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A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor.
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This is a Weapon Damage Based Combat Art.
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Deprivation - Even further reduces movement speed of affected opponents. (14.8% + 0.2% per CA level / 75% increased base value)
- Ire - Increases the damage inflicted upon all affected opponents. (9% increase)
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Silver
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- Dolor - Adds a chance to draw life from the target opponent. (2 + 1 per CA level life leeched) - This works exactly the same as Life Leeched +X and is modified by Tactics Lore, but not by +% Damage.
- Petrify - Adds a chance to stun opponents briefly. (9.9% + 0.1% per CA level chance)
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Gold
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- Smolder - Adds fire damage to each successful hit. (3 + 1.5 per CA level fire damage (+damage modifiers))
- Frenzy - Chance for double hits on each affected opponent. (9.9% + 0.1% per CA level chance)
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Ruthless Mutilation without Modifications
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Skills and Attributes
The following skills will affect this combat art:
The following attributes will affect this combat art:
Usage Strategies
- Up against enemy crowds, the Inquisitor can use this to "mow" through his enemies, effectively giving him the ability to kill numerous foes in one attack.
- When using the skill Dual Wield, the Inquisitor will make two half-circle weapon attacks (one with each weapon).
- As with his other core weapon attack, Callous Execution, this combat art also has an inherently low regeneration time.
- If the Inquisitor needs to get away from the enemy crowd he is facing, he can use this to slow them down and thus give him some time to back away from them and recuperate.
- Combining Ruthless Mutilation with effects that instill fear in enemies will turn the Inquisitor's foes into slow moving, easy sacrifices for Ker!
- Interestingly enough, this skill also works with long ranged weapons:
- If the Inquisitor executes 'Ruthless Mutilation while holding such a weapon, he will shoot off 3 projectiles at foes in front of him. In the unpatched game this was much more powerful, shooting off one for each foe in front of him.
- Also, the speed reduction is cumulative and it applies even if you do not actually do damage to the enemy. With a ranged weapon, Deprivation mod and reasonably low regen time you can quickly reduce enemy movement speed to a crawl.
Combo Recommendations
- Effective with either (or both, if using Combat Discipline): Callous Execution and Mortifying Pillory.
- Also performs well with Levin Array; the Inquisitor can slow down his enemies with this and then fry them with lightning.
- The Inquisitor can also use Eruptive Desecration after utilizing Ruthless Mutilation.
- This can be used to take out any enemies who have survived Mutilation.
Pros and Cons
Pros
- Capable of taking out small to medium sized enemy crowds.
- Can be used with long ranged weapons.
- Low regeneration time.
- Overall, this combat art has impressive tactical potential.
Cons
- This combat art can miss its target.
- Using this with long ranged weapons only produces one stream of projectiles.
- Suffice to say, if the Inquisitors wish to have the projectiles hit more than one foe-per-projectile, they will need to use a weapon that can pierce.
Stats Chart
Level
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Regeneration Time
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Damage
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Opponent's Speed
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1
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5.2s
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14-14
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-16.6%
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2
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7.0s
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14-14
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-16.8%
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See Also
Gallery