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  • ...pontos de melhoria em uma Combat Art ou distribuir entre diferentes Combat Arts daquele mesmo aspecto. Por exemplo, a Combat Art da Seraphim [[Sacred 2:Radiant Pillar/pt|Radiant Pillar]] permite as se
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  • *Cooldown is a property that some [[Sacred 2:Combat Arts|Combat Arts]] have, which should not be confused with [[Sacred 2:Regeneration Time:|Reg *Cooldown time is added to regen time to determine the total duration of the Combat Art's regeneration timer, but it is usually fixed and is not affected by an
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  • ...ilable to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst different CAs within that same aspect. For example, the Seraphim Combat Art [[Sacred 2:Radiant Pillar|Radiant Pillar]] allows the following options
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  • ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w ...eration for [[Sacred 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo.
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  • ...dwiki.org/images/Sacred_2/Icon/buffINpc.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum
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  • |<div style="font-size:150%">'''[[Sacred 2:Inquisitor|Inquisitor]]'''</div> Certain [[Sacred 2:Buff|Buffs]] also function as Spell Damage Based Combat Arts. Their damage, casting speed, and regeneration are affected by the same sk
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  • ...cific Side Quests|Character Specific Quests]]). All characters except the Inquisitor and Seraphim will give different introductions and have slightly different ...a character on the Shadow Path (and therefore can never be the God of the Inquisitor). The God cannot be changed once the character is created.
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat Discipline|Combat Discipline]] (Shield)
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  • * [[Sacred 2:Seraphim Combat Arts|Боевые Умения]] * [[Sacred 2:High Elf Combat Arts|Боевые Умения]]
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  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
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  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
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  • ...ll damage and slow down all opponents within a half-circle in front of the Inquisitor. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • |Mit einem ausladenden Schlag werden alle Gegner im Halbkreis vor dem Inquisitor geschädigt und verlangsamt. ...ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Ausgeteilter Schaden durch den Inquisitor nimmt zu, je stärker er verwundet ist. Keine weitere Steigerung wenn das R
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: Don't underestimate the parameter of equipment "combat arts radius +x%". For the typically small value of the bonus is hidden geometric
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X% (Shield)
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  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind jewei Jede einzelne Kampfkunst kann durch den Spieler individuell [[Sacred 2:Combat Art Modifications/de|modifiziert]] werden. Auf diese Weise hat z.B. ein [[S
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 4.5m
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  • == '''Ranged Inquisitor''' == ...apons, Ruthless Mutilation (RM) used to target all enemies in front of the Inquisitor in a much greater radius than the actual shooting distance. Even with a ver
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  • [[Sacred 2:Seraphim Combat Arts/de|Seraphim Kampfkünste]]''' [[Sacred 2:Shadow Warrior Combat Arts/de|Schattenkrieger Kampfkünste]]'''
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  • [[Sacred 2:Seraphim Combat Arts|Боевые Умения Серафима]]''' [[Sacred 2:High Elf Combat Arts|Боевые Умения Высшего Эльфа]]'''
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  • == '''Inquisitor Guide: Wizard''' == Combat Discipline : 75
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  • Aspect Focus skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Ch | '''[[Sacred 2:Inquisitor|Inquisitor]]''':
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...ncestral Fireball|Ancestral Fireball]] is the first [[Sacred 2:Combat Arts|Combat Art]] in your [[Sacred 2:High Elf|High Elf's]] arsenal. The Student isn't a {{S2frame|[[Image:Inquisitor Tahlreth worldmap.jpg|250px]][[Image:Inquisitor Tahlreth map.jpg|250px]]|left}}
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  • * [[Sacred 2:Dragon Mage Combat Arts/es|Artes de Combate]] * [[Sacred 2:Dryad Combat Arts/es|Artes de Combate]]
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  • ...r own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
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  • Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred 2:Dam ...y some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip).
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  • |class="cellborderlc" align="left"|[[Sacred_2:Inquisitor|Inquisitor]] ...age|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]]. Does not affect [[Sacred 2:Dexterity Based Weapons|Dexte
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  • ...rk powers have provided a very special mount for the [[Sacred 2:Inquisitor|Inquisitor]]. He rides on the back of a large dark spider while weaving his powerful s Three Spiders for the Inquisitor offer bonuses to the following aspects:
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  • *Un emplacement supplémentaire d'arme et d'art du combat est ajouté aux niveaux : 3, 5, 10 et 20. |class="skillslc" align="left"|Nouvel emplacement d'arme/d'art du combat au niveau
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  • |valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves [[Sacred 2:Chance to evade|Evasion statistic]] |valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), an
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  • ..." will get a graphical effect. Using certain [[Sacred 2:Combat Arts|Combat Arts]] character can trigger multiple different Secondary Damage Effects per hit ...d 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts).
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  • *Um slot adicional de armas e Combat Art são ganhos nos níveis: 3, 5, 10 e 20 |class="skillslc" align="left"|Novo slot para Arma/Combat Art nos níveis:
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  • | AoE|| [[Sacred 2:Area of Effect|Area of Effect]] || Combat Art which effects multiple enemies in range ...him ]] [[Sacred 2:Exalted Warrior|Exalted Warrior]] [[Sacred 2:Combat Arts|Combat Art]]
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  • ...y the type of enemy being fought, unless they use a [[Sacred 2:Combat Arts|Combat Art]] which ''slows'' a player down == Availability of ''Attack Speed +X%'' via [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • *One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20 |class="skillslc" align="left"|New Weapon/Combat Art Slot at level:
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  • ...ir support. On the other hand, if they should at some point seek out close combat, then their enemy will get to deal with a real dragon!'' * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]]
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  • Aspect Lore skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Following is a com | '''[[Sacred 2:Inquisitor|Inquisitor]]''':
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat art range|Combat Art Range]] +X% (Belt)
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  • =='''The Inquisitor'''== |[[File:Inquisitor portrait.png|140px]]
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  • * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]] * [[Sacred 2:Dryad Combat Arts|Combat Arts]]
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  • ...uch more in return. The build I will propose does just the opposite - this Inquisitor is actually afraid of taking damage and does his best to refrain from doing <br>Combat Discipline - mastered by level 148
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  • ...spects |Aspect]] then [[Sacred 2:Combat Arts|Combat Art]] (as found on the Combat Art page).<br /> <li>[[Sacred 2:Inquisitor|Inquisitor]]</li>
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  • 2) Through [[Sacred 2:Buff|buffs]] and [[Sacred 2:Combat Arts|combat arts]] that grant it while they last ==Availability of ''Damage Mitigation'' in Combat Arts==
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  • [[Sacred 2:Seraphim Combat Arts/es|Artes de Combate de la Seraphín]]''' [[Sacred 2:Shadow Warrior Combat Arts/es|Artes de Combate del Guerrero de las Sombras]]'''
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  • The display of two combats arts for each respective hero has been enhanced with physical effects. Executing a combat art will now have
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  • ...uego. En el caso de arriba, las opciones del jugador dentro del [[Sacred 2:Combat Art Modification Screen|Panel de Modificaciones de Artes de Combate]] se il [[Sacred 2:Seraphim Combat Arts/es|Artes de Combate de la Seraphín]]'''
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  • |class="cellborderlc" align="left"|[[Sacred_2:Inquisitor/fr|Inquisiteur]] Diminue le temps de régénération général des arts du combat.
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  • |class="cellborderlc" align="left"|[[Sacred_2:Inquisitor|Inquisitor]] Reduz o tempo de regeneração das Combat Arrs.
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