Difference between revisions of "Sacred 2:Frost Nova"

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{|
 
{|
 
|http://www.sacredwiki.org/images/d/d8/Frost_nova.png
 
|http://www.sacredwiki.org/images/d/d8/Frost_nova.png
|Waves of icy crystals radiate outward around the [[Sacred 2:Sorceress|Sorceress]]. This spell is effective against large groups of swarming melee attackers, who soon find themselves the surprised victims of a vicious, chilly assault.
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|An expanding ring of ice and frost radiates outward from the [[Sacred 2:Sorceress|Sorceress]]. Swarming melee attackers will find themselves the surprised victims of a vicious, chilly assault.
 
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|width="25%" valign="top"|
 
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==Aspect==
 
==Aspect==
http://www.sacredwiki.org/images/4/4a/Cold_spells.png - '''Ice Spells'''
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http://www.sacredwiki.org/images/4/4a/Cold_spells.png - '''Cold Spells'''
  
 
|width="75%" valign="top"|
 
|width="75%" valign="top"|
  
 
==Innate Abilities (Lvl 1) [[File:Ice.png]]==
 
==Innate Abilities (Lvl 1) [[File:Ice.png]]==
* Total [[Sacred 2:Damage|Damage]]: 5-5 [[Sacred 2:Ice|Ice]]
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* Total [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Ice|Cold]]
* Duration: 8.0 seconds
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* [[Sacred 2:Damage over time: Ice|Cold Damage Over Time]]: 5.0/s + 2.0/s per level
* Radius: 4 meters
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* [[Sacred 2:Chance for Freeze|Chance for Freeze]]: 30% + 0.3% per level
* Hits per second: 1.2
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* Duration: 5.0 seconds (applies to debuffs from bronze mods)
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 14.0s + 8.1s = 22.1 seconds
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* Radius: 7 meters
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.0 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Icy Needles''' - Increases the ice damage of the nova  by 5 + 2.5 per level.
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* '''Hypothermia''' - Increases opponents' sensitivity to cold damage by 15% + 0.1% per level.
* '''Freeze''' - Slows down opponents' [[Sacred 2:Run Speed|movement speed]] by 20% + 0.5% per level.
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* '''Freeze''' - Decreases opponents' [[Sacred 2:Run Speed|movement speed]] by 20% + 0.5% per level.
 
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----
 
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{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Glaciate''' - Protects the Sorceress from [[Sacred 2:Physical|physical]] damage during the nova (10% + 0.2% [[Sacred 2:Damage Mitigation|mitigation]] per level).
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* '''Glacial''' - Increases the base cold damage inflicted by 50%
* '''Deep Frost''' - Lowers enemy resistance to ice damage by 15% + 0.1% per level.
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* '''Ice Field''' - Increases the radius of Frost Nova by 50%.
 
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----
 
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{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Conservation''' - Reduces the regeneration time of Frost Nova by 50% + 1% per level.
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* '''Deep Frost''' - Increases the cold damage over time inflicted by 50%
* '''Sustain''' - Increases the duration of Frost Nova by 4 seconds.
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* '''Conservation''' - Decreases the regeneration time of Frost Nova by 50% + 1% per level.
 
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|}
  
 
|valign="top"|
 
|valign="top"|
 
{| align="right"  
 
{| align="right"  
|{{s2frame|{{|400}}|center|Frost Nova}}
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|{{s2frame|{{#ev:youtube|2VxH2aZrofA|400}}|center|Frost Nova}}
 
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__NOTOC__
 
__NOTOC__
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
  
* [[Sacred 2:Ice Spells Lore|Ice Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Cold Spells Lore|Cold Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
  
* [[Sacred 2:Ice Spells Focus|Ice Spells Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Cold Spells Focus|Cold Spells Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
  
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Frost Nova's Ice damage.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Frost Nova's cold damage.
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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== Usage Strategies ==
 
== Usage Strategies ==
* The range of Frost Nova does not increase. However, using the item modifier [[Sacred 2:Combat art range|Combat art range]] +X% can be used to boost the radius of the nova quite high.
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* The range of Frost Nova slowly increases with level. The '''Ice Field''' mod and the item modifier [[Sacred 2:Combat art range|Combat art range]] +X% can be used to further boost the radius of the nova quite high.
* '''Deep Frost''' increases enemy sensitivity to ice damage, like reverse Damage Mitigation.  It can pierce ice immunities and also affects even enemies without any ice resistance.  Hitting enemies with Frost Nova modded with Deep Frost is a good precursor to using other ice spells, which will cause more damage.
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* '''Conservation''' gold mod can decrease the regeneration time to very low levels but it will not affect the 14s cooldown, which is fixed.
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* '''Hypothermia''' increases enemy sensitivity to cold damage, like reverse [[Sacred 2:Damage Mitigation|Damage Mitigation]].  It can pierce cold immunities and also affects even enemies without any cold resistance.  Hitting enemies with Frost Nova modded with Hypothermia is a good precursor to using other cold spells, which will cause more damage as a result.
 +
 
 +
* '''Conservation''' gold mod can decrease the regeneration time to very low levels which will allow for more runes read.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
'''Pros'''
 
'''Pros'''
* Can be useful against very large mobs that are not moving, for example enemies within melee range
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* Useful for crowd control, slowing down large mobs with debuffs that can stack.
* The effect follows the Sorceress around while it lasts
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* Good range compared to other nova spells, even at the start.
* Ice resist reduction can be useful when paired up with other ice-using characters
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* Cold resist reduction can be useful when paired up with other cold-using characters.
* Damage mitigation from '''Glaciate''' mod protects against physical damage spells and weapon attacks
 
  
 
'''Cons'''
 
'''Cons'''
* Mediocre initial damage
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* ...
* Requires the Sorceress be fairly close to enemies
 
* 14 second cooldown is fixed (not modified by skills or attributes) in addition to the regeneration time.
 
  
 
==Gallery==
 
==Gallery==

Latest revision as of 00:14, 7 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Frost_nova.png An expanding ring of ice and frost radiates outward from the Sorceress. Swarming melee attackers will find themselves the surprised victims of a vicious, chilly assault.

This is a Spell Damage Based Combat Art.

Aspect

Cold_spells.png - Cold Spells

Innate Abilities (Lvl 1) Ice.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Hypothermia - Increases opponents' sensitivity to cold damage by 15% + 0.1% per level.
  • Freeze - Decreases opponents' movement speed by 20% + 0.5% per level.

MODicons_10.gif Silver
  • Glacial - Increases the base cold damage inflicted by 50%
  • Ice Field - Increases the radius of Frost Nova by 50%.

MODicons_08.gif Gold
  • Deep Frost - Increases the cold damage over time inflicted by 50%
  • Conservation - Decreases the regeneration time of Frost Nova by 50% + 1% per level.
Frost Nova


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • The range of Frost Nova slowly increases with level. The Ice Field mod and the item modifier Combat art range +X% can be used to further boost the radius of the nova quite high.
  • Hypothermia increases enemy sensitivity to cold damage, like reverse Damage Mitigation. It can pierce cold immunities and also affects even enemies without any cold resistance. Hitting enemies with Frost Nova modded with Hypothermia is a good precursor to using other cold spells, which will cause more damage as a result.
  • Conservation gold mod can decrease the regeneration time to very low levels which will allow for more runes read.

Pros and Cons

Pros

  • Useful for crowd control, slowing down large mobs with debuffs that can stack.
  • Good range compared to other nova spells, even at the start.
  • Cold resist reduction can be useful when paired up with other cold-using characters.

Cons

  • ...

Gallery