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  • * '''Proficiency''' - Decreases the cooldown of Acute Mind. (49.5% + 0.5% per CA level decrease) |{{s2frame|{{#ev:youtube|a85RiFGIEDU|400}}|center|Acute Mind without Modifications}}
    5 KB (631 words) - 05:48, 9 January 2014
  • 3 KB (490 words) - 10:00, 30 July 2009

Page text matches

  • * [[Sacred 2:Acute Mind|Acute Mind]]
    372 bytes (49 words) - 11:26, 14 January 2017
  • [[Sacred 2:Acute Mind/fr|Esprit aiguisé]]
    486 bytes (65 words) - 08:37, 12 February 2012
  • ==='''[[Sacred 2:Acute Mind/de|Wacher Verstand]]'''===
    3 KB (359 words) - 12:35, 2 September 2013
  • * '''Proficiency''' - Decreases the cooldown of Acute Mind. (49.5% + 0.5% per CA level decrease) |{{s2frame|{{#ev:youtube|a85RiFGIEDU|400}}|center|Acute Mind without Modifications}}
    5 KB (631 words) - 05:48, 9 January 2014
  • ==='''[[Sacred 2:Acute Mind|Acute Mind]]'''=== ...Sacred 2:Goldenglade Touch]][[File:Acute-Mind-rune.png|link=Sacred 2:Acute Mind]][[File:Ancient-Bark-rune.png|link=Sacred 2:Ancient Bark]]
    6 KB (797 words) - 14:06, 30 January 2015
  • ==='''[[Sacred 2:Acute Mind|Acute Mind]]'''===
    6 KB (841 words) - 22:28, 4 September 2013
  • |width="180px"| [[File:Acute-Mind-rune.png|link=Sacred 2:Acute Mind]][[File:Ancient-Bark-rune.png|link=Sacred 2:Ancient Bark]]
    3 KB (363 words) - 12:39, 27 January 2015
  • - Acute Mind. Keep @ focus penalty level or higher. You can pump this Combat Art with lo ...is available again. You can still kill mobs with 1-2 swings without acute mind but I find it faster to herd and kill a lot of enemies at once. You might w
    5 KB (785 words) - 01:24, 18 August 2014
  • ...ttack value and attack speed of a single staff with alchemy and used acute mind to boost its damage. Just like the dualwield-int-staff-build from viper, bu ...Unmount, turn on Acute Mind, mount and charge into the group. While Acute Mind still up, i used my still int-boosted staff to kill some stranglers.
    8 KB (1,418 words) - 00:53, 18 August 2014
  • - [[Sacred 2:Acute Mind|Acute Mind]]. Keep @ focus penalty lvl or higher. You can pump this ca with lots of ru *cast your Totem--> activate acute Mind
    4 KB (569 words) - 02:07, 18 August 2014
  • *[[Sacred 2:Acute Mind/fr|Esprit aiguisé]] réduit le temps de régénération.
    2 KB (319 words) - 08:05, 28 July 2009
  • ==='''[[Sacred 2:Acute Mind/fr|Esprit aiguisé]]'''===
    6 KB (956 words) - 17:32, 6 July 2009
  • * [[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage significantly and reduce Regenerat * Acute Mind Combat Art can be used to significantly increase the damage on this attack.
    6 KB (780 words) - 05:44, 9 January 2014
  • * [[Sacred 2:Acute Mind/fr|Esprit aiguisé]] diminue le temps de régénération (n'a pas d'effet s
    2 KB (367 words) - 09:13, 30 July 2009
  • *[[Sacred 2:Acute Mind|Acute Mind]] will reduce the Regeneration Time
    4 KB (553 words) - 05:35, 9 January 2014
  • *[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage significantly and reduces the Rege * Acute Mind will seriously increase the damage on this Combat Art and make it effective
    6 KB (810 words) - 05:46, 9 January 2014
  • *[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage to incredible levels and reduce th *Being a spell damage based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage
    6 KB (808 words) - 05:37, 9 January 2014
  • * [[Sacred 2:Acute Mind|Acute Mind]] will reduce the Regeneration Time (does not effect Cooldown Time).
    5 KB (620 words) - 05:47, 9 January 2014
  • ....org/images/Sacred_2/CombatArts/Dryad/DRam.gif [[Sacred 2:Acute Mind|Acute Mind]] (Decreased with bronze mod "Proficiency", and continues to decrease per C
    7 KB (957 words) - 21:00, 1 February 2014
  • *[[Sacred 2:Acute Mind/fr|Esprit aiguisé]] augmente les dégâts de cet art du combat et diminue
    3 KB (459 words) - 08:51, 28 July 2009
  • * [[Sacred 2:Acute Mind|Acute Mind]] (Helm)
    6 KB (755 words) - 11:26, 30 April 2023
  • *[[Sacred 2:Acute Mind/fr|Esprit aiguisé]] augmente les dégâts de cet art du combat et diminue
    3 KB (495 words) - 08:49, 30 July 2009
  • * [[Sacred 2:Acute Mind/fr|Esprit aiguisé]] augmente les dégâts de cet art du combat et réduit
    3 KB (523 words) - 08:51, 29 July 2009
  • *[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage from the '''Sanding''' mod
    6 KB (906 words) - 05:10, 9 January 2014
  • ...acred 2:Intelligence|Intelligence]] boost from [[Sacred 2:Acute Mind|Acute Mind]] if wielding a staff. The display will say that this is the case, but tes
    7 KB (924 words) - 04:46, 9 January 2014
  • *[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage.
    7 KB (920 words) - 05:33, 9 January 2014
  • * [[Sacred 2:Acute Mind/fr|Esprit aiguisé]] augmente les dégâts de cet Art du combat.
    4 KB (601 words) - 17:00, 6 July 2009
  • ...take into account the Intelligence boost from [[Sacred 2:Acute Mind|Acute Mind]] if wielding a [[Sacred 2:Magic Staffs|magic staff]]. The display will say
    7 KB (995 words) - 04:56, 9 January 2014
  • ...ugmentation d'[[Sacred 2:Intelligence/fr|Intelligence]] d'[[Sacred 2:Acute Mind/fr|Esprit Aiguisé]] si le bâton est utilisé. L'affichage indique que c'e
    5 KB (710 words) - 15:34, 12 February 2012
  • Acute mind--- Insight,Insight,Easiness ...or boss killer/farming to add damage to the totem dont forget to use acute mind before casting the spell.
    7 KB (1,163 words) - 02:24, 18 August 2014
  • Dual Wield (only 1 point) - ONLY taken so I could DW staffs for the Acute Mind+staffs trickery. ...onus from Ancient Bark. It also increases the Intelligence bonus on Acute Mind, and the damage of Ephadic Lances.
    20 KB (3,461 words) - 02:20, 18 August 2014
  • ....org/images/Sacred_2/CombatArts/Dryad/DRam.gif [[Sacred 2:Acute Mind|Acute Mind]] - [[Sacred 2:Nature Weaver|Nature Weaver]]
    15 KB (2,131 words) - 16:22, 24 December 2014
  • Skeleton fortification does 5900 damage (without acute mind from the dryad) at level 100 and Combat Art level 50. It has a cooldown of
    4 KB (605 words) - 02:23, 18 August 2014
  • |[[Sacred 2:Acute Mind|Acute Mind]]
    18 KB (2,536 words) - 02:33, 31 December 2017
  • *[[Sacred 2:Acute Mind/es|Agudeza Mental]] - [[Sacred 2:Nature Weaver/es|Tejedora de la Naturaleza
    9 KB (1,428 words) - 12:04, 29 December 2009
  • ....sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRam.gif [[Sacred 2:Acute Mind/de|Wacher Verstand]] - [[Sacred 2:Dryad Combat Arts/de#Naturmagie|Naturmagi
    12 KB (1,704 words) - 14:55, 2 September 2013
  • [[Sacred 2:Acute Mind|Acute Mind]]: cooldown (22), negative effects(23), speed(24)
    16 KB (2,564 words) - 23:44, 17 August 2014
  • |[[Sacred 2:Acute Mind/fr|Esprit aiguisé]]
    15 KB (2,289 words) - 08:53, 18 October 2013
  • [[File:Acute-Mind-rune.png|link=Sacred 2:Runes]]
    24 KB (3,090 words) - 23:52, 25 July 2019
  • |[[Sacred 2:Acute Mind/de|Wacher Verstand]]
    16 KB (2,298 words) - 00:38, 13 September 2013
  • Modding Acute Mind to also lower detremental effects is another great choice.
    19 KB (3,222 words) - 23:57, 17 August 2014
  • *'''[[Sacred 2:Acute Mind|Acute Mind]]''': A [[Sacred 2:Dryad Combat Arts|Dryad Combat Art]] *'''[[Sacred 2:Mind Strike|Mind Strike]]''': A [[Sacred 2:Dragon Mage Combat Arts|Dragon Mage Combat Art]]
    73 KB (10,824 words) - 17:46, 26 April 2023