Difference between revisions of "Sacred 2:Baneful Smite"

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* '''Potential''' - Increase the chance that the damage will have a lasting effect on the target. (29.7% + 0.3% per CA level [[Sacred 2:Chance for Weaken|chance to weaken]]}
 
* '''Potential''' - Increase the chance that the damage will have a lasting effect on the target. (29.7% + 0.3% per CA level [[Sacred 2:Chance for Weaken|chance to weaken]]}
* '''Confuse''' - Reduces the target's [[Sacred 2:Attack Value|attack value]]. (150 + 2 per CA level reduced (guess))
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* '''Confuse''' - [[Sacred 2:Opponent's attack value|Reduces the target's attack value]]. (150 + 2 per CA level reduced (guess))
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Electrocute''' - The [[Sacred 2:Magic|magic]] damage will definitely induce it's [[Sacred 2:Secondary Damage Effects|secondary effect]]. ([[Sacred 2:Damage over time: Magic|Magic DoT]], same amount as direct magic damage)
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* '''Electrocute''' - The [[Sacred 2:Magic|magic]] damage will definitely induce it's [[Sacred 2:Secondary Damage Effects|secondary effect]]. (Actually [[Sacred 2:Damage over time: Magic|Magic DoT]], same amount as direct magic damage)
 
* '''[[Sacred 2:Chain|Chain]]''' - Chance for chain lightning. (80% + 0.1% per CA level chance)
 
* '''[[Sacred 2:Chain|Chain]]''' - Chance for chain lightning. (80% + 0.1% per CA level chance)
 
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Revision as of 12:03, 16 December 2013

Sera_6.gif A sudden flash of lightning leaps from the hands of the Seraphim, damaging and weakening the enemy. It may be further modified to become chain lightning.

This is a Spell Damage Based Combat Art.

Aspect

Sera_AspS_02.png - Celestial Magic

Innate Abilities (Lvl 1) physical.jpg magic.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Laggard - Slows the target down. (1-1/(1+(300+2*calvl)/1000 percent reduced run speed; ~23% at CA-Lvl 1, ~24% at CA-Lvl 10, ~29% at CA-Lvl 50)
  • Disarm - Opponent temporarily loses his weapon. (50% chance)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Electrocute - The magic damage will definitely induce it's secondary effect. (Actually Magic DoT, same amount as direct magic damage)
  • Chain - Chance for chain lightning. (80% + 0.1% per CA level chance)
Baneful Smite without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

Usage Strategies

Baneful smite has very long range, which a player should learn to utilize to the best of his ability. It should be used against small groups of enemies (2-6). A player may improve it with the "Chain" mod to strike 2 targets in close proximity for full damage.

Can also be used as "debuff" strategy by choosing the mods Laggard and Confuse, which will also effect bosses. Bosses will have a lesser chance of hitting a player successfully.

Pros and Cons

Pros

  • Very long combat art range.
  • Will always hit any enemy targeted.
  • Good damage for a primary combat art
  • Can be modded to strike 2 targets for full damage without missing

Cons

  • Challenging to balance damage and regeneration time.
  • Damage is relatively low compared to similar skills of other casters.

Stats Chart

  • Duration (which?) is 0.5 seconds.
  • Magic damage modifier is increased by 2*CA-Lvl percentage points.

See Also

Gallery