Sacred 2:Shadow Warrior Combat Arts

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Revision as of 06:11, 28 August 2013 by Flix (talk | contribs) (→‎Aspect: Malevolent Champion: changed to longer description from manual)
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As a free creature, the Shadow Warrior must now make a choice. He can fight for peace in Ancaria and destroy theGreat Machine controlling all T-Energy within Ancaria, which would also drain the T-Energy within him and therefore bring a tranquil end to his unholy life. Alternatively, he could seek revenge upon the people who caused his misery and use the Great Machine to attain ultimate power and immortality.

Aspects

Aspect: Death Warrior

Aspects_Layer8.gif In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts.

Demonic Blow

DemonicBlow.png The Shadow Warrior focuses his entire strength in a mighty, purposeful blow. This attack is especially useful against strong or heavily-armored opponents.

Scything Sweep

ScythingSweep.png A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is very effective against large hordes of opponents and it may help to break free from the grasp of enemies.

Ruinous Onslaught

Icon_21.png The Shadow Warrior charges directly towards his target. The charge increases the Shadow Warrior's run speed slightly and his defense values substantially.

Rousing Command

RousingCommand.png The Shadow Warrior bellows a battle cry, mustering all his strength and increasing his attack values considerably for a brief period.

Grim Resilience (Buff)

Icon_46.png This Combat art increases the Shadow Warrior's hitpoints, higher willpower also increases his spell resistance.


Aspect: Malevolent Champion

Aspects_Layer9.gif The Shadow Warrior is also capable of applying a more strategic and agile close combat style that relies less on sheer strength and armor and more on dexterity and tactics.

Frenzied Rampage

Icon_75.png This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.

Belligerent Vault

BelligerentVault.png The Shadow Warrior leaps purposefully towards his target.

Augmenting Guidon

Icon_87.png A stationary banner which increases defense and attack values for every party member within its range.

Killing Spree

KillingSpree.png The Shadow Warrior launches himself into a state of battle frenzy, where every successful hit stores additional damage up to a maximum value. The amassed damage is released in one or several mighty discharges.

Reflective Emanation (Buff)

ReflectiveEmenation.png Reflective aura with a certain chance to mirror close combat damage back at the attacker.

Aspect: Astral Lord

Aspects_Layer10.gif The warrior who becomes an Astral Lord commands the spirits of the damned, summoning them forth and overseeing the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the Death Warrior or Malevolent Champion aspects.

Spectral Hand

Icon_151.png Conjures a spectral hand to strike the target opponent.

Skeletal Fortification

Icon_141.png Summons a stationary skeletal tower that will fire projectiles at opponents within a certain radius.

Rallied Souls

RalliedSouls.png The souls of those who have fallen recently will come to life for a brief period once again and fight alongside the Shadow Warrior. However, their undead life dwindles rapidly.

Shadow Veil

ShadowVeil.png The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells his shadow veil will be lifted, rendering him visible.

Nether Allegiance (Buff)

NetherAllegiance.png The Shadow Warrior is able to conjure spectral soldiers to accompany him. These apparitions will remain until they are extinguished.

See Also