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Create the page "Crystal Monster" on this wiki! See also the search results found.
- ...at art. Spawns 1 damage point (will appear as a cluster of ice spikes) per monster on the screen. ...successfully, each monster will be damaged by several of the damage points/crystal clusters, resulting in significantly increased damage, as well as effecting8 KB (1,083 words) - 13:59, 27 January 2023
- ...onus|Survival Bonus]]. Every Ancaria region has a specific minimum-maximum monster level limit associated with it, which is different depending on game diffic Character level determines the actual monster level:14 KB (1,765 words) - 23:32, 30 September 2013
- * The Crystal Planes/Dragonsea Island now feature a new quest series as well as new oppon ...ge when they walk through the boss monster "Swirling Mist of Miasma" ("Fog Monster").11 KB (1,757 words) - 20:53, 12 December 2009
- |width="180px"|[[Sacred 2:Kral of the Winged Daemons|Jungle Boss Monster]] <center>{{S2frame|[[File:Jungle Monster Color.jpg|x160px]]|none}}</center>16 KB (2,364 words) - 19:45, 23 April 2023
- |rowspan="2"|[[File:Ice Crystal.png]] || <u>[[Sacred 2:Ice Crystal|Ice Crystal]] </u> *Player vs monster13 KB (1,958 words) - 18:56, 3 August 2022
- There are few monster's de-buffs, that can not be mitigated: they all have rather short duration 1) De-buffs stacking with similar other (all monster's Debuffs). They all have tag "sorting_rank = 0" in spells.txt configuratio12 KB (1,783 words) - 10:35, 30 December 2014
- - The drop pattern of whatever breakable item/chest/monster that's dropping items. (see drop.txt) ...olls in the event of Ascaron not bothering to specify a specific one for a monster/chest/whatever.9 KB (1,591 words) - 00:06, 18 August 2014
- ...ct]] combat art. Spawns 1 damage point (will appear as a mini-volcano) per monster on the screen. ...ible, casting Fiery Ember while being attacked. If done successfully, each monster will be damaged by several of the damage points/volcanoes, resulting in sig8 KB (1,070 words) - 14:00, 27 January 2023
- [[Sacred 2:Crystal Monster|Crystal Monster]]10 KB (1,387 words) - 02:13, 18 October 2013
- ...l in the Orcs' society. The clanleader confided in me that he believes the monster is strong only in the water and on swampy ground. Where the ground is dry, The clanleader was ecstatic that I killed the monster, because it has earned the Grurag Clan a lot of respect. This might even br27 KB (4,982 words) - 04:05, 9 May 2014
- ...Orcs. If I can recover the gunpowder, I can destroy the dam and kill the monster. The chief doesn't give a rat's ass about the Orcs who might die in the va One dead monster, as requested. You say it, I slay it. Now let's see how the clanleader re30 KB (5,565 words) - 04:06, 9 May 2014
- ...(x+y*calvl)/10 chance for any monsters within range to attack any other monster. Must be paird with et_summon_mylevel token. ...s, SE Warding Energy (energieschild), IN Reverse Polarity (vergeltung), HE Crystal Skin (kristallhaut), SW Reflective24 KB (3,184 words) - 21:09, 22 January 2022
- ...Latest observations claim that there is an especially fierce and powerful monster in the forests west of [[Sacred:Mascarell|Mascarell]]. There are rumors tha ...cave inhabitants grew to unimaginable sizes and they live near the glowing crystal mountains of Gnarlstat. Tatabak, the dwarven guardian of Upper Gnarlstat, r12 KB (2,029 words) - 22:28, 13 September 2013
- ...Latest observations claim that there is an especially fierce and powerful monster in the Gforests west of Mascarell. There are rumors that the necromancer Sh ...cave inhabitants grew to unimaginable sizes and they live near the glowing crystal mountains of Gnarlstat. Tatabak, the dwarven guardian of Upper Gnarlstat, r12 KB (2,052 words) - 04:03, 30 July 2019
- ...mage Based Combat Art (build-in Damage over time: Fire) and one due to the monster being burned (Damage over Time, caused by Secondary Damage Effect). ...vanescence increase target's vulnerability to Ice or Fire; High Elf's Buff Crystal Skin has Feel Cold modification that causes all targets in close vicinity t12 KB (1,811 words) - 21:19, 21 October 2023
- *'''[[Sacred 2:Boss|Boss]]''': A unique difficult monster. See [[Sacred 2:Bestiary|Bestiary]]. *'''[[Sacred 2:Crystal Plane|Crystal Plane]]''': A new [[Sacred 2:Regions of Ancaria|region]] added in [[Sacred73 KB (10,824 words) - 17:46, 26 April 2023
- ...Latest observations claim that there is an especially fierce and powerful monster in the forests west of Mascarell. There are rumors that the necromancer Sha ...cave inhabitants grew to unimaginable sizes and they live near the glowing crystal mountains of Gnarlstat. Tatabak, the dwarven guardian of Upper Gnarlstat, r15 KB (2,341 words) - 15:45, 11 June 2020
- ...recent reports, there also appears to be a particularly evil and powerful monster in the woods to the west of Mascarell. ...rs have reached unimagined sizes and can be found close to the illuminated crystal mountains of Gnarlstat.87 KB (15,020 words) - 20:12, 23 October 2024