Difference between revisions of "Sacred 2:Detrimental magic effects"

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(added open wounds)
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The '''Detrimental magic effects''' primarily include the five [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]].  They may also include effects like Knockback, Stun, Root, Deep/Deadly/Serious Open Wounds and other debuffs/curses (unconfirmed).
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Refers to the amount of time stunned, rooted, etc. as well as the various elemental Secondary Damage Effects. The '''Detrimental magic effects''' primarily include the five [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]].  They may also include effects like Knockback, Stun, Root, Deep/Deadly/Serious Open Wounds and other debuffs/curses (unconfirmed).
 
*'''[[Sacred 2:Chance for Burn|Chance for Burn]] +X%''' - [[Sacred 2:Fire|Fire]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds.
 
*'''[[Sacred 2:Chance for Burn|Chance for Burn]] +X%''' - [[Sacred 2:Fire|Fire]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds.
  

Revision as of 03:23, 18 October 2013

Refers to the amount of time stunned, rooted, etc. as well as the various elemental Secondary Damage Effects. The Detrimental magic effects primarily include the five Secondary Damage Effects. They may also include effects like Knockback, Stun, Root, Deep/Deadly/Serious Open Wounds and other debuffs/curses (unconfirmed).


Availability of Detrimental magic effects -X% as Item Modifier

This modifier is available on the following unique items as a yellow modifier (that requires no skill):

This modifier is available on the following unique jewelry as a yellow modifier (that requires no skill):

This modifier is available on the following Set Items as a yellow modifier (that requires no skill):


See Also