Search results
Jump to navigation
Jump to search
Create the page "Secondary Damage Effects" on this wiki! See also the search results found.
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 29-29 [[Sacred 2:Physical|Physical]]7 KB (915 words) - 20:57, 23 June 2023
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 21-21 [[Sacred 2:Magic|Magic]]8 KB (1,106 words) - 22:41, 21 December 2022
- For example, some types of armor drop with Detrimental magic effects -X% modifier that requires [[Sacred 2:Armor Lore|Armor Lore]] skill (or Arm ...Secondary Effect]], [[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -x% and others.'''6 KB (906 words) - 11:59, 30 June 2014
- |A magically enhanced weapon attack that converts physical into magic damage. This is a [[Sacred 2:Hybrid Damage Based Combat Arts|Hybrid Damage Based Combat Art]]8 KB (1,209 words) - 15:30, 6 August 2023
- |Causes direct damage using T-Energy. This combat art also gives the chance to transform an oppon |Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied6 KB (855 words) - 06:14, 29 January 2015
- |Powerful blow or stab that will inflict heavy damage on an opponent. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].8 KB (1,178 words) - 05:50, 15 December 2019
- ...cred 2:Spell Damage Based Combat Arts|magic spells]] and additional damage effects such as [[Sacred 2:Chance for Burn|Burn]], [[Sacred 2:Chance for Poison|Poi * Evade Critical Hits (from [[Sacred 2:Spell Damage Based Combat Arts|magic spells]] only) +Y%8 KB (1,182 words) - 18:39, 29 January 2015
- ...to melee and ranged is determined by several factors. In particular, the damage you inflict upon your enemies depends upon three main factors: * The [[Sacred 2:Damage|damage]] dealt per hit – How hard do you hit?7 KB (1,154 words) - 19:01, 30 September 2013
- This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 35-44 [[Sacred 2:Physical|Physical]]8 KB (1,221 words) - 00:53, 21 February 2022
- ...at does melee range light AoE ([[Sacred 2:Area of Effect|Area of Effect]]) damage. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].6 KB (891 words) - 07:13, 7 January 2014
- This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 15-15 (unarmed), 32-47 (wielding starting weapon) [[Sacred 2:Physical|Ph8 KB (1,227 words) - 17:01, 3 February 2023
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 11-11 [[Sacred 2:Magic|Magic]] per hit7 KB (900 words) - 11:29, 22 August 2022
- ...eam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul wil This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].7 KB (894 words) - 00:32, 31 December 2017
- ...o a critical hit. A critical hit increases the amount of [[Sacred 2:Damage|damage]] that the target receives by 1.2 times, and is signified by a brief red st ...om critical hits worse, because increased base damage reduces a percent of damage that absorbed by armor (see [[Sacred 2:Armor|Armor]] page for further expla5 KB (699 words) - 05:40, 18 January 2019
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 45-45 (26-26 [[Sacred 2:Physical|Physical]], 19-19 [[Sacred 2:Ice|Cold]]6 KB (921 words) - 00:43, 6 January 2020
- * [[Sacred 2:Damage|Damage]]: [[Sacred 2:Physical|Physical]] +X% (Belt) * [[Sacred 2:Damage Mitigation|Damage Mitigation: Fire]] +X% (Boots)8 KB (1,085 words) - 11:59, 7 January 2017
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 (Approx. 55% [[Sacred 2 :Physical|Physical]] and 45% [[Sacred 2:Fi6 KB (937 words) - 20:58, 6 January 2020
- ...lass, although they may forge their runes into items to gain the secondary effects. *[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]5 KB (795 words) - 18:52, 23 April 2023
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 18-18 (9-9 [[Sacred 2:Physical|Physical]], 9-9 [[Sacred 2:Ice|Ice]])8 KB (1,258 words) - 11:04, 6 September 2023
- |<u>'''Secondary:'''</u> ...be combined and the combat arts in combos regenerate faster. Increases the damage of all combat arts.14 KB (1,989 words) - 16:20, 23 June 2020