Difference between revisions of "Sacred 2:Arctic Blast"

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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/ffdmg.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/ffdmg.jpg==
* [[Sacred 2:Damage|Damage]]: 18-18 [[Sacred 2:Ice|Ice]]
+
* [[Sacred 2:Damage|Damage]]: 18-18 [[Sacred 2:Ice|Cold]]
 
* Enemies hit by Arctic Blast are pushed back
 
* Enemies hit by Arctic Blast are pushed back
* Blow range 5.7 meters
+
* Push Distance 5.7 meters
* Max angle: 90 degrees
+
* Max Angle: 90 degrees
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.2 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 7.4 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
*'''Stun''' - [[Sacred 2:Chance to stun opponents|Chance to stun enemies]]. (33.4% + 0.2% per CA level)
+
*'''Stun''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]]. (33.4% + 0.2% per CA level)
*'''Frostbite''' - Adds [[Sacred 2:Damage over time: Ice|ice damage over time]] (20 + 20 per level). Duration 2 seconds.
+
*'''Frostbite''' - Inflicts additional [[Sacred 2:Damage over time: Ice|cold damage over time]] (20 + 20 per level).
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
 
*'''Range''' - Increases the radius of Arctic Blast by 30 degrees.
 
*'''Range''' - Increases the radius of Arctic Blast by 30 degrees.
*'''Impact''' - Increases base ice damage by 10 + 7.5 per level.
+
*'''Impact''' - Increases the base cold damage inflicted by 10 + 7.5 per level.
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
 
*'''Squall''' - Arctic Blast spreads faster. (25%)
 
*'''Squall''' - Arctic Blast spreads faster. (25%)
*'''Frostbite''' - Adds [[Sacred 2:Damage over time: Ice|ice damage over time]] (20 + 20 per level). Duration 2 seconds.
+
*'''Frostbite''' - Inflicts additional cold damage over time (2.0/s + 2.0/s per level).
 
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Arctic Blast's ice damage.
+
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Arctic Blast's cold damage.
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*Keep in mind that for some area-of-effect combat arts ([[Sacred 2:Hurricane|Hurricane]]), the blast may actually push the enemies out of harm's way.  So it should probably not go in a combo following one of those CA's.
 
*Keep in mind that for some area-of-effect combat arts ([[Sacred 2:Hurricane|Hurricane]]), the blast may actually push the enemies out of harm's way.  So it should probably not go in a combo following one of those CA's.
 +
 +
* The push distance slowly increases as Arctic Blast levels up, more than doubling at max level. The max angle is fixed at 90 degrees unless the '''Range''' modification is taken. Neither push distance nor max angle is affected by Combat Art Range +% on items.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 14:46, 7 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Arctic_blast.png Aided by the will of the North Winds, the Druid conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast.

This is a Spell Damage Based Combat Art

Aspect

Elemental_magic_aspect.png - Elemental Magic

Innate Abilities (Lvl 1) ffdmg.jpg

  • Damage: 18-18 Cold
  • Enemies hit by Arctic Blast are pushed back
  • Push Distance 5.7 meters
  • Max Angle: 90 degrees
  • Regeneration Time: 7.4 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Range - Increases the radius of Arctic Blast by 30 degrees.
  • Impact - Increases the base cold damage inflicted by 10 + 7.5 per level.

MODicons_08.gif Gold
  • Squall - Arctic Blast spreads faster. (25%)
  • Frostbite - Inflicts additional cold damage over time (2.0/s + 2.0/s per level).
Arctic Blast


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Damage aside, this is an excellent CA for keeping enemies away from the Druid.
  • Use this Combat Art to either toss back a group of enemies (if you point somewhere close to your character ), or to give one enemy a powerful blow (pointing further away from the character), effectively impaling it with a "shotgun" effect if aimed well.
  • Frostbite - Impact - Frostbite is a good modification setup for boss-killing, while Stun - Range - Squall is more effective for crowd control.
  • Keep in mind that for some area-of-effect combat arts (Hurricane), the blast may actually push the enemies out of harm's way. So it should probably not go in a combo following one of those CA's.
  • The push distance slowly increases as Arctic Blast levels up, more than doubling at max level. The max angle is fixed at 90 degrees unless the Range modification is taken. Neither push distance nor max angle is affected by Combat Art Range +% on items.

Pros and Cons

Pros

  • 100% knockback chance (not true knockback, but rather a "push" effect that can't be resisted).
  • Can control the angle and radius (wide sweep or focused blast)

Cons

  • If put late in a combo, it might not auto-target the desired enemy (firing in the wrong direction, or at some distant foe rather than a close one).

Gallery