Difference between revisions of "Sacred 2:Warding Energy"

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|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEwe.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEwe.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.
 
An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.
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This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]].
 
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==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''[[Sacred 2:Revered Technology|Revered Technology]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''[[Sacred 2:Revered Technology|Revered Technology]]'''
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==Innate Abilities (Lvl 1)==
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* Ward Efficiency: 29 (Shield has 29 energy points)
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* Damage Mitigation: 2 (This is actually the [[Sacred 2:Block Warding Energy +X|Block Warding Energy]] value, as shown in the bonus overview).
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* [[Sacred 2:Shield Regeneration|Shield Regeneration]]: 1.4 per second
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50%
  
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From Bonus Overview:
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* [[Sacred 2:Block Warding Energy +X|Block Warding Energy]]: +2
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* [[Sacred 2:Max. Shield Energy X%|Max. Shield Energy]] +20.2%
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* [[Sacred 2:Absorption Warding Energy|Absorption Warding Energy]] +50.0%
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== Modifications ==
 
== Modifications ==
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* '''Field Force''' - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
 
* '''Field Force''' - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
* '''Projectile Reflection''' - Chance to reflect projectile damage. (15% + 0.8% per CA level chance)
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* '''Projectile Reflection''' - Chance to reflect projectile damage. (15% + 0.8% per CA level [[Sacred 2:Chance to reflect: Projectiles|Chance to Reflect Projectiles]])
 
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* '''Field Force''' - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
 
* '''Field Force''' - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
* '''Magic Mirror''' - Chance to reflect spell damage. (15% + 0.8% per CA level chance)
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* '''Magic Mirror''' - Chance to reflect spell damage. (15% + 0.8% per CA level [[Sacred 2:Chance to reflect: Combat Arts|Chance to Reflect Combat Arts]])
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Block''' - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level)
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* '''Block''' - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level increase of [[Sacred 2:Block Warding Energy +X|Block Warding Energy]])
* '''Resource''' - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decreased)
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* '''Resource''' - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decrease in regeneration penalty)
 
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==Skills==
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==Skills and Attributes==
The following skills will affect this combat art:
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* The Warding Energy Lore skill will extend shield hit point total and improve the amount of damage that the shield will mitigate.  Note that Warding Energy Mastery (75 spent points) does ''not'' enable shield regeneration while in combat; the bonus is applied to out-of-combat shield regeneration only.
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* [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] - will increase total shield energy points and improve the amount of damage that the shield will absorb.  Note that Warding Energy Mastery (75 spent points) does ''not'' enable shield regeneration while in combat; the regeneration speed bonus is applied to out-of-combat shield regeneration only.
 
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* [[Sacred 2:Aspect Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points..
* Revered Technology Focus determines the maximum level of this Combat Art, and also will reduce the regeneration penalty that is applied by running the buff.
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* [[Sacred 2:Aspect Lore|Revered Technology Lore]] - increases the Damage Mitigation of Warding Energy if the '''Block''' mod is chosen, improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 
 
* Revered Technology Lore increases the Damage Mitigation of Warding Energy if the '''Block''' mod is chosen.
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields|Energy Shields]].
 
Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields|Energy Shields]].
The '''Block''' mod increases the Damage Mitigation mod by an absolute amount, not a %, it also does not give % damage mitigation.
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The '''Block''' mod increases the Damage Mitigation mod by an absolute amount, not a %, it also does not give % [[Sacred 2:Damage Mitigation|damage mitigation]].
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 02:05, 29 October 2013

Sera_14.gif buffSEwe.gif This Combat Art is a (Buff)

An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.

This Combat Art is an Energy Shield.

Aspect

Sera_AspS_03.png - Revered Technology

Innate Abilities (Lvl 1)

From Bonus Overview:

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Field Force - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Projectile Reflection - Chance to reflect projectile damage. (15% + 0.8% per CA level Chance to Reflect Projectiles)

MODicons_10.gif Silver
  • Field Force - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
  • Magic Mirror - Chance to reflect spell damage. (15% + 0.8% per CA level Chance to Reflect Combat Arts)

MODicons_08.gif Gold
  • Block - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level increase of Block Warding Energy)
  • Resource - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decrease in regeneration penalty)

Skills and Attributes

The following skills will affect this combat art:

Usage Strategies

Much general information for energy shield usage is given in the article Energy Shields. The Block mod increases the Damage Mitigation mod by an absolute amount, not a %, it also does not give % damage mitigation.

Pros and Cons

Pros

  • As a buff, a player doesn't have to worry about if their shield is up and running. (Unless it's energy is all gone).
  • ...

Cons

  • ...
  • ...

Stats Chart

Warding Energy without Modifications


See Also

Gallery