weapon, while projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like frozen balls of ic
    1 KB (191 words) - 18:17, 28 October 2013
  • ...dd [[Sacred 2:Poison|Poison]] damage to melee or ranged [[Sacred 2:Weapons|weapons]]. This will also increase the [[Sacred 2:Chance for Poison|Chance for inf ...nomous liquid, and projectiles fired from [[Sacred 2:Energy Weapons|Energy Weapons]] and [[Sacred 2:Magic Staffs|Magic Staves]] become like balls of poison va
    1 KB (194 words) - 18:31, 28 October 2013
  • This legendary energy weapon will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
    1 KB (170 words) - 17:04, 13 February 2016
  • ...get sidesteps. However the damage on them is higher than the other thrown weapons, making up for that fact if the player is in close range. ===[[Sacred 2:Ranged Weapons|Ranged Weapons ]] Modifiers for Energy Pistols===
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  • * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill *[[Sacred 2:Absorption Warding Energy (opponent)|Absorption warding energy (opponent)]] -X%
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  • ...after the Combat Art has been activated will not affect the damage of the Energy Bolts. The maximum duration of this spell is 90 seconds. *Cast Energy Bolts from a weapon slot with rings socketed with this Combat Art to raise
    2 KB (407 words) - 20:18, 9 April 2008
  • |rowspan="6" class="skillslc"| [[Sacred 2:Hafted Weapons|Hafted Weapons]] ...ance_Slowdown|Slows down enemy]]</span><span style="float:right">70 Hafted Weapons mastery</span> <br />
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  • This unique energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
    2 KB (203 words) - 05:11, 19 February 2016
  • ...ed 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison). * [[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]]
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  • * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill
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  • Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield. This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]], and can be modified to become a [[Sacred 2:Spell Damage Based Com
    8 KB (1,106 words) - 22:52, 21 December 2022
  • This unique energy weapon will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • |class="skillslc" align="left" rowspan="10"| [[Sacred 2:Ranged Weapons|Ranged Weapons]] |class="skillslc" align="left"|[[Sacred 2:Energy Pistols|Energy Pistols]]
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  • The Build I'm talking about: A pure Energy Daemoness, killing with Energy Bolts and nothing more. '''lvl 1:''' [[Sacred:Weapon Lore|Weapon Lore]] (for Energy Bolts' Damage)
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  • ...phim|Seraphim]] somersaults towards her opponent and strikes hard with her weapons when she lands. ...eapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass
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  • ...hes him in combat. With this ability the Barbarian calls on the sum of his energy to attack and slay everything in sight. ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 32% + 8% per level.
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  • ...ed 2:Energy Weapons|Energy Weapons]] (see [[Sacred 2:Ranged Weapons|Ranged Weapons]] for more info and comparison). * [[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]]
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  • ...tp://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif '''Ranged Weapons'''=== ...as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully.
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  • ...phim|Seraphim]] somersaults towards her opponent and strikes hard with her weapons when she lands. ...eapon of her ancestors. This blessed device can fire glistening spheres of energy or strike directly like a melee weapon. If used as ranged, the spheres pass
    10 KB (1,288 words) - 10:57, 26 July 2019
  • ...uff, and the Seraphim has two forms: the [[Sacred 2:Warding Energy|Warding Energy]] buff, and the [[Sacred 2:Divine Protection|Divine Protection]] short-term ...mproved with item boni, as well as the Mastery bonus for the skill Warding Energy Lore. For example, if a given shield has a total size of 1000 shield points
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  • This unique energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • ...r|armor resistances]] and how they are applied to damage. Each [[Sacred 2:Weapons|weapon]] or [[Sacred 2:Combat Arts|spell]] that inflicts injury delivers so ...onal elemental damage type are rare, the player can find [[Sacred 2:Energy Weapons|guns]] with physical, magic, fire and poison damage native to the gun (thou
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  • This item modifier may be found upon found or bought jewelry, weapons or armor. When in use, every hit reduces the regeneration time of any [[Sac It can stack, when forged into armor, weapons or wielded, with no diminishing returns. It was not working properly prior
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  • * Affected by [[Sacred 2:Sword Weapons|Sword Weapons]] Skill ...of [[Sacred: Underworld]]. As such, this blade wounds and draws life and energy from enemies. The sword design is further influenced by some of the offici
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  • ...ian]] can wear. It is an item that allows the Temple Guardian to shoot an energy projectile from his left-hand arm cannon. It can also carry various offens ...weapon type. Dedicated Blow and Battle Extension can be used with ranged weapons but not the arm cannon.
    7 KB (1,181 words) - 15:01, 19 December 2022
  • ...a loud thunderbolt from the heavens strikes her and and transforms all her weapons in the weapon slot she was using, while bequeathing her with the new weapon ...from...thereby making useless all values and mods coming from the original weapons in that socket which may have had a positive value upon the Seraphim, with
    3 KB (567 words) - 13:13, 26 July 2019
  • *[[Sacred 2:Energy Weapons|Energy Weapons]] This modifier is available on the following unique weapons as a blue modifier:
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  • This legendary energy pistol will only drop if you have the [[Sacred 2:Community Patch|Community * Affected by [[Sacred 2:Ranged Weapons|Ranged Weapons]] Skill
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  • === Weapons === Energy Weapons (1H)
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  • ...ergy. Selecting an appropriate lore (e.g. [[Sacred 2:Hafted Weapons|Hafted Weapons]] for use with [[Sacred 2:Thain's Axe|Thain's Axe]]) can increase attack sp This modifier is available on the following unique weapons as a white modifier:
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  • === Weapons === Energy Weapons (1H)
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  • ...er Time|Damage over Time]]. It can be inflicted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It ...redwiki.org/images/Sacred_2/CombatArts/DM/DMeb.gif [[Sacred 2:Energy Blaze|Energy Blaze]]
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  • ...lies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 35% + 9% per level. * '''Rage''' - Each opponent hit will store additional energy. This energy will discharge with the first successful hit after Fists of Fire.
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  • * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]]. ...Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
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  • ...rds complement the Dryad's preference for [[Sacred 2:Ranged Weapons|ranged weapons]] very well.
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  • Weapons are the stock and trade of a BladeMaster DE. The experienced warrior unders ...t is defined as a pair of weapons wielded together in one weapon slot. The weapons are designed to complement one another and amplify a particular damage type
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  • *[[Sacred 2:Absorption Warding Energy|Absortion warding energy]] (Shoulders) ...2:Max. Shield Energy X%|Max. shield energy]] (Battery), requires ''Warding Energy Lore''
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  • ...gy is depleted or the shield's duration has come to an end. After use the energy used needs to be recharged for a considerable period of time. ==='''[[Sacred 2:Warding Energy|Warding Energy]]''' '''([[Sacred 2:Buff|Buff]])'''===
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  • The [[Dark Elf]] strikes at his opponent with a combination of weapons or a sequence of attacks during hand-to-hand combat. The [[Dark Elf]] creates an energy field, which will deflect all projectiles and hurl them back towards the at
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