Difference between revisions of "User:Schot/BM CA Chart"

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m (correct mental regeneration link)
 
(4 intermediate revisions by one other user not shown)
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==Damage==
 
==Damage==
 
+
<div style="padding:0px 0px 0px 10px;">
 
+
[[Image:physical.gif]] = Physical Damge 
 
+
[[Image:fire.gif]] = Fire Damge 
 +
[[Image:magic.gif]] = Magic Damge 
 +
[[Image:poison.gif]] = Poison Damge
 +
</div>
 
{|width="850px"
 
{|width="850px"
 
|
 
|
{| width="620px" cellspacing="0"
+
{| width="600px" cellspacing="0"
 
|-align="center"  
 
|-align="center"  
 
|class="cellborderth" rowspan="2" width="160px"| [[Sacred:Battle Mage Combat Arts|Spell]]
 
|class="cellborderth" rowspan="2" width="160px"| [[Sacred:Battle Mage Combat Arts|Spell]]
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|class="cellborderth"| [[Sacred:Charisma|Char]]  
 
|class="cellborderth"| [[Sacred:Charisma|Char]]  
 
|class="cellborderth"| [[Sacred:Dexterity|Dex]]
 
|class="cellborderth"| [[Sacred:Dexterity|Dex]]
|class="cellborderth"| [[Sacred:Mental Regeration|Ment]]
+
|class="cellborderth"| [[Sacred:Mental Regeneration|Ment]]
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|{{sbmfi}}
 
|class="cellborderlc" align="left"|{{sbmfi}}
Line 448: Line 451:
 
|style="border-bottom:0;border-right:0;"|  
 
|style="border-bottom:0;border-right:0;"|  
 
|}
 
|}
|VALIGN="top"|
+
|VALIGN="top" width="270px"|
{|class="cellborder" border="2"
+
{|class="cellborder" style="border: 2px black solid;"
|style="padding:5px;"| http://www.sacredwiki.org/images/4/4f/NA1.png .......not applicable/no effect
+
|
 +
{|style="border: 4px #996600 outset;"
 +
|style="border-bottom: 3px #996600 ridge;padding:4px;"| http://www.sacredwiki.org/images/4/4f/NA1.png .......not applicable or No effect
 +
|-
 +
|style="border-bottom: 3px #996600 ridge;padding:4px;"| [[Image:check.png]]..........Affects CA/Spell
 
|-
 
|-
|style="background:#BFB7A7;padding:5px;"| [[Image:check.png]]  Primary damage modifier.  
+
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#BFB7A7;padding: 4px;">Primary damage modifiers.</div>
 
|-
 
|-
|style="background:#d4c5a4;"|  
+
|padding: 2px 2px 4px 2px;"|  
<div style="border-style: dashed;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:5px;"> <u>###  Mental Regeneration</u> <br />Boxs with a dashed border will only increase dmg if points are assigned to it. Any '''equipment with + Mental Regeneration will have NO effect on damage!!'''</div>
+
<div style="border-style: dashed;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:5px;"> <u> Mental Regeneration</u> <br />Boxs with a dashed border will only increase dmg if points are assigned to it. Any '''equipment with + Mental Regeneration will have NO effect on damage!!'''</div>
 +
|}
 
|}
 
|}
 
|}
 
|}
  
 
==Item Dmg Mods==
 
==Item Dmg Mods==
 
+
<div style="padding:0px 0px 0px 10px;">
 +
[[Image:physical.gif]] = Physical Damge 
 +
[[Image:fire.gif]] = Fire Damge 
 +
[[Image:magic.gif]] = Magic Damge 
 +
[[Image:poison.gif]] = Poison Damge
 +
</div>
 
{|
 
{|
 
|valign="top"|
 
|valign="top"|
Line 657: Line 670:
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{| class="cellborder" border="1" cellspacing="0" style="background:#9F8C63;"
+
{|class="cellborder" style="border: 2px black solid;"
 +
|
 +
{|style="border: 4px #996600 outset;"
 
|-
 
|-
| '''Definition of damage types'''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"| '''Definition of damage types'''
 
|-
 
|-
|''''A'''' = Elemental Damage <br />''(Fire, Physical, Poison or Magic)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''A'''' = Elemental Damage <br />''(Fire, Physical, Poison or Magic)''
 
|-
 
|-
|''''B'''' = Attributes <br />''(Str, End, Char, Dex, Phys Regen or Ment Regen)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''B'''' = Attributes <br />''(Str, End, Char, Dex, Phys Regen or Ment Regen)''
 
|-
 
|-
|''''C'''' = Monster Type <br />''(Goblins, Dragons, Hirelings etc)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''C'''' = Monster Type <br />''(Goblins, Dragons, Hirelings etc)''
 
|-
 
|-
|'''xx''' = variable number
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|'''xx''' = variable number
 
|-align="center"
 
|-align="center"
|'''[[Sacred:Item Modifiers|Item Modifiers]]'''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|'''[[Sacred:Item Modifiers|Item Modifiers]]'''
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 1'''</div>= Weap Dmg '''A''' +'''xx'''% ('''B''')
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 1'''</div>= Weap Dmg '''A''' +'''xx'''% ('''B''')
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 2'''</div>= vs. '''C''' Weap Dmg '''A''' + '''xx'''% ('''B''')
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 2'''</div>= vs. '''C''' Weap Dmg '''A''' + '''xx'''% ('''B''')
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 3'''</div>= '''A''' Dmg + '''xx'''%
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 3'''</div>= '''A''' Dmg + '''xx'''%
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 4'''</div>= Dwarf Forging ( Increase all dmg types )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 4'''</div>= Dwarf Forging ( Increase all dmg types )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 5'''</div>= Blacksmith ( Increase all dmg types )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 5'''</div>= Blacksmith ( Increase all dmg types )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 6'''</div>= Blacksmith ( Increase all Spell dmg )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 6'''</div>= Blacksmith ( Increase all Spell dmg )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 7'''</div>= '''A''' Spell Dmg +'''xx'''%
+
|style="padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 7'''</div>= '''A''' Spell Dmg +'''xx'''%
 +
|}
 +
|}
 
|}
 
|}

Latest revision as of 05:17, 1 January 2009

Regeneration

Check.png = Affects Spell Regeneration Increases Level
Attributes Skills Spells Item Mods
Spell Mental
Regen
Medi-
tation
Fire
Magic
Earth
Magic
Air
Magic
Water
Magic
Ghost
Meadow
Regen
Spells
+ To All Spells
Check.png Check.png Check.png - - - Check.png Check.png Check.png
Check.png Check.png Check.png - - - Check.png Check.png Check.png
Check.png Check.png Check.png - - - Check.png Check.png Check.png
Check.png Check.png Check.png - - - Check.png Check.png Check.png
Check.png Check.png - Check.png - - Check.png Check.png Check.png
Check.png Check.png - Check.png - - Check.png Check.png Check.png
Check.png Check.png - Check.png - - Check.png Check.png Check.png
Check.png Check.png - Check.png - - Check.png Check.png Check.png
Check.png Check.png - - Check.png - Check.png Check.png Check.png
Check.png Check.png - - Check.png - Check.png Check.png Check.png
Check.png Check.png - - Check.png - Check.png Check.png Check.png
Check.png Check.png - - Check.png - Check.png Check.png Check.png
Check.png Check.png - - - Check.png Check.png Check.png Check.png
Check.png Check.png - - - Check.png Check.png Check.png Check.png
Check.png Check.png - - - Check.png Check.png Check.png Check.png
Check.png Check.png - - - Check.png Check.png Check.png Check.png
Check.png Check.png - - - - Check.png Check.png Check.png
Check.png Check.png - - - - Check.png Check.png Check.png
Check.png Check.png - - - - Check.png Check.png Check.png
Check.png Check.png - - - - Check.png Check.png Check.png

Damage

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

Spell Skills Attributes
Magic
Lore
Weapon
Lore
Str Endur Char Dex Ment
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
. . . . . . .
Check.png . . . . . Magic.gif
. . . . . . .
. . . . . . .
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
. . . . . . .
Check.png . . . . . Magic.gif
. . . . . . .
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Spell
Primary damage modifiers.
Mental Regeneration
Boxs with a dashed border will only increase dmg if points are assigned to it. Any equipment with + Mental Regeneration will have NO effect on damage!!

Item Dmg Mods

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

Spell Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
. . Fire.gif Magic.gif Check.png Check.png Check.png Fire.gif Magic.gif
. . Fire.gif Check.png Check.png Check.png Fire.gif
. . Fire.gif Magic.gif Check.png Check.png Check.png Fire.gif Magic.gif
. . Fire.gif Magic.gif Check.png Check.png Check.png Fire.gif Magic.gif
. . . . . . .
. . Physical.gif Fire.gif Check.png Check.png Check.png Physical.gif Fire.gif
. . . . . . .
. . . . . . .
. . Physical.gif Poison.gif Check.png Check.png Check.png Physical.gif Poison.gif
. . Physical.gif Magic.gif Check.png Check.png Check.png Physical.gif Magic.gif
. . . . . . .
. . Physical.gif Check.png Check.png Check.png Physical.gif
. . . . . . .
. . Physical.gif Magic.gif Check.png Check.png Check.png Physical.gif Magic.gif
. . Physical.gif Magic.gif Check.png Check.png Check.png Physical.gif Magic.gif
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%