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  • ...]], which '''can stack''' with similar other, greatly reducing character's armor. == Availability of ''Opponent's armor: Physical -X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
    2 KB (344 words) - 09:07, 28 December 2014
  • Reduces all the five [[Sacred 2:Armor|resistance]] values of an opponent during a brief period by a percentage, t ...apons with damage converters forged (what's the point of reducing physical armor if you're not dealing physical damage?) This all channel version allows the
    1 KB (214 words) - 11:48, 2 January 2017

Page text matches

  • Reduces all the five [[Sacred 2:Armor|resistance]] values of an opponent during a brief period by a percentage, t ...apons with damage converters forged (what's the point of reducing physical armor if you're not dealing physical damage?) This all channel version allows the
    1 KB (214 words) - 11:48, 2 January 2017
  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
    389 bytes (47 words) - 02:35, 8 May 2014
  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
    403 bytes (50 words) - 03:41, 16 January 2015
  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X% *[[Sacred 2:Opponent's defense value|Opponent's defense value]] -X%
    1 KB (169 words) - 22:52, 22 February 2016
  • ...]], which '''can stack''' with similar other, greatly reducing character's armor. == Availability of ''Opponent's armor: Physical -X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] ==
    2 KB (344 words) - 09:07, 28 December 2014
  • === Set: [[Sacred 2:Doom Guard Armor|Doom Guard Armor]] === * [[Sacred 2:Chance to disregard armor|Chance to Disregard Armor]] +X%
    369 bytes (45 words) - 07:34, 7 January 2017
  • *Opponent's [[Sacred 2:Chance to inflict Open Wounds|chance to Wound]] -X% *Opponent's [[Sacred 2:Chance for Weaken|chance to Weaken]] -X%
    1 KB (178 words) - 05:35, 11 January 2015
  • *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X% *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical -X%]]
    978 bytes (118 words) - 02:32, 17 February 2016
  • * Affected by [[Sacred 2:Armor Lore|Armor Lore]] Skill *Opponent's [[Sacred 2:Chance to inflict Open Wounds|Chance to Wound]] -X%
    1 KB (177 words) - 14:33, 9 December 2014
  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
    972 bytes (121 words) - 02:27, 17 February 2016
  • * [[Sacred 2:Opponent's defense value|Opponent's Defense Value]] -X% * [[Sacred 2:Chance to disregard armor|Chance to Disregard Armor]] +X%
    587 bytes (68 words) - 08:58, 2 January 2017
  • **This modifier is unlocked by the [[Sacred 2:Armor Lore|Armor Lore]] skill *Opponent's [[Sacred 2:Chance for Burn|Chance to Burn]] -X%
    476 bytes (64 words) - 09:46, 17 January 2015
  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
    1 KB (129 words) - 22:30, 25 September 2016
  • * [[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
    617 bytes (77 words) - 06:52, 2 January 2017
  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
    1 KB (126 words) - 23:21, 15 February 2016
  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
    281 bytes (39 words) - 09:40, 16 January 2010
  • *[[Sacred 2:Opponent's armor: Physical |Opponent's armor: Physical]] -X%
    1 KB (140 words) - 19:04, 30 October 2022
  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
    1 KB (163 words) - 08:51, 20 February 2016
  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
    1 KB (154 words) - 19:52, 18 February 2016
  • * [[Sacred 2:Opponent's defense value|Opponent's defense value -X%]] ...res for the arms and hands had to look more like 'accessories' than actual armor or combat clothes.''
    667 bytes (88 words) - 03:34, 11 January 2017
  • *[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X% *[[Sacred 2:Opponent's defense value |Opponent's defense value]] -X%
    1 KB (157 words) - 19:04, 30 October 2022
  • *[[Sacred 2:Armor|Armor]] *[[Sacred 2:Opponent's defense value|Opponent's defense value]]
    393 bytes (47 words) - 20:55, 28 November 2010
  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
    1 KB (179 words) - 12:14, 21 February 2016
  • *[[Sacred 2:Opponent's Armor|Opponent's armor]] -X% ...his sword has hydraulics-powered blade capable of cutting through the best armor and a special t-energy layer that allows to overload the enemies' shields a
    3 KB (384 words) - 11:44, 2 January 2017
  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
    427 bytes (50 words) - 21:41, 24 November 2010
  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X% *[[Sacred 2:Opponent's attack value|Opponent's attack value]] -X%
    2 KB (305 words) - 14:17, 20 February 2016
  • * (Armor) [[Sacred 2:Kendric's Ark|Kendric's Ark]] *[[Sacred 2:Defensive Skills|Defensive Skills]] (Armor)
    4 KB (468 words) - 08:09, 7 January 2017
  • *[[Sacred 2:Opponent's armor|Opponent's armor]] -X% ...At the same time, the armor that protects the grip is good enough to block opponent's strikes with it, so it can recompense for preferring the second weapon over
    2 KB (350 words) - 21:19, 21 February 2016
  • * (Armor) [[Sacred 2:Kanka's Cuirass|Kanka's Cuirass]] <u>Armor Resistances:</u>
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  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Physical damage can be inflicted via melee/ranged [[Sacred 2:Weapo ==[[Sacred 2:Armor|Armor Resistance]]==
    4 KB (573 words) - 19:09, 3 August 2022
  • * [[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] - X%
    570 bytes (69 words) - 20:14, 6 September 2011
  • * (Armor) [[Sacred 2:Lorgica Squamata|Lorgica Squamata]] <u>Armor Resistances:</u>
    3 KB (440 words) - 09:12, 15 January 2017
  • * (Armor) [[Sacred 2:Jodah's Osteal Chestguard|Jodah's Osteal Chestguard]] <u>Armor Resistances:</u>
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  • <u>Armor Resistances:</u> ...ellborderlc" align="left"|[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]]
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  • * [[Sacred:Pandora's Scaly Armor|Pandora's Scaly Armor]] Occupied equipment slots: Helmet, Armor, Shoulders, Greaves, Bracers, Ring, Gloves, Belt
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  • * Opponent's [[Sacred 2:Chance for Weaken|Chance to Weaken]] -X% ** Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
    498 bytes (61 words) - 02:57, 8 January 2017
  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Poison damage can be inflicted via melee/ranged [[Sacred 2:Weapons ==[[Sacred 2:Armor|Armor Resistance]]==
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  • ...]] calculation is done. This additional part is not affected by opponent's armor, but can be [[Sacred 2:Damage Mitigation|mitigated]]. And, of course, if th ...still have 100% of damage calculated normally + additional X% that ignore armor.
    1 KB (180 words) - 16:01, 25 November 2014
  • ...red 2:Fighting Cuirass of the Seraish|Fighting Cuirass of the Seraish]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • ...red:runes|runes]], although it is also found on some high quality weapons, armor and jewelry.
    489 bytes (78 words) - 17:40, 27 April 2011
  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Fire damage can be inflicted via melee/ranged [[Sacred 2:Weapons|w ==[[Sacred 2:Armor|Armor Resistance]]==
    3 KB (483 words) - 18:29, 28 October 2013
  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Magic damage can be inflicted via melee/ranged [[Sacred 2:Weapons| ==[[Sacred 2:Armor|Armor Resistance]]==
    3 KB (511 words) - 18:33, 28 October 2013
  • *[[Sacred 2:Chance to disregard armor/es|Posibilidad de penetrar la armadura]] *[[Sacred 2:Opponent's defense value/es|Defensa del enemigo]]
    816 bytes (107 words) - 22:47, 12 September 2013
  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
    786 bytes (101 words) - 14:24, 29 January 2010
  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
    856 bytes (111 words) - 23:15, 12 September 2013
  • ...her the relative % magic damage, or with this secondary effect forged into armor via jewelry. The effect of Weaken is to reduce an enemy's [[Sacred 2:Attri *Opponent's Chance to Weaken - X%: reduces the chance that opponents will Weaken the pl
    2 KB (260 words) - 13:57, 30 December 2014
  • ...> is one of the five basic [[Sacred 2:Damage|Damage]] and [[Sacred 2:Armor|Armor]] types. Ice damage can be inflicted via melee/ranged [[Sacred 2:Weapons|we ==[[Sacred 2:Armor|Armor Resistance]]==
    3 KB (517 words) - 18:17, 28 October 2013
  • * [[Sacred 2:Draagen's Sacrifice|Draagen's Sacrifice]] (Armor) <u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
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  • *[[Sacred 2:Opponent's armor: Physical/es|Armadura del enemigo: Físico]]
    872 bytes (118 words) - 22:34, 12 September 2013
  • *[[Sacred 2:Opponent's armor: Physical|Opponent's armor: Physical]] -X%
    3 KB (342 words) - 07:37, 14 February 2016

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