Difference between revisions of "Sacred 2:Furious Emblazer"

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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Intensify ''' - Increases the damage output of Furious Emblazer. (50% increased hits per second, same duration -> 50% increased damage)
+
* '''Intensify ''' - Increases the damage output of Furious Emblazer. (50% increased hits per second, same duration -> 50% increased damage in theory. In practice, it will deal at most 4 instead of 3 ticks of damage, so only about a 33% increase.)
 
* '''Burnout ''' - [[Sacred 2: Opponent level for death blow|Increased damage against severely damaged opponents]]. (double damage against enemies with less than 25% + 0.3% per CA level of max health)
 
* '''Burnout ''' - [[Sacred 2: Opponent level for death blow|Increased damage against severely damaged opponents]]. (double damage against enemies with less than 25% + 0.3% per CA level of max health)
 
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'''Pros'''
 
'''Pros'''
 
*Good synergy with Fiery Ember
 
*Good synergy with Fiery Ember
*Deals pure fire damage, good against enemies with no fire armor.
+
*Deals a good amount of pure fire damage, good against enemies with little to no fire armor, like most undead or wild animals
 
*...
 
*...
 
'''Cons'''
 
'''Cons'''
 
*Area of effect is small and never increases
 
*Area of effect is small and never increases
*...
+
*Difficult to target and use efficiently. Targeting an enemy directly starts the flame jet to the right of them and only starts damaging them after half of the animation and damage is already done. It might be better to manually CTRL target the ground to the left of the intended target to maximize damage.
 +
*At close ranges, even very minor enemy movement can lead to Furious Emblazer completely missing, especially with small enemies
 +
* The Temple Guardian has to remain stationary for the duration of Furious Emblazer, leaving him very open to all attacks and flanking enemies
  
 
== Stats Chart ==
 
== Stats Chart ==

Latest revision as of 20:42, 24 November 2022

07.gif A jet of molten fire burns everything in the Temple Guardian's path.

This is a Spell Damage Based Combat Art.

Aspect

TG_Asp_02.png - Lost Fusion

Innate Abilities (Lvl 1) Fire.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Accelerant - Furious Emblazer inflicts more fire damage. (33.3% increase)
  • Immolation - Considerable chance that victims will sustain additional fire damage over time. (25% + 0.3% per Combat Art level chance for burn)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Intensify - Increases the damage output of Furious Emblazer. (50% increased hits per second, same duration -> 50% increased damage in theory. In practice, it will deal at most 4 instead of 3 ticks of damage, so only about a 33% increase.)
  • Burnout - Increased damage against severely damaged opponents. (double damage against enemies with less than 25% + 0.3% per CA level of max health)
Furious Emblazer without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Furious Emblazer can hit multiple opponents in cone shaped area of effect in front of the Temple Guardian.
  • Casting Fiery Ember beforehand can boost the effectiveness of Furious Emblazer by lowering opponents' fire resistances.
  • Suggested modifications:
    • Accelerant - Incapacitate - Intensify to incapacitate the enemy and for more brute damage up-front.
    • Immolation - Terror - Burnout is a more defensive choice, forcing enemies to run away, suffer damage over time, and suffer more damage when injured.

Pros and Cons

Pros

  • Good synergy with Fiery Ember
  • Deals a good amount of pure fire damage, good against enemies with little to no fire armor, like most undead or wild animals
  • ...

Cons

  • Area of effect is small and never increases
  • Difficult to target and use efficiently. Targeting an enemy directly starts the flame jet to the right of them and only starts damaging them after half of the animation and damage is already done. It might be better to manually CTRL target the ground to the left of the intended target to maximize damage.
  • At close ranges, even very minor enemy movement can lead to Furious Emblazer completely missing, especially with small enemies
  • The Temple Guardian has to remain stationary for the duration of Furious Emblazer, leaving him very open to all attacks and flanking enemies

Stats Chart

Level Regeneration Time Damage Damage Frequency
1 9.0 17-17 1.4/s
2 12.0s 24-24 1.4/s

See Also

Gallery