Difference between revisions of "Sacred 2:Charged Grid"

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{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/14.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/14.gif
|T-Energy pulsates around the Temple Guardian and damages opponents while it heals allies at the same time. Can be modded for increased damage/healing, amongst others.  
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|T-Energy pulsates around the Temple Guardian and damages opponents while it heals allies at the same time.
 
|}
 
|}
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_03.png - '''[[Sacred 2:Source Warden|Source Warden]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_03.png - '''[[Sacred 2:Source Warden|Source Warden]]'''
  
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Magic.png]]==
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* Damage 3-3 [[Sacred 2:Magic|Magic]] (hits enemies in multiple pulses, in an [[Sacred 2:Area of Effect|area of effect]])
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* [[Sacred 2:Healing|Healing]]: +5 hitpoints healed per pulse
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* Duration: 10.0 seconds (increases 0.05s per CA level)
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* [[Sacred 2:Combat art range|Range]]: 7.5 meters
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 30.0s + 4.0s = 34.0 seconds
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|}
 
== Modifications ==
 
== Modifications ==
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Substance ''' - Increases healing. (1hp + 1.5hp per CA level (?) / 50% increase from base value)
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* '''Substance ''' - Increases healing effect on allies. (1hp + 1.5hp per Combat Art level (?) / 50% increase from base value)
* '''Havoc ''' - Increases damage dealt. (50% increase)
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* '''Havoc ''' - Increases inflicted damage. (50% increase)
 
|}
 
|}
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Substance ''' - Increases healing. (1hp + 1.5hp per CA level (?) / 50% increase from base value)
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* '''Substance ''' - Increases healing effect on allies. (1hp + 1.5hp per CA level / 50% increase from base value)
* '''Unnatural selection ''' - Inflicts higher damage to severely wounded opponents. (double damage at 50% + 1% per CA level health of enemies)
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* '''Unnatural selection ''' - Inflicts higher damage to severely wounded opponents. ([[Sacred 2:Opponent level for death blow|Opponent level for deathblow]] effect, double damage at 50% + 1% per Combat Art level health of enemies)
 
|}
 
|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Longevity ''' - Increases duration. (40% increase)
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* '''Longevity ''' - Increases duration of Charged Grid. (4s + 0.02s per CA level / 40% increase from base value)
* '''Widen ''' - Increases range. (40% increase)
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* '''Widen ''' - Increases range of Charged Grid. (2.5m + 0.02m per CA level / 40% increase from base value)
 
|}
 
|}
  
==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* [[Sacred 2:Source Warden Lore|Source Warden Lore]]
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|{{s2frame|{{#ev:youtube|5OXw2rXIQvI|400}}|center|Charged Grid without Modifications}}
* [[Sacred 2:Source Warden Focus|Source Warden Focus]]
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|}
* [[Sacred 2:Concentration|Concentration]]
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__NOTOC__
* [[Sacred 2:Combat Discipline|Combat Discipline]]
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<BR CLEAR=right>
  
== Usage Strategies ==
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|}
...
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Source Warden Lore|Source Warden Lore]] - improves combat art [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], improves the [[Sacred 2:Healing|healing]] effect, increases [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Source Warden Focus|Source Warden Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to Temple Guardian with [[Sacred 2:Community Patch|CM Patch]]).
  
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Weaken|Weaken]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Charged Grid's magic damage.
  
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
== Pros and Cons ==
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
Pros
 
*...
 
*...
 
Cons
 
*...
 
*...
 
  
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
== Stats Chart ==
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== Usage Strategies ==
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*Charged Grid can be used to damage large mobs that are surrounding the Temple Guardian.  It goes well in combination with other AoE spells like [[Sacred 2:Fiery Ember|Fiery Ember]], [[Sacred 2:Icy Evanescence|Icy Evanescence]], and/or [[Sacred 2:Deathly Spears|Deathly Spears]].  Note that Charged Grid has a high cooldown compared to those spells, so casting them separately may be better than putting them together into a [[Sacred 2:Combo|combo]].
  
|valign="top"|
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*Mod with both '''Substance''' mods and '''Longetivity''' to maximize the defensive/healing effect of the spell. The healing effects work on both the Temple Guardian and his allies.
{| align="right"
 
|{{s2frame|{{#ev:youtube|5OXw2rXIQvI|400}}}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
  
|}
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*Choose '''Havoc''' - '''Unnatural Selection''' - '''Widen''' for maximum damage and mayhem against enemies.
  
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*Range is smaller than Icy Evanescence or Fiery Ember, but it can be improved with +[[Sacred 2:Combat art range|combat art range]] item modifiers.
  
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== Pros and Cons ==
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'''Pros'''
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* The grid follows the Temple Guardian around while it lasts
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* Hits all enemies within its [[Sacred 2:Area of Effect|area of effect]]
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* Good healing aura for a party
 +
'''Cons'''
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* Low initial damage
 +
* Duration will never catch up to the long Cooldown
  
 +
== Stats Chart ==
 +
* Range is 7.5 + 0.06*CA level meters and 10.5 + 0.09*CA level meters with '''Widen'''.
 +
* Duration is 10 + 0.05*CA level seconds and 14 + 0.07*CA level seconds with '''Longevity'''.
 +
* Healing is 2 + 3*CA level HP, 3 + 4.5*CA level HP with '''one Substance''' and 4 + 6*CA level HP with '''two Substance''' mods.
 +
* Hits 0.6 + 0.002*CA level times per second.
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Temple Guardian|Temple Guardian]]
 
*[[Sacred 2:Temple Guardian|Temple Guardian]]
 +
*[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]]
 
*[[Sacred 2: Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
 
*[[Sacred 2: Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
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==Gallery==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[File:Charged grid casting.jpg|x160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[File:Charged grid casting 2.jpg|x160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[File:Charged grid 1.jpg|x160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:ChargedGrid.jpg|x160px]]|none}}</center>
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|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Latest revision as of 19:18, 25 June 2023

14.gif T-Energy pulsates around the Temple Guardian and damages opponents while it heals allies at the same time.

This is a Spell Damage Based Combat Art.

Aspect

TG_Asp_03.png - Source Warden

Innate Abilities (Lvl 1) Magic.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Substance - Increases healing effect on allies. (1hp + 1.5hp per Combat Art level (?) / 50% increase from base value)
  • Havoc - Increases inflicted damage. (50% increase)

MODicons_10.gif Silver
  • Substance - Increases healing effect on allies. (1hp + 1.5hp per CA level / 50% increase from base value)
  • Unnatural selection - Inflicts higher damage to severely wounded opponents. (Opponent level for deathblow effect, double damage at 50% + 1% per Combat Art level health of enemies)

MODicons_08.gif Gold
  • Longevity - Increases duration of Charged Grid. (4s + 0.02s per CA level / 40% increase from base value)
  • Widen - Increases range of Charged Grid. (2.5m + 0.02m per CA level / 40% increase from base value)
Charged Grid without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Charged Grid can be used to damage large mobs that are surrounding the Temple Guardian. It goes well in combination with other AoE spells like Fiery Ember, Icy Evanescence, and/or Deathly Spears. Note that Charged Grid has a high cooldown compared to those spells, so casting them separately may be better than putting them together into a combo.
  • Mod with both Substance mods and Longetivity to maximize the defensive/healing effect of the spell. The healing effects work on both the Temple Guardian and his allies.
  • Choose Havoc - Unnatural Selection - Widen for maximum damage and mayhem against enemies.
  • Range is smaller than Icy Evanescence or Fiery Ember, but it can be improved with +combat art range item modifiers.

Pros and Cons

Pros

  • The grid follows the Temple Guardian around while it lasts
  • Hits all enemies within its area of effect
  • Good healing aura for a party

Cons

  • Low initial damage
  • Duration will never catch up to the long Cooldown

Stats Chart

  • Range is 7.5 + 0.06*CA level meters and 10.5 + 0.09*CA level meters with Widen.
  • Duration is 10 + 0.05*CA level seconds and 14 + 0.07*CA level seconds with Longevity.
  • Healing is 2 + 3*CA level HP, 3 + 4.5*CA level HP with one Substance and 4 + 6*CA level HP with two Substance mods.
  • Hits 0.6 + 0.002*CA level times per second.

See Also

Gallery