Difference between revisions of "Sacred 2:Flaring Nova"

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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg==
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg==
 
* Total [[Sacred 2:Damage|Damage]]: 41-41 (24-24 [[Sacred 2:Physical|Physical]], 17-17 [[Sacred 2:Magic|Magic]])
 
* Total [[Sacred 2:Damage|Damage]]: 41-41 (24-24 [[Sacred 2:Physical|Physical]], 17-17 [[Sacred 2:Magic|Magic]])
 
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8.0 seconds
 
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8.0 seconds
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Perplex''' - Opponents temporarily lose their attack power. (40 + 1.5 per CA level decreased [[Sacred 2:Attack Value|attack value]])
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* '''Perplex''' - Opponents temporarily lose their attack power. (40 + 1.5 per CA level decrease to [[Sacred 2:Opponent's attack value|opponent's attack value]])
 
* '''Stun''' - [[Sacred 2:Chance to stun opponents|Chance to stun]] opponents within range. (19.8% + 0.2% per CA level chance)
 
* '''Stun''' - [[Sacred 2:Chance to stun opponents|Chance to stun]] opponents within range. (19.8% + 0.2% per CA level chance)
 
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* '''Flux''' - Increases Flaring Nova's damage. (66.6% increased magic damage / 28.6% increased overall damage)
 
* '''Flux''' - Increases Flaring Nova's damage. (66.6% increased magic damage / 28.6% increased overall damage)
* '''Laggard''' - Slows the target down. (25% + 0.5% per CA level decrease)
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* '''Laggard''' - Slows the target down. (25% + 0.5% per CA level decrease to [[Sacred 2:Run Speed|movement speed]])
 
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__NOTOC__
 
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==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 
* [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
 
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase its damage and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase its damage and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art. (only available to the Seraphim in [[Sacred 2:Ice and Blood|Ice and Blood]]).
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art. (only available to the Seraphim in [[Sacred 2:Ice and Blood|Ice and Blood]]).
  
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Flaring Nova: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Weaken|Weaken]].
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
*The Perplex silver modification does not have any obvious effect, and may be broken.  It does not appear to reduce enemy attack score, and it does not appear to prevent enemies from activating their combat arts.
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*The '''Perplex''' silver modification does not have any obvious effect, and may be broken.  It does not appear to reduce enemy attack score, and it does not appear to prevent enemies from activating their combat arts.
  
*This Combat Art is a very effective mob killer if the modification Flux is taken. You must run around getting enemies on screen to notice you and then they will keep in pursuit. After you have a sizable group rounded up, release flaring nova, which makes a powerful AoE.
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*This Combat Art is a very effective mob killer if the modification '''Flux''' is taken. You must run around getting enemies on screen to notice you and then they will keep in pursuit. After you have a sizable group rounded up, release Flaring Nova, which makes a powerful AoE.
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*Although it is usually overlooked, The bronze mod '''Impulse''' (when taken with '''Stun''') will provide double the chance to stun, which can be a saving grace when mobbed by monsters.
  
*Although it is usually overlooked, The bronze mod Impulse (when taken with Stun) will provide double the chance to stun, which can be a saving grace when mobbed by monsters.
 
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
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== See Also==
 
== See Also==
 
 
*[[Sacred 2:Seraphim|Seraphim]]
 
*[[Sacred 2:Seraphim|Seraphim]]
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*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
  
 
== Gallery ==
 
== Gallery ==
 
 
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Latest revision as of 05:58, 6 January 2014

Sera_12.gif A devastating nova that damages all enemies around the Seraphim within range.

This is a Spell Damage Based Combat Art.

Aspect

Sera_AspS_03.png - Revered Technology

Innate Abilities (Lvl 1) mcdmg.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Expand - Increases Flaring Nova's radius. (53.8% increase in combat art range)
  • Impulse - Sends out two pulses, but reduces strength and area of effect. (+1 pulse. -30% damage reduction)

MODicons_10.gif Silver
  • Perplex - Opponents temporarily lose their attack power. (40 + 1.5 per CA level decrease to opponent's attack value)
  • Stun - Chance to stun opponents within range. (19.8% + 0.2% per CA level chance)

MODicons_08.gif Gold
  • Flux - Increases Flaring Nova's damage. (66.6% increased magic damage / 28.6% increased overall damage)
  • Laggard - Slows the target down. (25% + 0.5% per CA level decrease to movement speed)
Flaring Nova without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • The Perplex silver modification does not have any obvious effect, and may be broken. It does not appear to reduce enemy attack score, and it does not appear to prevent enemies from activating their combat arts.
  • This Combat Art is a very effective mob killer if the modification Flux is taken. You must run around getting enemies on screen to notice you and then they will keep in pursuit. After you have a sizable group rounded up, release Flaring Nova, which makes a powerful AoE.
  • Although it is usually overlooked, The bronze mod Impulse (when taken with Stun) will provide double the chance to stun, which can be a saving grace when mobbed by monsters.

Pros and Cons

Pros

  • Useful for stunning opponents, if the right mods have been chosen
  • Can also be used as a heavy damage dealer

Cons

  • Low base damage, predominantly a support CA
  • ...

Stats Chart

See Also

Gallery