Difference between revisions of "Sacred 2:Combat Discipline"

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===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''===
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''===
Improves regeneration of Combat Arts that are in a Combo and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a combo.  
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Improves regeneration of [[Sacred 2:Combat Arts|Combat Arts]] that are in a [[Sacred 2:Combo|Combo]] and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.  
  
Prior to game version 2.40.0, it should be noted that due to a bug Combat Arts in a combo always used attack speed rather than casting speed or attack speed depending on the type of combat art to determine execution speed (this is still the case on console versions).  As a result, if using combos on console versions, it is recommended to have a way to increase attack speed such as using a weapon in conjunction with a weapon skill (ex: have a sword equipped and the sword weapons skill or 2 melee weapons with the dual wield skill), or using a CA that increases attack speed (such as seraphim's dashing alacrity), or using equipment that increases attack speed (ex: rings, amulets).
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] -10%
 
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* [[Sacred 2:Damage|Damage]] +XX (refer to table below) (this is actually a percent boost, not a flat increase, so for example the +1356 at skill level 75 is actually +135.6% to damage)
* Regeneration Time -10%
 
* Damage +XX (refer to table below)
 
  
  
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====Mastery====
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===[[Sacred 2:Skill Mastery|Mastery]]===
 
* At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
 
* At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
  
 
* Regeneration Time -20%
 
* Regeneration Time -20%
  
====Properties====
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* The increase in damage per skill level decreases until level 75 is reached, ''after which the increase in damage jumps up and increases by a significant amount per level of this skill.''
* Regeneration time bonus stacks with Concentration skill bonus.
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===Properties===
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* Regeneration time bonus stacks with [[Sacred 2:Concentration|Concentration]] skill bonus.
  
* Combat Discipline improves regeneration '''only''' for Arts that are in a combo, but you can assign a single Art to a combo to reap the benefits.
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* Combat Discipline improves regeneration '''only''' for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
  
* Combat Discipline gives a global damage boost for '''all''' Arts, in or out of combo. The bonus increases as you put more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
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* Combat Discipline gives a global damage boost for '''all''' Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
  
* The Damage bonus from Combat Discipline affects non-weapon based (ie, spells) combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving you an additional +20% damage, CD will affect that +20%, so if CD gives you +10%, you'll end up with +22% damage bonus from Battle Extension).
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* The Damage bonus from Combat Discipline affects [[Sacred 2:Spell Damage Based Combat Arts|spell damage based combat arts]] fully, but for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based combat arts]] it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from [[Sacred 2:Battle Extension|Battle Extension]]).
  
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*'''Note:''' Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used [[Sacred 2:Attack Speed|attack speed]] rather than [[Sacred 2:Casting Speed|casting speed]].  This bug affects all combos, whether or not the Combat Discipline skill is taken.  See the [[Sacred 2:Combo|combo]] page for details.
  
====Breakpoints====
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===Breakpoints===
 
* Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
 
* Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
 
* Regeneration time bonus is fixed at -20% above level 75 Combat Discipline
 
* Regeneration time bonus is fixed at -20% above level 75 Combat Discipline
  
 
* The damage bonus is increased in steps as shown in the '''[[/Full Chart|Combat Discipline Full Chart]]'''
 
* The damage bonus is increased in steps as shown in the '''[[/Full Chart|Combat Discipline Full Chart]]'''
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The '''damage bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''3000'''*(x+1.5)/(x+100) Pre-Mastery
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* '''4500'''*(x-32.5)/(x+66) Mastery
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The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
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As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
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4500*(75-32.5)/(75+66) = 4500*42.5/141 = '''1356.4'''
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This value compared with the table value is a good example of the precision the formulas offer.
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===See Also===
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----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Items|Items]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Latest revision as of 21:25, 21 February 2016


combatdiscipline.gif Combat Discipline

Improves regeneration of Combat Arts that are in a Combo and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.

  • Regeneration Time -10%
  • Damage +XX (refer to table below) (this is actually a percent boost, not a flat increase, so for example the +1356 at skill level 75 is actually +135.6% to damage)


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage: 74 313 537 726 889 1030 1153 1261 1301 1356 1464 1658 1829 1981 2116 2238 2348 2494 2621 2734 2833


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
  • Regeneration Time -20%
  • The increase in damage per skill level decreases until level 75 is reached, after which the increase in damage jumps up and increases by a significant amount per level of this skill.


Properties

  • Combat Discipline improves regeneration only for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
  • Combat Discipline gives a global damage boost for all Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
  • The Damage bonus from Combat Discipline affects spell damage based combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from Battle Extension).
  • Note: Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used attack speed rather than casting speed. This bug affects all combos, whether or not the Combat Discipline skill is taken. See the combo page for details.


Breakpoints

  • Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
  • Regeneration time bonus is fixed at -20% above level 75 Combat Discipline


The damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 3000*(x+1.5)/(x+100) Pre-Mastery
  • 4500*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

4500*(75-32.5)/(75+66) = 4500*42.5/141 = 1356.4

This value compared with the table value is a good example of the precision the formulas offer.


See Also