Difference between revisions of "User:Schot/VA CA Chart"

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m (correct mental regeneration link)
 
(One intermediate revision by one other user not shown)
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|class="cellborderth"| [[Sacred:Charisma|Char]]  
 
|class="cellborderth"| [[Sacred:Charisma|Char]]  
 
|class="cellborderth" width="80px"| [[Sacred:Dexterity|Dex]]
 
|class="cellborderth" width="80px"| [[Sacred:Dexterity|Dex]]
|class="cellborderth"| [[Sacred:Mental Regeration|Ment]]
+
|class="cellborderth"| [[Sacred:Mental Regeneration|Ment]]
 
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon <br /> Lore]]
 
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon <br /> Lore]]
 
|-align="center"
 
|-align="center"
Line 404: Line 404:
  
 
==Item Dmg Mods==
 
==Item Dmg Mods==
 
+
<div style="padding:0px 0px 0px 10px;">
 +
[[Image:physical.gif]] = Physical Damge 
 +
[[Image:fire.gif]] = Fire Damge 
 +
[[Image:magic.gif]] = Magic Damge 
 +
[[Image:poison.gif]] = Poison Damge
 +
</div>
 
{|
 
{|
 
|valign="top"|
 
|valign="top"|
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|}
 
|}
 
|valign="top"|
 
|valign="top"|
{| class="cellborder" border="1" cellspacing="0" style="background:#9F8C63;"
+
{|class="cellborder" style="border: 2px black solid;"
 +
|
 +
{|style="border: 4px #996600 outset;"
 
|-
 
|-
| '''Definition of damage types'''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"| '''Definition of damage types'''
 
|-
 
|-
|''''A'''' = Elemental Damage <br />''(Fire, Physical, Poison or Magic)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''A'''' = Elemental Damage <br />''(Fire, Physical, Poison or Magic)''
 
|-
 
|-
|''''B'''' = Attributes <br />''(Str, End, Char, Dex, Phys Regen or Ment Regen)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''B'''' = Attributes <br />''(Str, End, Char, Dex, Phys Regen or Ment Regen)''
 
|-
 
|-
|''''C'''' = Monster Type <br />''(Goblins, Dragons, Hirelings etc)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''C'''' = Monster Type <br />''(Goblins, Dragons, Hirelings etc)''
 
|-
 
|-
|'''xx''' = variable number
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|'''xx''' = variable number
 
|-align="center"
 
|-align="center"
|'''[[Sacred:Item Modifiers|Item Modifiers]]'''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|'''[[Sacred:Item Modifiers|Item Modifiers]]'''
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 1'''</div>= Weap Dmg '''A''' +'''xx'''% ('''B''')
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 1'''</div>= Weap Dmg '''A''' +'''xx'''% ('''B''')
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 2'''</div>= vs. '''C''' Weap Dmg '''A''' + '''xx'''% ('''B''')
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 2'''</div>= vs. '''C''' Weap Dmg '''A''' + '''xx'''% ('''B''')
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 3'''</div>= '''A''' Dmg + '''xx'''%
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 3'''</div>= '''A''' Dmg + '''xx'''%
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 4'''</div>= Dwarf Forging ( Increase all dmg types )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 4'''</div>= Dwarf Forging ( Increase all dmg types )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 5'''</div>= Blacksmith ( Increase all dmg types )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 5'''</div>= Blacksmith ( Increase all dmg types )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 6'''</div>= Blacksmith ( Increase all Spell dmg )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 6'''</div>= Blacksmith ( Increase all Spell dmg )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 7'''</div>= '''A''' Spell Dmg +'''xx'''%
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 7'''</div>= '''A''' Spell Dmg +'''xx'''%
 
|-
 
|-
|style="background:#BEBF47;"| *Damage is only increased by raising CA level. CA level is NOT capped by character level*
+
|style="background:#BEBF47;padding:4px;"| *Damage is only increased by raising CA level. CA level is NOT capped by character level*
 +
|}
 +
|}
 
|}
 
|}

Latest revision as of 05:18, 1 January 2009

Regeneration

Check.png = Affects CA/Tech Regeneration Increases Level
Attributes Skills Item Mods
Combat Arts Physical Regen Vampirism Blood
Lust
Concen-
tration
RSM + To All CA's
Knight Form Combat Arts
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Check.png . . Check.png Check.png Check.png
Vampiress Form Combat Arts
Combat Arts Physical Regen Vampirism Blood
Lust
Concen-
tration
RSM + To All CA's
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Check.png Check.png . . Check.png Check.png
Vampiress Only Powers
Powers Physical Regen Vampirism Blood
Lust
Concen-
tration
RSM + To All CA's
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png
Check.png Check.png Check.png . Check.png Check.png

Damage

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Powers Attributes Skills
Str Endur Char Dex Ment Weapon
Lore
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png
. . . . . .
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png
. . . . . .
. . . . . .
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png
*See note for dmg mods*
. . . . . .
. . . . . .
*See note for dmg mods*
*See note for dmg mods*
*See note for dmg mods*
. . . . . .
. . . . . .
. . . . . .
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Spell
Text.....Conditional information
Primary damage modifiers.
*Damage is only increased by raising CA level. CA level is NOT capped by character level*
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
Mental Regeneration
Boxs with a dashed border will only increase dmg if points are assigned to it. Any equipment with + Mental Regeneration will have NO effect on damage!!
Strength
For melee damage Strength will affect base physical damage.

strength will affect ranged dmg if:

  • attribute points are assigned to Strength
  • an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier

strength will not affect ranged dmg if:

  • Strength is increased from equipment

Item Dmg Mods

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Tech Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
*See note for dmg mods*
. . . . . . .
. . . . . . .
*See note for dmg mods*
*See note for dmg mods*
*See note for dmg mods*
. . . . . . .
. . . . . . .
. . . . . . .
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%
*Damage is only increased by raising CA level. CA level is NOT capped by character level*