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  • =Damage Mechanics for Spell Damage Based Combat Arts= ...odifications|modification]] if there is one (and for damage-dealing Combat Arts such modifications are always available). Usually these modifications offer
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  • This is by far the fastest leveling character I ever built and has helped all the other characters I built after her. The Dryad is probably one of the mo 7. Combat Dicipline(25) add as needed points here
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  • ...from the PC users who post here. Thank you Dark Matters forum members for all your help and providing the XBOX360 and PS3 users your wisdom on everything Basic Combat Arts needed to get started:
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  • ...pling damage caused by the resulting talisman serves as a grave warning to all foes. With additional training the warrior can increase the potency of the This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...egeneration time of a Combat Art by 50%. Very useful for high level Combat Arts that have a long regeneration time. This bonus applies to the total regeneration time of a Combat Art, after all other bonuses/penalties from buffs/equippment/etc are calculated. It is app
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  • * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All types 0.5% + 0.4% per level {{See Also|Sacred 2:Combat Art Modifications}}
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  • ...aracter? One that makes use of everything the Seraphim has to offer. Using all three aspects effectively. Is a mass-mob killer, but also capable of doing ...read along all 3 aspects, which posed a challenge. Following skills/Combat Arts needed to be in my allround build
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  • * Works only for basic melee attacks, not Combat Arts. The [[Sacred 2:Attributes|Attribute]] that modifies the damage of all Hafted Weapons is [[Sacred 2:Strength|Strength]].
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  • ...ke on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities. Attacks will extend the transformation time. In his changed for * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All types 0.2% + 0.3% per level
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  • Hello to all good players! People asked me to specify my Dryad bosskiller build, so here ...of "tanking power"), good damage and quick attacks. She's using powers of all three aspects available to her.
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  • * This skill gives a bonus to Magic Find at all levels, though pre-mastery the bonus is not displayed on the skill tooltip *[[Sacred 2:Combat Arts|Combat Arts]]
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  • * All mounts offer the player a faster travel speed. They also provide the mounte * All mounts offer more health points and defense bonuses. The special mount for
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w
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  • ...nvestiert, desto mehr Auswahlmöglichkeiten werden freigeschalten. Man kann all seine Ausbaupunkte in eine Kampfkunst investieren oder auf verschiedene KKs ...n können. Im obigen Fall werden die Auswahlmöglichkeiten in der [[Sacred 2:Combat Art Modification Screen/de|Übersicht aller Kampfkunstausbauten]] hervorgeh
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  • ...was to create a purely magical build with no weapon lores or weapon combat arts that would be able to hammer down guardians while weathering their devastat ...who knows how a guide that has more than 100 skills in it coming from plus all skills jewelry can be created anymore ...and, as well, with the huge nerf t
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  • ...a bow and a club, depending on if the player is fighting at range or close combat. ...your regeneration time. If the player is in melee range, all their combat arts go on regeneration periodically. You can see blue lines leeching energy fr
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  • ..., but as far as i can tell is really fun to play. Oh, i forgot to say that all my chars are self-sufficient, the shared stash is not used so far for any o All in Vitality, We should get some stamina or dexterity at level 50, don't kno
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  • Hello all, Been a long time since I've done a guide, so hopefully it all goes well.
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  • ...de effects like Root and most of the [[Sacred 2:Debuff|De-buffs]] (but not all). ...ponents|stun effect]] in that the target is still able to use their Combat Arts or melee/ranged attacks, but cannot move from its location as long as the e
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  • ...all weapons, so we can use a bow for distance, sword and shield for close combat, or shuriken for intermediate... . If we miss too much a few jewels with 'e ...ocus + ice lore: after having done all the other skills as described here, all free points move here till we reach 100
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  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Demon|Demons]] can drop it. ...ation per hit|Regeneration per hit]]. Reduces regeneration time of Combat Arts by a flat amount every time a player hits an enemy.
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  • ...:Seraphim|Seraphim]] is using an [[Sacred 2:Energy Shields|Energy Shield]] Combat Art/Buff. '''11) Divine Gift''' - Also called the God Spell. This is an extra Combat Art dependent on your chosen [[Sacred 2:Deities|Deity]]. Press the "G" key.
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  • * [[Sacred 2:Combat Discipline|Combat Discipline]] : 75 Combat arts :
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  • All Attribute Points go into [[Sacred:Strength|Strength]], as it boosts Life, W == '''Combat Arts & Spells''' ==
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  • ===Combat Art Expert=== Upgrade a single [[Sacred 2:Combat Arts|Combat Art]] with three [[Sacred 2:Combat Art Modifications|modifications]].
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  • ...do my best to give an answer to one of the most frequently asked questions all around the Sacred 2 and Sacred 2: Ice & Blood forums: “What kind of uniqu ...nockback. Although these modifiers have their certain usefulness, no close combat fighter will want to scare or push back his opponent away and need to chase
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  • ...fire demon wud boost erm... absolutely fk all Leave this skill at 1 point +All Skills in later game will give you the -regen time bonus. ...hout Penalty (this means you dont have to eat as many runes to gain a FULL Combat Art level).
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  • * The Earth Lord is highly resistant to all other damage types, most of all physical damage, to which he has extreme [[Sacred 2:Damage Mitigation|damag ...conds. It also gives the Earth Lord a good [[Sacred 2:Block chance: Combat Arts|chance to block spells]] and boosts his [[Sacred 2:Chance to evade|evade ch
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  • * Modifiable combat arts: change and upgrade your character's combat skills as you make choices throughout the game * Deities offer unique combat disciplines to players
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
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  • * To gain the Extremely Diligent Achievement "Any Hero completed 40% of all side quests". * The Achievement "Combat Art Expert" is named "Expert" on the Xbox360 which is different from PC/PS3
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  • ...rth it. It does however get increases in damage from both Tactics lore and Combat discipline as well as any armor or enchant that adds + dmg%. DS also does m ...needed reduction in CA regen. It also allows you to take Concentration and Combat DIscipline as skills.
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  • Combat Discipline 1 ...or facing the dark prince in the swamps. That is why I chose these combat arts and combos to counter that situation:
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  • ...y build as well. This build eventually uses three buffs and fully utilizes all three aspects, with more of a focus on Astute Supremacy and Gruesome Inquis * '''#3-Combat Arts and Modifications'''
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  • ...olute best, because he has a hidden '''sensitivity to fire''' damage, like all zombies and mummies. ...your regeneration time. If the player is in melee range, all their combat arts go on regeneration periodically. You can see blue lines leeching energy fr
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  • Enhances the effectiveness of all potions and allows use of certain consumables. Taking all of the general skills seems like a waste at first but it will enhance our a
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  • ...etailed, vast continent of living, breathing, genuine Action-RPG gameplay, all seamlessly blended into a fluid, massively rewarding gaming experience. Alan Wild: The 3D models in the game all have various animations, and depending upon their AI controlled responses t
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  • ...s any Experience per kill +x% gear equipped neither hero statues or combat arts will provide their bonus, despite it displaying in the summation tool-tip ( ...ned, however changing the ExpLS100, ExpLS125, ExpLS150 and ExpLS175 values all to 1000 will remove this penalty altogether in singleplayer ONLY.
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  • ...a [[Sacred 2:Runes|rune]] only slightly enhances a [[Sacred 2:Combat Arts|combat art]], it will help to increase the [[Sacred 2:Character Class|character]] ...lot to the bottom right. It will be even quicker by right clicking on the combat art menu.
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  • ...Magic|Expulse magic]] (Detrimental Magic Effects -x%, Block chance: Combat Arts, Chance to Fear Opponents and damage against some types of enemies) overlay ...cts of [[Sacred_2:Spell_Damage_Based_Combat_Arts|Spell Damage Based Combat Arts]] (further CA) in the area of the EM circle.
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  • * Affects only normal attacks, not Combat Arts. The [[Sacred 2:Attributes|Attribute]] that modifies the damage of all Magic Staffs is [[Sacred 2:Intelligence|Intelligence]].
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  • ...ion, the High Elf's magic can be used in conjunction with her hand-to-hand combat, making her an able fighter. ...o perfect my abilities and my knowledge of the arcane sciences. Now, after all these years of studying I must prove that my education was fruitful. Ancari
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  • ...lasses based on the classic ARPG "Diablo 2" complete with brand new combat arts, runes, skills and voices ...peared as hybrids of Angels and Demons and later became the progenitors of all the mortal races.
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  • As a champion of all forms of combat, the Shadow Warrior is proficient in hand-to-hand battles and has mastered ...crushing and pole arm weapons. His self-discipline is renowned. Powered by all these attributes, he excels at battling [[Sacred 2:T-Mutant|T-Energy creatu
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  • ...xes depending on how it all goes. I don't really see myself hitting things all that much. wink.gif Dual Wield could be a good choice. Weapons can augment ...ous Doppelganger as soon as possible. It'll keep a meat shield with you at all times, and that's never a bad thing, is it?
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  • == Combat Basics == ...magic. In the discussion below, any reference to damage applies to any or all of the types separately. For example, physical damage and poison damage are
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  • ...n to that, you may start seeing that you're starting to pile up some cash. All those money won't do any good by themselves and picking up this skill early ...point. We want this skill to 75 by lvl 75 in order to get the regen-HP-in-combat mastery skill. Since we still have 4 skill points per level, start adding p
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  • ...']] - Calcula o tempo de regeneração para as [[Sacred 2:Combat Arts|Combat Arts]] ...das as combat arts bem como seus [[Sacred 2:Aspects|aspectos]], [[Sacred 2:Combat Art Modifications/pt|mods]], e [[Sacred 2:Buff|buffs]].
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  • ...ll Damage Based Combat Arts|Damage Mechanics for Spell Damage Based Combat Arts]] ...lism Combat Arts. |The Pure Mentalist, A guide using only Mentalism Combat Arts. (Ice and Blood)]]
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  • Skill Structure and Gear addresses priority 3 & 4. Your Combat Arts, the way they are modded plus the jewelry your shoppers get you will determ ...T MEANS MESSING UP THE POINT ALLOCATION for the 1st priority skills. After all, there is no use building up a HC build, if you are gonna end up dead.
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  • ...hile browsing the Sacred 2 wiki, that the Temple Guardian had a few Combat Arts which inflicted stun, and hafted weapons were likely to have the stun on th ...ild them up first, while still getting bonuses from the other skills via + all skills amulets.
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  • ...sitor's "variation." However, you will notice that I've modded some Combat Arts differently from the majority of the other Caster guides and I will be disc keep it at char level and stop at mastery. Inquisitors do not enjoy any Combat Art reducing buffs, we need this skill first because of 2 reasons. Helps de
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  • ...that I really liked about the Seraphim. Once I had a short list of Combat Arts that would satisfy my lust for adventure I made a list of criteria I wanted Since we will not be taking constitution we will need to put all points into Vitality until level 50. Then we split it 50/50 Vitality and Wi
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  • ...age it does is quite substantial, it's a fire-and-forget spell and best of all, it continues to do damage when you're stunned or gathering up a passing cr ...or even a patch with bug fixes. The upside to that is we get to play with all those overpowered goodies they took away from the PC version. If you are fo
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  • ...de as much info from the both sides of the coin for both skills and combat arts. [CG09] Aspects and combat arts
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  • ...magic. In the discussion below, any reference to damage applies to any or all of the types separately. For example, physical damage and poison damage are All elemental damage types have their own elemental damage converter which may
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  • #4 Combat Arts #5 Some Strong Combos and Our Active Combat Slots
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  • ...l any time that I had a heart jumping experience. I was constantly selling all my potions off because I just wasn't needing to use them. I am now running ...ki.org/images/Sacred_2/Skills/combatreflexes.gif[[Sacred 2:Combat Reflexes|Combat Reflexes]]''' This will be our 4th Mastery.
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  • ...olute best, because he has a hidden '''sensitivity to fire''' damage, like all zombies and mummies. ...nd and disrupts your regeneration time. If it touches you all your combat arts go on regeneration. Trap lasts 45 seconds and has a 50 second cooldown, so
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  • ...socket the Boneslicer. This is not entirely correct. Sure, you can socket +all skills amulets in Officers (+4-5 each at these character levels) to equal t ...Wield. None too shabby. This allows the use of significantly higher Combat Arts and Buffs.||
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  • '''[[Sacred 2: All Skills/es| Todas las habilidades]]''' '''+X''' – Sube todas las habilidad [[Sacred 2: All combat arts/es|''' Todas las artes de combate ''']] '''+X''' – Aumenta tus artes de c
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  • Concentration - 1 point is all that's required as to run two buffs Shield Lore - I left this at 1 point and let the +all skills do the rest
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  • ...he game players will find runes that upgrade [[Sacred_2:Combat_Arts|combat arts]] or unlock those not learned yet. Runes also add bonuses when they are [[S ...runes of the same combat art to increase its level, the maximum level of a combat art is limited by a character’s level and the level of the relevant [[Sac
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  • *Combat ...released March 19th which emphasizes the gameplay aspect of the trailer in all its glory!
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  • My findings: Not all swords gets a damage boost from Strength, some are from Dexterity. This is Combat Art Modifications (Source: SacredWiki)
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  • 4) Combat Arts CA - Combat Art
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  • ...nd and disrupts your regeneration time. If it touches you all your combat arts go on regeneration. Trap lasts 45 seconds and has a 50 second cooldown, so
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  • ...line to boost the horse damage. On a horse we will not have any buff's, so all the protection has to come from skills: armour, shield lore, constitution a So we are at 8 skills for the horse combat and all we had to fight bosses indoors would be a shield to hide behind and alchemy
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  • ...you have followed the Campaign Quest this far, you might as well follow it all the way to [[Sacred 2:Orcish Byway|Orcish Byway]]. ...At some point this stone path will turn northward and you should follow it all the way. It will take you directly to [[Sacred 2:Orcish Byway|Orcish Byway
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  • ...e allowed to use nature lore or voodoo lore. And to add more cruelty every combat art modification had to be explained by spider abilities. All spider girls shared 7 skills:
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  • ...otting every simple mob on the map may get tedious and boring (but feeling all-powerful is great) ...a proper skill complement and utilization, your char will not only become all-powerful - it will also become immortal. Yes, you heard me right - immortal
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  • ={{PAGENAME}}'s Combat Arts:= ...ven all their health to the Carnach. The Carnach generally only uses this Combat Art when his health is very low. About 10% Health.
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  • ...le? The [[Sacred 2:Dragon Mage|dragon mage]] is the only class without any combat art based on a weapon. There are several reasons: Another consideration was going all in vitality, but at the time the thread (it wasn't planed as a guide) was w
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  • ...nd make sense of the various statistics of weapons and armor, and how that all translates into the game experience, then here is a generalized reference t ...Battle Mage and a Daemon. Why? Both of those characters lack the Hard-Hit combat move.
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  • ...TIME before it all came together. I spent most of my lower level money on +all skills rings and amulets, and on +bargaining relics. But it payed off and h ...ppearing in the order that I chose them. These are HARD skill points, with all the +skills you can have due to a high bargaining, 1 point in a skill is MO
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  • == '''The all-round party member - The Shadow Warrior BUFFER!''' == ...ake him shine. In addition to that, you need to keep your concentration at all times, and be good at micromanagement.
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  • '''4 Combat Arts''' ---<i>Combat Art Slots</i>
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  • ...y combat arts allow hits to be delivered on several opponents and all such arts will be further referred to as multi hit Now close-combat characters especially those mad about getting sky-high resistances should a
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  • ...he shared chest to transfer level 2 gear to your plat char. Put plat smith arts into the gear and it will help you level very fast at first because of 1 sh Because that is taking more time and you don't need niob arts to level fast plat are good. By the time a character gets to high levels yo
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  • ...many approaches to a High Elf you can take the one I love the most is the all out Mass Fire Damage High Elf. #2: Combat Arts and Modifications
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  • Q: Where can I find some general info about characters, skills, Combat Arts, items etc? (I want to find out some things on my own) A: First of all, read the manual. There's a lot of stuff on Sacred Wiki and Wolfe's Lair. (
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  • ...o I had my list. It actually changed a little when I realized that taking all 3 lores to mastery would eat up too many skill points, so I threw out Voodo ...f the build, I still had no need for any other attributes to be pumped, so all points went there, and I am glad I did. TOO many times I survived with sli
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  • == Combat Arts == | Démon de combat / Assaut
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  • ...A script generated by the editor that gives the game the data to fill out all of the items within itself. The names for the items are stored separately i ...ith the drop.txt file and the blueprints.txt file in order to discern what all of the monsters are capable of dropping.
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  • ...as well, I just didn't feel that they could go from 1-200 without dying is all, fundamentally they were sound but lacking just a little bit more than I wo ...st of it was 35+ so in those early stages I only had the benefit of +12 to all skills going on with some gold Enhance runes. So while it was a bit overpow
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  • ...t a doubt, some of the most fascinating creatures of the world. Dragons in all their various shapes are not only truly impressive, they are also intellige ...ry, and it is rumored that some evil Dryads created them by accident. Like all plants, they recoil from ice and fire.'''
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  • ...(which was a disappointment). {Frost's edit: probably because the summons all were canceled when the Vampiress TiK (Turn into Knight), ie her buff of Vam Shortens regen times for combat arts. Most of our points will go here.
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  • ...that are sometimes dropped by certain [[Sacred 2:Bestiary|monster types]] (all undead monsters can drop Skull Trophy, for example). Most of them require t ...2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|Combat Arts]] by a flat amount every time the player hits an enemy
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  • ...ctive and easier to play. Level 75 was a huge jump in performance (as with all builds) that made platinum very easy in comparison to gold. Silver was by f ...e has a track record for 1-shotting HC characters, but I did make it after all; still it was a rather close call). Just be aware of your HP, and be ready
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  • ...ncestral Fireball|Ancestral Fireball]] is the first [[Sacred 2:Combat Arts|Combat Art]] in your [[Sacred 2:High Elf|High Elf's]] arsenal. The Student isn't a There is nothing I can teach you anymore. You have learned all that can be taught. It is up to you to uncover the remaining secrets of mag
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  • Section 4: Combat Arts, Modifications, and Uses. ...eel for the game (and still have a char there I play with my Wife) However all of my other characters are HC.
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  • The first demon is waiting for you. Attack it with your best weapons/combat arts and survive. Once you've killed the demon, talk to Saskia who is waiting fo ''While the quest gameplay is identical for all the characters, they would however have different logbook entries.''
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  • == '''A comprehensive guide to the Pure Caster Inquisitor, with respect to all other similar builds''' == ...patch 2.43 of Sacred 2 - Fallen Angel. With the wicked nerfs to deathblow, all skills and other items in Ice & Blood, the Pure Caster Inquisitor will have
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  • ...the CA skill page, you'll note when you hover your mouse over a particular Combat Art's icon, it will tell you what the current regen time for it is as well ...the Aspect's FOCUS skill. Each character has three aspects to their combat arts. That is, they are divided into three sections, each section has five skill
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  • After verifying close to 60% of all the CA across multiple levels in the original 6 characters, I finally convi ...for 5 minutes before using each spell. Ultimately, regeneration times are all about maximizing your damage output. Some of these exact values may change
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  • ...e items quite a bit more difficult than most gamers will be used to. After all, the gods put the sweat before the sweet. However, in return you will recei ...Flamesword that will make a splendid weapon against Drift-trolls for close-combat fighters. However, items that you create in this way are not stable. They l
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  • * [[Sacred 2:Dragon Mage Combat Arts/de|Kampfkünste]] * [[Sacred 2:Dryad Combat Arts/de|Kampfkünste]]
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  • ...a breath they may unleash torrents of incinerating fire, utterly consuming all unfortunate enough to stand before them. These mighty creatures also enjoy ...ional 50% experience bonus when it collapses lifeless to the earth! Any or all of these potions might prove useful as some Dragons have poison attacks of
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  • Link to all abreviations used regarding Sacred 2 ...[Sacred 2:Acute Mind|Acute Mind]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]]
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  • Combat Arts ...ning as her main skills. Play with Dryad, do the quests a bit and then put all the good loot in the shared chest so I can use it with my SW.
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  • In that file there are entries for all the Combat Arts in Sacred 2. * calvl = Combat Art level
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  • ...with a great shield buff but also with possibly one of the best defensive combat art in the game in the form of Divine Protection. We will make use of Celes ...d light radius from CB which will illuminate the darkness and bring joy to all around you. No really.
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  • ...you must get me some things. Wait, I'll write them down for you.<br>Bring all of these ingredients to [[Sacred 2:Hermit - Seraphim Island|my colleague]] ...knows about the [[Sacred 2:Succubus|Succubus]]. But he is a conjuror after all. He may have some magical sources of the information. But anyway, he not on
    20 KB (3,546 words) - 02:51, 24 February 2014
  • ...sh Desert|Bengaresh Desert]] region. From there, you need to make your way all the way south to the Archeologist Camp in the north end of the Jungle area. ...ching the game. Your mission, should you decide to accept it, is to locate all 89 of the employees hiding throughout the game and tell them to get back to
    27 KB (4,604 words) - 03:49, 7 February 2018
  • =='''[[Sacred 2:Combat Art Skills/de|Kampfkunst-Fertigkeiten]]:'''== :{{:Sacred 2:Combat Discipline/de}}
    27 KB (3,612 words) - 17:26, 4 September 2013
  • * All binaries patched to circumvent the game's memory leak problem and improve r * Blacksmith Arts can now be removed in the smithing interface.
    42 KB (6,354 words) - 00:23, 31 December 2017
  • I am pretty much working on all of the other stuff. (Items, Bosses, Monsters, odds and ends...) This includ ...can drop now and various other fixes and additions too numerous to mention all here. Just read a bit in the thread. ;)
    24 KB (3,620 words) - 20:18, 25 April 2023

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