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Conjures a spectral hand to strike the target opponent.
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This is a Hybrid Damage Based Combat Art
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Swiftness - Increases attack speed. (20% increase)
- Clout - Increases the damage the spectral hand inflicts. (50% increase)
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Silver
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- Chill - The spectral hand inflicts additional ice damage. (4 + 1 per CA level, modified by Astral Lord Lore)
- Intent - Increases the chance to land critical hits. (19.8% + 0.2% per CA level chance)
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Gold
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- Double Attack - Chance to strike twice with one hit. (25% chance for double hit)
- Destruction - Increases all damage types of the spectral hand. (17.4% increase)
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Spectral Hand without Modifications
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Skills and Attributes
The following skills will affect this combat art:
The following attributes will affect this combat art:
Usage Strategies
- Use a Polearm, or better yet, a Two-handed Hammer for maximum damage.
- Useful for killing opponents at range before they even spot the player. Those inclined to be extra-sneaky can cloak themselves with Shadow Veil beforehand.
- With sufficient Regen per Hit, this CA can be spammed.
Pros and Cons
Pros
- The power of melee weapons but useable at ranged distance.
- No need to take a weapon lore skill, because Spectral Hand has a scaling attack bonus and uses casting speed instead of attack speed.
Cons
Stats Chart
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
Level
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Regen Time (s)
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Damage
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1
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5.7
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52-65
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2
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7.6
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57-70
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See Also
Gallery