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  • ...d 2:Armor|armor]] class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] ~50.4% reduction at CA level 1, ~64% reduction at CA level 50, * '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per Combat Art level chance)
    7 KB (937 words) - 22:00, 27 April 2022
  • **On Shields and Armor Only
    1 KB (180 words) - 03:39, 18 September 2011
  • * [[Sacred 2:Opponent's attack value|Opponent's Attack Rating]]: -8.5% * [[Sacred 2:Attack Speed|Opponent's Attack Speed]]: -37.5%
    5 KB (723 words) - 01:02, 5 January 2020
  • * (Armor) [[Sacred 2:Trinity's Cage|Trinity's Cage]] <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
    6 KB (763 words) - 11:11, 11 January 2017
  • ...lock&reflect reflected damage, but it can be mitigated by [[Sacred 2:Armor|armor]], [[Sacred 2:Damage Mitigation|damage mitigation]] and [[Sacred 2:Energy S This modifier is available on the following unique armor as a yellow modifier:
    3 KB (394 words) - 17:50, 18 December 2014
  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage *Pierces enemy armor resistances.
    5 KB (653 words) - 00:52, 5 January 2020
  • ...ngle blow that cuts through the guard of an enemy and slices through their armor. * [[Sacred 2:Chance to disregard armor|Chance to Bypass Armor]]: 50% + 0.2% per level
    6 KB (817 words) - 01:42, 8 January 2020
  • *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X%
    2 KB (218 words) - 06:52, 14 February 2016
  • | '''[[Sacred 2:Armor|Armor]] Type''' || Increases protection against a certain [[Sacred 2:Damage Types | '''[[Sacred 2:Armor|Armor]]''' || Increases the player's armor value for all [[Sacred 2:Damage Types|damage types]] by a percentage.
    27 KB (4,034 words) - 22:19, 26 July 2019
  • <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u> * Opponent's chance to [[Sacred 2:Chance to inflict Open Wounds|Wound]] / [[Sacred 2:Cha
    6 KB (814 words) - 03:54, 5 January 2017
  • * '''Wither''' - Decreases all of the opponent's armor resistances (triggers on hit) by 50% + 1% per level. ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
    5 KB (683 words) - 20:13, 5 January 2020
  • ...cter that is running a shield of some type, the damage is first reduced by armor, damage mitigation and other several damage modifiers, secondly damage is a ''For great [[Sacred 2:Armor|armor]] values & [[Sacred 2:Damage Mitigation|Damage mitigation]] shields can abs
    7 KB (1,091 words) - 16:48, 19 May 2015
  • * '''Durable''' - Adds [[Sacred 2:Armor|armor]] resistance of all types to the Shadow Master (7.5 + 5.5 per level). * '''Sentry''' - The Assassin gains a boost to his own armor resistances while Shadow Master is active (20% + 5% per level).
    6 KB (787 words) - 17:32, 6 January 2020
  • * [[Sacred 2:Cowl of Catharsis|Cowl of Catharsis]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
    3 KB (452 words) - 11:52, 13 January 2017
  • ...2: Damage Mitigation|damage mitigation]] may be lowered, [[Sacred 2: Armor|armor]] value can be inverted). De-buff duration depends on this type - de-buffs *[[Sacred 2:Opponent's armor: Physical|Sacred 2:Opponent's armor: Physical]],
    12 KB (1,783 words) - 10:35, 30 December 2014
  • ...vel reduction to [[Sacred 2:Opponent's armor: Physical|opponent's physical armor]])
    4 KB (540 words) - 10:52, 20 December 2013
  • * '''Enfeeble''' - Temporarily [[Sacred 2:Opponent's defense value|reduces the target's defense value]]. (10% + 0.1% per CA leve ...d 2:Armor|armor]] class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] ~33.8% reduction at CA level 1, 50% reduction at CA level 50, 6
    7 KB (972 words) - 22:04, 27 April 2022
  • ...- Decreases the [[Sacred 2:Opponent's armor: Physical|opponent's physical armor]] for 6 seconds by 50% + 1% per level. ...ck with each hit, but delivers diminishing returns so it will never reduce armor to "0".
    6 KB (889 words) - 16:20, 6 January 2020
  • ...on how much damage the character has received: for example, if character's armor absorbs 75% incoming damage, periodic damage caused by Secondary Damage Eff Opponent's Chance to Poison - X%: Reduces the chance that opponents will Poison the pl
    5 KB (745 words) - 09:11, 31 December 2014
  • * Opponent's Total Speed: -33.5% (duration 10 seconds) * '''Weaken''' - Decreases the opponent's [[Sacred 2:Attributes|attributes]] by 20% + 1% per level (10 seconds).
    5 KB (730 words) - 04:48, 8 January 2020

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