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  • [[Sacred:Spells|Spells]] are magical abilities possessed by most [[Sacred:Character_Class|characte [[Sacred:Spells|Spells]] are learned exactly as are [[Sacred:Combat Arts|Combat Arts]], by "readin
    561 bytes (76 words) - 02:37, 27 April 2011
  • Regeneration Spells: +XX%
    62 bytes (7 words) - 17:22, 25 December 2007
  • To all magic spells: +XX
    61 bytes (9 words) - 17:23, 25 December 2007
  • #REDIRECT [[Sacred:Regeneration Spells]]
    40 bytes (4 words) - 17:22, 25 December 2007
  • #REDIRECT [[Sacred:To all magic spells]]
    40 bytes (6 words) - 17:23, 25 December 2007
  • ...p://www.sacredwiki.org/images/0/00/Lightning_spells_focus.png '''Lightning Spells Focus'''=== ...thout Penalty|highest combat art level without penalty]] for the Lightning Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
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  • ===http://www.sacredwiki.org/images/a/a1/Fire_spells_lore.png '''Fire Spells Lore'''=== ...inflicted damage, critical hit chance, and the execution speed of the Fire Spells Aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
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  • ===http://www.sacredwiki.org/images/a/a2/Cold_spells_lore.png '''Cold Spells Lore'''=== ...inflicted damage, critical hit chance, and the execution speed of the Cold Spells Aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
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  • ...tp://www.sacredwiki.org/images/5/56/Lightning_spells_lore.png '''Lightning Spells Lore'''=== ...cted damage, critical hit chance, and the execution speed of the Lightning Spells Aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (392 words) - 19:30, 16 November 2016
  • ===http://www.sacredwiki.org/images/f/fd/Fire_spells_focus.png '''Fire Spells Focus'''=== ...el Without Penalty|highest combat art level without penalty]] for the Fire Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (370 words) - 08:07, 5 April 2016
  • ===http://www.sacredwiki.org/images/a/a1/Cold_spells_focus.png '''Cold Spells Focus'''=== ...el Without Penalty|highest combat art level without penalty]] for the Cold Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
    3 KB (370 words) - 08:09, 5 April 2016

Page text matches

  • [[Sacred:Spells|Spells]] are magical abilities possessed by most [[Sacred:Character_Class|characte [[Sacred:Spells|Spells]] are learned exactly as are [[Sacred:Combat Arts|Combat Arts]], by "readin
    561 bytes (76 words) - 02:37, 27 April 2011
  • ...es that are able to cast spells. It improves the regeneration rate for all spells. ...on at higher levels). Hybrid characters that rely on combat arts more than spells could skip the Meditation skill.
    1 KB (178 words) - 15:11, 7 September 2010
  • ...]] available to character classes that are able to perform [[Sacred:spells|spells]]. The skill increases the [[Sacred:Damage|damage]] dealt by all types of magic spells by a percentage (physical, magical, fire, poison).
    895 bytes (96 words) - 02:42, 27 April 2011
  • ...s a special attack, either a [[Sacred:Combat Arts|Combat Art]] or [[Sacred:Spells|Spell]], the attack must recharge. The time it takes for this to happen is ...racter to character, and also substantially differ between Combat Arts and Spells.
    532 bytes (81 words) - 02:34, 27 April 2011
  • ...h. The selection of [[Sacred:Combat Arts|Combat Arts]] and [[Sacred:Spells|Spells]] is principal to a build as well. These characteristics and abilities sub
    617 bytes (94 words) - 02:52, 27 April 2011
  • === '''Spells:''' ===
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  • Regeneration Spells: +XX%
    62 bytes (7 words) - 17:22, 25 December 2007
  • To all magic spells: +XX
    61 bytes (9 words) - 17:23, 25 December 2007
  • all magic spells: +XX</td> Spells: +XX%</td>
    7 KB (762 words) - 16:44, 29 December 2007
  • all magic spells: +XX</td> Spells: +XX%</td>
    8 KB (933 words) - 18:37, 25 December 2007
  • ...hare the same entry in creatures.txt and therefore have the same stats and spells.'' <pre>Values copied from source; Ice & Blood - spells.txt
    4 KB (467 words) - 03:05, 1 June 2011
  • ...hare the same entry in creatures.txt and therefore have the same stats and spells.'' <pre>Values copied from source; Ice & Blood - spells.txt
    4 KB (459 words) - 03:10, 1 June 2011
  • Improves the regeneration rate and casting times of Daemon spells. Affected spells:
    1 KB (101 words) - 11:23, 27 July 2010
  • ...sic form of this art. More complex ideas include chains of spells or even spells that can be triggered by the user of the weapon. In many cases, weapon enh Literally all kinds of spells can be embedded into a weapon.
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  • All Magic Spells
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  • To all Magic Spells
    344 bytes (51 words) - 00:40, 11 January 2008
  • |The spell increases the regeneration rate of spells. **Effects non-spells as well as spells, so can be cast on non-magic users.
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  • ...Magic.- This is a must have in this build for Cast and regen times on your spells max out as soon as possible '''Spells'''
    2 KB (408 words) - 16:19, 29 December 2007
  • ...the spells.txt file in the scripts/shared directory will be edited. In the spells.txt there are a number of instances that look something like this.
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  • Regeneration of Spells
    371 bytes (51 words) - 00:38, 11 January 2008
  • <pre>Values copied from source; Ice & Blood - spells.txt <pre>Values copied from source; Ice & Blood - spells.txt
    3 KB (414 words) - 03:36, 31 May 2011
  • ...enly Magic improves spell regeneration and casting time for the Seraphim's spells. Affected spells:
    1 KB (112 words) - 10:49, 27 July 2010
  • All Magic Spells
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  • ...g air, she can convert this energy into the mystical force that powers her spells. In this way, she recovers more quickly from her magical exertions. http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells'''
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  • all magic spells: +XX</td>
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  • ...pells), it therefore becomes a useful way to increase the damage that your spells will do, if they do fire damage. However, sometimes Infernal Power can caus
    2 KB (276 words) - 00:07, 11 April 2008
  • ...os|Philios]] casts a blessed circle around the hero which annuls all enemy spells and fills most with a righteous terror which causes them to repent their ev * Banishes most enemy spells, including buffs (for technical info on this property, see [[Sacred 2:The m
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  • All Spells ...ce, +Speed, +% Dexterity -> Weapon Damage: Physical, +Attack Speed, +Regen Spells, +Crit
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  • <span style="color:#0038CF;">'''''Regeneration Spells +10%'''''</span> <span style="color:#0038CF;">'''''Regeneration Spells +10%'''''</span>
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  • style="text-align: center; font-weight: bold;">To All Magic Spells</td> ...al Light, Irritation and Light Shield are replaced with bonus To All Magic Spells.
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  • ...s from melee hits, making this staff less useful for pure casters. However spells that gain deathblow through modifications (such as [[Sacred 2:Radiant Pilla
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  • :''"But master, why should I put this much effort into learning all these ice spells, when you can kill enemies with fire?"''<br> On battle fields, the effects of ice spells that affect whole areas are most devastating. Ice shards are the perfect we
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  • ...gories; in the case of [[Sacred:Infernal Power|Infernal Power]], both. Her spells cover a broad spectrum of damage types: [[Sacred:physical|physical]], [[Sac ...both buffing-type spells, amplify every one of her blows. The power these spells add to her damage output actually negate the need for the Daemon to rely on
    8 KB (1,351 words) - 01:11, 30 April 2011
  • ..., Attack, Physical Damage, Magic Damage, % Spell Damage: Magic, Regenerate Spells, % Open Wounds, % Physical Resist, % Wounds Increase Damage Dealt (aka WIDD ...osts, it does boost offensive ''skills'', enabling you to do more with the spells you've got. The main use for Mammon's set is to get the body (Mammon's Magn
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  • all magic spells: +XX</td>
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  • all magic spells: +XX</td>
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  • ...cause it can unexpectedly pull the player character into Narmul's damaging spells. ...ling Somersault|Assailing Somersault]] to help avoid his attacks. Narmul's spells have a delay, so periodically changing locations is the best way to stay ou
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  • ===http://www.sacredwiki.org/images/f/fd/Fire_spells_focus.png '''Fire Spells Focus'''=== ...el Without Penalty|highest combat art level without penalty]] for the Fire Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
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  • ===http://www.sacredwiki.org/images/a/a1/Cold_spells_focus.png '''Cold Spells Focus'''=== ...el Without Penalty|highest combat art level without penalty]] for the Cold Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
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  • ...p://www.sacredwiki.org/images/0/00/Lightning_spells_focus.png '''Lightning Spells Focus'''=== ...thout Penalty|highest combat art level without penalty]] for the Lightning Spells aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
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  • These bats are trained to catch ranged projectiles and even absorb spells with their bodies to protect the Vampiress.
    398 bytes (52 words) - 13:27, 2 September 2013
  • *Regeneration Spells
    442 bytes (48 words) - 19:53, 12 September 2013
  • === '''Spells:''' === ...se exploding zombies and ghouls. Spell regen is not that important as your spells are "low level" originaly.. it may be helpfull tho.. but nothing to be look
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  • ...a very important factor here. Secondly our tactic uses so called "duration spells" and spell regen is a lesser importance because of this. (more of this late == '''Spells''' ==
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  • all magic spells: +XX</td>
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  • ...world uses the Essence one way or another. From the more primitive shaman spells of the Kobolds, to the complex conjuration rituals of High Elven magic lore ...ven prove to be impediments when it comes to transforming Essence into new spells.
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  • ...e of daemonic magic. She becomes powerful in combat through the use of her spells. She attacks multiple opponents by managing the infernal entities at her co '''Spells:'''
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  • == Magic Spells ==
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  • http://www.sacredwiki.org/images/4/4a/Cold_spells.png - '''Cold Spells''' * [[Sacred 2:Cold Spells Lore|Cold Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • http://www.sacredwiki.org/images/6/6e/Lightning_spells.png - '''Lightning Spells''' ...d''' - Adds a [[Sacred 2:Block chance: Combat Arts|chance to reflect enemy spells]] (11% + 1% per level).
    6 KB (833 words) - 02:15, 6 January 2020
  • <pre>Values copied from source; Ice & Blood, CM patch v100 - Spells.txt <pre>Values copied from source; Ice & Blood, CM patch v100 - Spells.txt
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  • http://www.sacredwiki.org/images/4/4a/Cold_spells.png - '''Cold Spells''' * Regeneration Time: Aspect Cold Spells -29.5% (this almost entirely offsets the above penalty)
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  • ...the Willowisp's tooltip, because they only attack with spells. Willowisp spells do exclusively physical and magic damage, so these are the elements the pla
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  • *{{:Sacred 2:Ice}} from spells
    857 bytes (123 words) - 04:05, 26 July 2013
  • Affected spells:
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  • Affected spells:
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  • http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells''' * [[Sacred 2:Fire Spells Lore|Fire Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • ...of charged particles that improves his defense, provides a chance to block spells, and absorbs damage from fire, cold, and wind (physical) based attacks. * [[Sacred 2:Block chance: Combat Arts|Chance to Block Spells]]: 45.7%
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  • [color=blue]'''Spells'''[/color] [color=blue]'''Spells'''[/color]
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  • [[Sacred:Hell Sphere|Hell Sphere]]; [[Sacred:Dread|Dread]]; +xx to all Spells [[Sacred:Regeneration Spells|Regeneration Spells]]
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  • ...The magic within him is extremely powerful and he is able to wield deadly spells in his human form.
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  • *[[Sacred:To all magic spells|To all magic spells]] (Bracers and Body) *[[Sacred:Regeneration Spells|Regeneration Spells]] (Bracers)
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  • http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells''' * [[Sacred 2:Fire Spells Lore|Fire Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], and [[Sacred 2:Cas
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  • Affected spells:
    915 bytes (82 words) - 22:56, 26 July 2010
  • http://www.sacredwiki.org/images/6/6e/Lightning_spells.png - '''Lightning Spells''' * [[Sacred 2:Lightning Spells Lore|Lightning Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • Affected spells:
    939 bytes (86 words) - 22:55, 26 July 2010
  • ...ter Conjurer''' - The skeletal mages become more powerful, adding upgraded spells to their arsenal (see Usage Strategies below). *'''Basic Skeletal Mages''' know the following single-target spells:
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  • +[[To all magic spells]] [[To all magic spells]]
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  • ...%; Chance to trap flying opponents: +XX%; Attack Speed: + XX; To all magic spells: +XX; Spell Resistance: +XX; Banish Undead: +XX ; Chance for open wounds: + all magic spells</td>
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  • '''Spells''' ''Water Spells''
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  • Affected spells:
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  • ===http://www.sacredwiki.org/images/a/a2/Cold_spells_lore.png '''Cold Spells Lore'''=== ...inflicted damage, critical hit chance, and the execution speed of the Cold Spells Aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
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  • ===http://www.sacredwiki.org/images/a/a1/Fire_spells_lore.png '''Fire Spells Lore'''=== ...inflicted damage, critical hit chance, and the execution speed of the Fire Spells Aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
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  • ...regeneration time and enables the use of modifications for the aspect Fire Spells. Increases the maximum spell level without penalty. ...regeneration time and enables the use of modifications for the aspect Cold Spells. Increases the maximum spell level without penalty.
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  • http://www.sacredwiki.org/images/6/6e/Lightning_spells.png - '''Lightning Spells''' * [[Sacred 2:Lightning Spells Lore|Lightning Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • ...tp://www.sacredwiki.org/images/5/56/Lightning_spells_lore.png '''Lightning Spells Lore'''=== ...cted damage, critical hit chance, and the execution speed of the Lightning Spells Aspect of the [[Sacred 2:Sorceress|Sorceress]]. Enables the use of [[Sacred
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  • ...Guardian a 30% [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spells]], ice [[Sacred 2:Damage Mitigation|damage mitigation]], and boosts his bas ...s area-of-effect. If The Guardian is much higher level than you, then your spells with have no effect while he is inside the magic circle. Duration: 10s. Coo
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  • http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells''' * [[Sacred 2:Fire Spells Lore|Fire Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • *Casts the fire spells [[Sacred 2:Incendiary Shower|Incendiary Shower]] and [[Sacred 2:Blazing Tem
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  • |class="cellborderth" colspan="1"| [[Sacred:Spells|Spells]] |class="cellborderth"| [[Sacred:Regeneration Spells|Regen<br />Spells]]
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  • ...commonly called CA's by many players.They are the equivalent of skills and spells in other games. There are a number of Combat Arts in Sacred, with each play In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a Combo Master.
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  • ...lust improves the regeneration rate and casting speed of vampire arts or ('spells' available only in vampire form)
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  • * The Sinister Prince prefers to use spells but he will fight back with his giant magic staff if you come into melee ra ...valley it will run away for a full minute and be unable to attack or cast spells.
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  • http://www.sacredwiki.org/images/6/60/Fire_spells.png - '''Fire Spells''' * [[Sacred 2:Fire Spells Lore|Fire Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • Ring of Ice, Gust of Wind, All Spells, Lightning Strike, Ice Shards ...age, Speed, % Damage Received Reduces Gold, % Attack & Defence, Regenerate Spells, % All Resistances
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  • ...ring of Demons who paired with Elven women they had ensorcelled with their spells.
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  • * Thranak prefers to use spells but he will fight back with his magic staff if you come into melee range. ...nt for this fight, to protect against both Thranak's melee attacks and his spells.
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  • style="text-align: center; font-weight: bold;">Regeneration Spells</td>
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  • http://www.sacredwiki.org/images/6/6e/Lightning_spells.png - '''Lightning Spells''' * [[Sacred 2:Lightning Spells Lore|Lightning Spells Lore]] - improves [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for crit
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  • http://www.sacredwiki.org/images/4/4a/Cold_spells.png - '''Cold Spells''' * [[Sacred 2:Cold Spells Lore|Cold Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • |One of the first spells a [[Sacred 2:Sorceress|Sorceress]] of the frigid elements learns is the pow http://www.sacredwiki.org/images/4/4a/Cold_spells.png - '''Cold Spells'''
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  • http://www.sacredwiki.org/images/6/6e/Lightning_spells.png - '''Lightning Spells''' * [[Sacred 2:Lightning Spells Lore|Lightning Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
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  • ...d 2:Spell Resistance|'''Spell Resistance''']]<br />Increases resistance to spells and protection from spell-based critical hits. ...d 2:Spell Resistance|'''Spell Resistance''']]<br />Increases resistance to spells and protection from spell-based critical hits.
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  • Spell Resistance reduces the chance for opponent's spells to have an effect on player. The player's Spell Resistance value can be im
    561 bytes (86 words) - 22:43, 18 October 2013
  • ...off half your life. Make sure you’re loaded with potions and heal when his spells hit you. '''ATTACK HIM ANYWAY YOU SEE FIT!''' Once you’ve beaten him, Vi ...He still attacks you the same way with the Poisonous Green Cloud and other spells but he can now also summon Floor Spikes out of the ground to. These can be
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  • ...combat skills are close to 100%, and "crystal skin" buff ceases to reflect spells, as all they have previously blocked.
    983 bytes (155 words) - 06:57, 21 March 2014
  • ...ther people or objects. While in Dragon Form the Dragon Mage can cast fire spells and gains bonuses to armor, attack and defense. In this form the Dragon Mag ...This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy.
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  • Your means to thrive is using your combat arts and spells or special abilities. (aka fighting by sword/axe/bow) and spells (vampiress abilities, dark
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  • == [[Sacred:Regeneration Spells|Regeneration Spells]] == Regeneration Spells: +XX%
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  • style="text-align: center; font-weight: bold;">To All Magic Spells</td>
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