Difference between revisions of "User:Schot/WE CA Chart"

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m (correct mental regeneration link)
 
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==Damage==
 
==Damage==
* [[Image:physical.gif]] = Physical Damge
+
 
* [[Image:fire.gif]] = Fire Damge
+
<div style="padding:0px 0px 0px 10px;">
* [[Image:magic.gif]] = Magic Damge
+
[[Image:physical.gif]] = Physical Damge
* [[Image:poison.gif]] = Poison Damge
+
[[Image:fire.gif]] = Fire Damge
 +
[[Image:magic.gif]] = Magic Damge
 +
[[Image:poison.gif]] = Poison Damge
 +
</div>
 
{|
 
{|
 
|valign="top"|
 
|valign="top"|
{| width="620px" cellspacing="0"  
+
{| width="570px" cellspacing="0"  
 
|-align="center"  
 
|-align="center"  
 
|class="cellborderth" rowspan="2" width="150px"| [[Sacred:Wood Elf Combat Arts|CA/Spell]]
 
|class="cellborderth" rowspan="2" width="150px"| [[Sacred:Wood Elf Combat Arts|CA/Spell]]
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|class="cellborderth"| [[Sacred:Charisma|Char]]  
 
|class="cellborderth"| [[Sacred:Charisma|Char]]  
 
|class="cellborderth"| [[Sacred:Dexterity|Dex]]
 
|class="cellborderth"| [[Sacred:Dexterity|Dex]]
|class="cellborderth"| [[Sacred:Mental Regeration|Ment]]
+
|class="cellborderth"| [[Sacred:Mental Regeneration|Ment]]
 
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]]
 
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]]
 
|class="cellborderth"| [[Sacred:Magic Lore|Magic<br />Lore]]
 
|class="cellborderth"| [[Sacred:Magic Lore|Magic<br />Lore]]
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|style="border-bottom:0;border-right:0;"|  
 
|style="border-bottom:0;border-right:0;"|  
 
|}
 
|}
|VALIGN="top" width="250px" cellspacing="0"|
+
|VALIGN="top" width="300px" cellspacing="0"|
 
{|class="cellborder" style="border: 2px black solid;"
 
{|class="cellborder" style="border: 2px black solid;"
 
|
 
|
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|}
 
|}
  
==Item Dmg Mods==
+
==Item Damage Modifiers==
 
+
<div style="padding:0px 0px 0px 10px;">
 +
[[Image:physical.gif]] = Physical Damge 
 +
[[Image:fire.gif]] = Fire Damge 
 +
[[Image:magic.gif]] = Magic Damge 
 +
[[Image:poison.gif]] = Poison Damge
 +
</div>
 
{|
 
{|
 
|valign="top"|
 
|valign="top"|
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|class="cellNA"| .
 
|class="cellNA"| .
 
|-  
 
|-  
|style="border-bottom:0;border-right:0;"|  
+
|style="border-bottom:0;border-right:0;"|
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{| class="cellborder" border="1" cellspacing="0" style="background:#9F8C63;"
+
{|class="cellborder" style="border: 2px black solid;"
 +
|
 +
{|style="border: 4px #996600 outset;"
 
|-
 
|-
| '''Definition of damage types'''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"| '''Definition of damage types'''
 
|-
 
|-
|''''A'''' = Elemental Damage <br />''(Fire, Physical, Poison or Magic)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''A'''' = Elemental Damage <br />''(Fire, Physical, Poison or Magic)''
 
|-
 
|-
|''''B'''' = Attributes <br />''(Str, End, Char, Dex, Phys Regen or Ment Regen)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''B'''' = Attributes <br />''(Str, End, Char, Dex, Phys Regen or Ment Regen)''
 
|-
 
|-
|''''C'''' = Monster Type <br />''(Goblins, Dragons, Hirelings etc)''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|''''C'''' = Monster Type <br />''(Goblins, Dragons, Hirelings etc)''
 
|-
 
|-
|'''xx''' = variable number
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|'''xx''' = variable number
 
|-align="center"
 
|-align="center"
|'''[[Sacred:Item Modifiers|Item Modifiers]]'''
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|'''[[Sacred:Item Modifiers|Item Modifiers]]'''
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 1'''</div>= Weap Dmg '''A''' +'''xx'''% ('''B''')
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 1'''</div>= Weap Dmg '''A''' +'''xx'''% ('''B''')
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 2'''</div>= vs. '''C''' Weap Dmg '''A''' + '''xx'''% ('''B''')
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 2'''</div>= vs. '''C''' Weap Dmg '''A''' + '''xx'''% ('''B''')
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg Type 3'''</div>= '''A''' Dmg + '''xx'''%
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg Type 3'''</div>= '''A''' Dmg + '''xx'''%
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 4'''</div>= Dwarf Forging ( Increase all dmg types )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 4'''</div>= Dwarf Forging ( Increase all dmg types )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 5'''</div>= Blacksmith ( Increase all dmg types )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 5'''</div>= Blacksmith ( Increase all dmg types )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 6'''</div>= Blacksmith ( Increase all Spell dmg )
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 6'''</div>= Blacksmith ( Increase all Spell dmg )
 
|-
 
|-
|<div style="color:#FFCC1F;">'''Dmg type 7'''</div>= '''A''' Spell Dmg +'''xx'''%
+
|style="padding:4px;"|<div style="color:#FFCC1F;">'''Dmg type 7'''</div>= '''A''' Spell Dmg +'''xx'''%
 +
|}
 +
|}
 
|}
 
|}
* [[Image:physical.gif]] = Physical Damge
 
* [[Image:fire.gif]] = Fire Damge
 
* [[Image:magic.gif]] = Magic Damge
 
* [[Image:poison.gif]] = Poison Damge
 

Latest revision as of 05:18, 1 January 2009


Regeneration

Check.png = Affects CA/Spell Regeneration Increases Level
Attributes Skills Item Mods
CA/Spell Phys
Regen
Mental
Regen
Moon
Magic
Concen-
tration
Medi-
tation
RS RSM + To All CA's + To All
Spells
Check.png . . Check.png . . Check.png Check.png .
Check.png . . Check.png . . Check.png Check.png .
Check.png . . Check.png . . Check.png Check.png .
Check.png . . Check.png . . Check.png Check.png .
Check.png . . Check.png . . Check.png Check.png .
Check.png . . Check.png . . Check.png Check.png .
Check.png . . Check.png . . Check.png Check.png .
Check.png . . Check.png . . Check.png Check.png .
. Check.png Check.png . Check.png Check.png . . Check.png
. Check.png Check.png . Check.png Check.png . . Check.png
. Check.png Check.png . Check.png Check.png . . Check.png
. Check.png Check.png . Check.png Check.png . . Check.png
. Check.png Check.png . Check.png Check.png . . Check.png
. Check.png Check.png . Check.png Check.png . . Check.png
. Check.png Check.png . Check.png Check.png . . Check.png
. Check.png Check.png . Check.png Check.png . . Check.png

Damage

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Spell Attributes Skills
Str Endur Char Dex Ment Weapon
Lore
Magic
Lore
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png .
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png .
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png .
. . . . . . .
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png .
. . . . . . .
Base
Fire.gif
see note
Base
Poison.gif
Base
Poison.gif
Ranged Base
Physical.gif
& Base
Fire.gif
Base
Magic.gif
Check.png .
*See note for dmg mods*
. . . . Magic.gif . Check.png
*See note for dmg mods*
. . . . . . .
. . . . Magic.gif . Check.png
. . . . . . .
. . . . . . .
. . . . Magic.gif . Check.png
. . . . . . .
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Spell
Text.....Conditional information
Primary damage modifiers.
* Damage is only increased by raising CA level. CA level IS capped by character level*
* Damage is only increased by raising CA level. CA level is NOT capped by character level*
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
Mental Regeneration
Boxs with a dashed border will only increase dmg if points are assigned to it. Any equipment with + Mental Regeneration will have NO effect on damage!!
Strength
For melee damage Strength will affect base physical damage.

strength will affect ranged dmg if:

  • attribute points are assigned to Strength
  • an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier

strength will not affect ranged dmg if:

  • Strength is increased from equipment

Item Damage Modifiers

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Spell Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
*See note for dmg mods from above chart*
. . Physical.gif Magic.gif Check.png Check.png Check.png Physical.gif Magic.gif
*See note for dmg mods from above chart*
. . . . . . .
. . Magic.gif Poison.gif Check.png Check.png Check.png Magic.gif Poison.gif
. . . . . . .
. . . . . . .
. . Poison.gif Check.png Check.png Check.png Poison.gif
. . . . . . .
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%