Difference between revisions of "Sacred 2:Detrimental magic effects"

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The '''Detrimental magic effects''' primarily include the five [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]].  They also include effects like Root(confirmed) and Deep/Deadly/Serious Open Wounds(unconfirmed).
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*'''[[Sacred 2:Chance for Burn|Chance for Burn]] +X%''' - [[Sacred 2:Fire|Fire]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds.
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The Detrimental Magic Effects (DME's) primarily include the five [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]].  They also include effects like Root and most of the [[Sacred 2:Debuff|De-buffs]] (but not all).
  
*'''[[Sacred 2:Chance for Freeze|Chance for Freeze]] +X%''' - Chance to freeze is a 25% slow down of movement and [[Sacred 2:Attack Speed|Attack Speed]].
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*'''Secondary Damage Effects:'''
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**'''[[Sacred 2:Chance for Burn|Chance for Burn]] +X%''' - [[Sacred 2:Fire|Fire]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds.
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**'''[[Sacred 2:Chance for Freeze|Chance for Freeze]] +X%''' - Chance to freeze is a 25% slow down of movement and [[Sacred 2:Attack Speed|Attack Speed]]. Duration is 5 seconds.
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**'''[[Sacred 2:Chance for Poison|Chance for Poison]] +X%''' - [[Sacred 2:Poison|Poison]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds.
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**'''[[Sacred 2:Chance for Weaken|Chance for Weaken]] +X%''' - Weaken will reduce [[Sacred 2:Attributes|Attributes]] by 20%. Duration is 5 seconds.
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**'''[[Sacred 2:Chance to inflict Open Wounds|Chance to Inflict Open Wounds]] +X%''' - [[Sacred 2:Physical|Physical]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds.
  
*'''[[Sacred 2:Chance for Poison|Chance for Poison]] +X%''' - [[Sacred 2:Poison|Poison]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds.
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*'''[[ Sacred 2:Root|Root]]''' - Root effect causes the victim to be locked in place and unable to move. A root effect differs from a [[Sacred 2:Chance to stun opponents|stun effect]] in that the target is still able to use their Combat Arts or melee/ranged attacks, but cannot move from its location as long as the effect is active. Root duration is '''not''' a constant value and depends on CA's level and modifications.
  
*'''[[Sacred 2:Chance for Weaken|Chance for Weaken]] +X%''' - Weaken will reduce [[Sacred 2:Attributes|Attributes]] by 20%.
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*'''[[Sacred 2:Debuff|De-buff]]''' - Monsters and characters can apply various effects, reducing different characteristics (attributes, movement/cast/attack speed, defense/attack value; damage mitigation may be lowered, armor value can be inverted)
  
*'''[[Sacred 2:Chance to inflict Open Wounds|Chance to Inflict Open Wounds]] +X%''' - [[Sacred 2:Physical|Physical]] [[Sacred 2: Damage over Time|Damage over time]]. Duration is 5 seconds.
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All DME types have their own mechanics, see corresponding sections for further explanation.
 
 
Detrimental Magic Effects have a chance to occure when an enemy is hit by a weapon or Combat Art and inflict a percent of the damage that caused an effect over time of 5 seconds (the actual value for effect duration is about 490 frames, which could have been interpreted as 4.9 seconds, but the game applies damage once a second; so in practice the effect deals damage over five seconds in five pulses - the first four deal full damage and the fifth one deals 10% less). If such effect was caused by a Critical Hit then the damage inflicted by that effect also increases by 20%. If Detrimental effect was caused by a hit with failed Spell Resistance/Spell Intensity check, this effect's damage is likewise decreased by 30%. Several Detrimental effects stack, so an enemy can be suffering from several effects at the same time. However, only one effect would be displayed.
 
If the defender's Spell Resistance exceeds Spell Intensity of the attacker (a player's character would need 2400+ of resistancce against the enemies of level 200+), the damage dealt by detrimental magic effects would be noticeably reduced. It works only against CAs that deal flat damage and have a chance for detrimental effects. If an attack inflicts such effect (for example, Burn effect from a Dragon's fireball or Poison from Kobold Shaman's projectiles) then the duration of effect on highly resistant character would be reduced to 1 second and the damage dealt by the one remaining pulse would be divided by 6. Therefore the detrimental effect deals only 4% of its original damage.
 
  
  

Latest revision as of 04:26, 13 January 2015

The Detrimental Magic Effects (DME's) primarily include the five Secondary Damage Effects. They also include effects like Root and most of the De-buffs (but not all).

  • Root - Root effect causes the victim to be locked in place and unable to move. A root effect differs from a stun effect in that the target is still able to use their Combat Arts or melee/ranged attacks, but cannot move from its location as long as the effect is active. Root duration is not a constant value and depends on CA's level and modifications.
  • De-buff - Monsters and characters can apply various effects, reducing different characteristics (attributes, movement/cast/attack speed, defense/attack value; damage mitigation may be lowered, armor value can be inverted)

All DME types have their own mechanics, see corresponding sections for further explanation.


Availability of Detrimental magic effects -X% as Item Modifier

The "-X%" refers to the amount of time rooted as well as the damage/duration of the various elemental Secondary Damage Effects.

This modifier is available on the following unique items as a yellow modifier (that requires no skill):

This modifier is available on the following unique jewelry as a yellow modifier (that requires no skill):

This modifier is available on the following Set Items as a yellow modifier (that requires no skill):


See Also