Difference between revisions of "Sacred 2:Maul"

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{|
 
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|http://www.sacredwiki.org/images/f/f8/Maul_icon.png
 
|http://www.sacredwiki.org/images/f/f8/Maul_icon.png
|Nature gives life, but it can also snatch it back. When a [[Sacred 2:Druid|Druid]] using this ability bites an opponent, he drains some of his victim's vital essence, replenishing his own.
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|A [[Sacred 2:Druid|Druid]] in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Using this ability, the fury of his assault increases with every blow he lands.
 
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|width="75%" valign="top"|
 
|width="75%" valign="top"|
  
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg==
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* Total [[Sacred 2:Damage|Damage]]: 30-30 (27-27 [[Sacred 2:Physical|Physical]], 3-3 [[Sacred 2:Magic|Magic]])
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* [[Sacred 2:Damage|Damage]]: 65-65 [[Sacred 2:Physical|Physical]]
* [[Sacred 2:Leech life from opponents|Steal Life]]: 32.0%
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* Each hit charges up damage: 15% + 0.5% per level
* [[Sacred 2:Chance to inflict Open Wounds|Chance for Bleeding]]: 30% + 2% per level
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* [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]: 15% + 0.5% per level
* [[Sacred 2:Chance to inflict Deep Wounds|Chance for Crushing Blow]]: 8% + 0.5% per level
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* [[Sacred 2:Life leeched per hit|Life Leeched per Hit]]: 10 + 10 per level
* Chance to Stun: 9.7% + 0.3% per level
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* Duration: 20 seconds
* [[Sacred 2:Chance for Double Hit|Chance for Double Hit]]: 9.5% + 0.5% per level
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 25.0s + 3.0s = 28.0 seconds
* [[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]]: 50.0% + 1% per level
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 4.3 seconds
 
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
  
None.  Maul is a special combat art available only when the Druid transforms into the [[Sacred 2:Werewolf - Diablo 2 Fallen|Werewolf]].  Therefore modification points cannot be used on it.
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None.  Maul is a special combat art available only when the Druid transforms into the [[Sacred 2:Werebear|Werebear]].  Therefore modification points cannot be used on it.
  
Some of the other Werewolf modifications will affect the power of Maul: '''Feral Rage''' increases Maul's attack speed, '''Lycanthropy''' adds a chance opponents cannot evade attacks, and '''Hunger''' increases the life stolen with each hit.
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Some of the other Werebear modifications will affect the power of Maul: '''Fire Claws''' will convert some of Maul's damage burst into fire damage.  '''Deadly Strike,''' '''Hunger,''' and '''Ravage''' will also apply their effects to Maul.
  
 
==Skills and Attributes==
 
==Skills and Attributes==
No skills or attributes affect the damage, regeneration, or execution speed of Maul.  These values only improve as the level of Werewolf and the level of the player increase.  Even the regeneration time naturally decreases as player level and CA level go up.
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No skills or attributes affect the damage, regeneration, or execution speed of Maul.  These values only improve as the level of Werebear and the level of the player increase.  Even the regeneration time naturally decreases as player level and CA level go up.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* At low levels, the damage of Maul is lower than the Werewolf's basic melee attacks, however it has several additional effects, such as Life Leech % and a high chance to hit multiple opponents, which make it a very effective attack against both large mobs and single targets (bosses).
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* Maul charges up and releases damage novas like the Shadow Warrior's [[Sacred 2:Killing Spree|Killing Spree]].  
  
*The Werewolf should use Maul as often as possible. It has a low regeneration time which means it can be used every few attacks to inflict huge damage on enemies and leech back life to the Werewolf.
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* Since v13, the chance for critical hits and life leech correctly apply to the Werebear's attacks directly. Prior to this they would only trigger on the damage nova.
  
*All of the Werewolf's innate abilities (and his special CA's including Maul) scale with CA level.  However, they also scale with character level, meaning a Werewolf with only one rune read will have a much more powerful '''Maul''' attack (with higher damage, lower regen time, and faster speed) when the character is level 50 than when they are level 1.  This scaling makes up for the fact that no attributes or skills increase Maul.
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*The Werebear should use Maul as often as possible.  There is only a 5 second gap between the duration and the cooldown.
 +
 
 +
*All of the Werebear's innate abilities (and his special CA's including Maul) scale with CA level.  However, they also scale with character level, meaning a Werebear with only one rune read will have a much more powerful '''Maul''' attack (with higher damage, lower regen time, and faster speed) when the character is level 50 than when they are level 1.  This scaling makes up for the fact that no attributes or skills increase Maul.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
'''Pros'''
 
'''Pros'''
* High damage and [[Sacred 2:Leech life from opponents|life leech]], can destroy mobs and bosses quickly and keep the Werewolf's hitpoints topped off.
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* High damage and life leech, can destroy weak mobs quickly.
* No cooldown
 
  
 
'''Cons'''
 
'''Cons'''
* The only thing that increases the damage or reduces regen time is the CA level of Werewolf and character level. No skills, attributes or item mods affect this CA.
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* No way to improve its powers except for increasing character level and CA level of Werebear.
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* 25 second cooldown can't be reduced and 20 second duration can't be increased.  
  
 
==Gallery==
 
==Gallery==
{{S2frame|[[File:Maul -1.jpg|200px]]|none}}
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{|
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|{{S2frame|[[File:Maul -1.jpg|x200px]]|none}}
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|{{S2frame|[[File:Maul -2.jpg|x200px]]|none}}
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|valign="top"|
 
|valign="top"|
 
{| align="right"  
 
{| align="right"  
|{{s2frame|{{#ev:youtube|Szpfw6LPNXA|400}}|center|'''Maul'''}}
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|{{s2frame|{{#ev:youtube|3tHYwK4uMM4|400}}|center|'''Maul'''}}
 
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__NOTOC__
 
__NOTOC__
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=='''See Also'''==
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* [http://darkmatters.org/forums/index.php?/topic/22671-d2f-classes-the-druid/ The Druid] development thread on DarkMatters
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* [http://darkmatters.org/forums/index.php?/topic/22900-diablo-2-fallen-strategies-4-druid-shapeshifting-guide/ The Druid Shapeshifting Guide]

Latest revision as of 22:22, 6 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Maul_icon.png A Druid in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Using this ability, the fury of his assault increases with every blow he lands.

Aspect

Primal_magic_aspect.png - Primal Magic

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications

None. Maul is a special combat art available only when the Druid transforms into the Werebear. Therefore modification points cannot be used on it.

Some of the other Werebear modifications will affect the power of Maul: Fire Claws will convert some of Maul's damage burst into fire damage. Deadly Strike, Hunger, and Ravage will also apply their effects to Maul.

Skills and Attributes

No skills or attributes affect the damage, regeneration, or execution speed of Maul. These values only improve as the level of Werebear and the level of the player increase. Even the regeneration time naturally decreases as player level and CA level go up.

Usage Strategies

  • Maul charges up and releases damage novas like the Shadow Warrior's Killing Spree.
  • Since v13, the chance for critical hits and life leech correctly apply to the Werebear's attacks directly. Prior to this they would only trigger on the damage nova.
  • The Werebear should use Maul as often as possible. There is only a 5 second gap between the duration and the cooldown.
  • All of the Werebear's innate abilities (and his special CA's including Maul) scale with CA level. However, they also scale with character level, meaning a Werebear with only one rune read will have a much more powerful Maul attack (with higher damage, lower regen time, and faster speed) when the character is level 50 than when they are level 1. This scaling makes up for the fact that no attributes or skills increase Maul.

Pros and Cons

Pros

  • High damage and life leech, can destroy weak mobs quickly.

Cons

  • No way to improve its powers except for increasing character level and CA level of Werebear.
  • 25 second cooldown can't be reduced and 20 second duration can't be increased.

Gallery

Maul


See Also