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  • ...mbered 1-5, each of which may contain either a 2-handed weapon, a 1-handed weapon and a shield, or, for [[Sacred:Dual Wielding|dual wielding]] characters, tw
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  • [[Sacred:Combine Slots|Combine Slots]] is an entry in the [[Sacred:Configuration File|Configuration File]] SETTI ...Arts|Combat Arts]] slots work independently. When set to 1, weapon and CA slots are paired – 1 with 6; 2 with 7; etc. Thus a single keystroke will ch
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  • == [[Sacred:Weapon Properties|Weapon Properties]] == ...in brackets shows the number of available smithing slots and the number of slots already occupied.
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  • ...al damage. Ebolts damage is calculated at time of casting, changing weapon slots after the Combat Art has been activated will not affect the damage of the E *Cast Energy Bolts from a weapon slot with rings socketed with this Combat Art to raise the level at which t
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  • ...mbered 1-5, each of which may contain either a 2-handed weapon, a 1-handed weapon and a shield, or, for [[Sacred:Dual Wielding|dual wielding]] characters, tw
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  • ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.) style="text-align: center; font-weight: bold;">Weapon Damage</td>
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  • ...in brackets shows the number of available smithing slots and the number of slots already occupied. ...improvements are possible by forging (smithing) runes or objects into the weapon.
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  • If you allocate weapon slots for elemental damages, this is a good choice for your fire slot. Choosing t
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  • ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.) ...lia, this set is another one that you should socket all the rings into the weapon in order to get the full effect. It does a significant amount of fire dama
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  • == '''Making the best of Booster Slots and Key Bindings in Sacred 2''' == ...nd behold there is in fact a relatively easy way to bind 1 key to a CA and weapon slot. Yes!
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  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Damage Magic</td>
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  • ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.)
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  • Occupied equipment slots: body, boots, belt, helm, shield, sword (one-handed) Weapon Lore, Constitution, Sword Lore, Agility
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  • ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.) ...pes socketed into armor slots if one intends to use this otherwise amazing weapon against such foes.
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  • ...n slot, 3 ring slots (Note: when socketed for the full set bonus, only the weapon slot is occupied.) ...ffect as set bonus. You can get piercing effect just by holding the bow in weapon slot and socketing rings anywhere you like, this way you only loose Attack
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  • ...lets]], or [[Sacred:Ring|rings]] into special [[Sacred:Sockets|socketing]] slots. In some instances, other special items may also be inserted.
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  • Occupied equipment slots: body, arms, helm, belt, greaves, staff (two handed) Meditation, Magic Lore, Long-Handled Weapon Lore
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  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
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  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
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  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
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  • You will find (or perhaps purchase) armor and weapons with slots capable of receiving amulets, rings, skeleton skulls, combat art [[Sacred:r ...ng them to a Blacksmith at the first opportunity. By adding items to those slots, you can increase your [[Sacred:defense|defense]], [[Sacred:attack|attack]]
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  • An asterisk (*) denotes a Dark Elf-only weapon. For your general information, I have identified the DE set weapons with th ...of this weapon exist in the game: a Blade Combat weapon, and a Sword Lore weapon)
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  • ...Sacred 2 also gives forge bonuses for weapons that contain silver or gold slots. .... (The item must not be equipped or it won;t show up) Only Items that have slots within them can be placed here:
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  • Occupied equipment slots: Helm, Body, Arms, Legs, Belt, 2-handed weapon
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  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
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  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon damage vs. Undead</td>
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  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Damage:<br>... Strength</td>
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  • Occupied equipment slots: armour, helm, shield, sword (one-handed), amulet, ring All Skills, Trading, Magic Lore, Weapon Lore
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  • Read one, and create booster slots out of your weapon slots. When starting out...create a Speed booster slot...again...use a weapon slot with items that enhance movement speed.
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  • ...uick use by placing them in your available '''[[Sacred:Weapon Slots|Weapon Slots]]'''. Every character begins with a single slot, and gains an additional sl ...t that is in use, and to that in the inactive [[Sacred:Weapon Slots|Weapon Slots]], each character is equipped with a '''[[Sacred:backpack|backpack]]''' for
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  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
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  • ...ots for saved games as well as the name for that game. Click on one of the slots. This activates the Save, Load and Delete buttons that allow you to save, l {{:Sacred:Weapon Properties}}
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  • *[[Sacred 2:BlackSmith NPC|Blacksmith]] (anvil). Forge items and runes into slots. ...ease in level, up to a maximum of four slots. Each can hold a weapon (or a weapon and shield, or two weapons if you chose Dual Wield as a skill). Press F1-F4
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  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
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  • ...me other combat-oriented skill. While this is true in principle, fear not: Weapon Lore gives you the edge on damage you will need in combat, and during the f ...level three! Look for armor that has a numerical defense rating, and some slots. Also, you will notice armor pieces, and even weapons, that feature the [[S
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  • Occupied equipment slots: Weapon slot, 3 ring slots
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  • Occupied equipment slots: Two handed weapon (Bow), Body Armor, Helm, 1 ring (of 4 available), 1 Amulet (of 2 available)
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  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
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  • Occupied equipment slots: helm; armour; shoulder; arms; gloves; greaves; boots; belt ...almost all the available slots leaving only jewelry and the weapon/shield slots free. Being this large without specialization there are not too many reason
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  • Occupied equipment slots: style="text-align: center; font-weight: bold;">Weapon Lore</td>
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  • ...Combat Arts in it yet, so there are two empty slots (the third and fourth slots can be unlocked by learning and mastering Combat Discipline). Now the Combo can be added to the quick slots at the bottom right of the [[Sacred 2:Graphical User Interface|GUI]] and us
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  • *[[Sacred:Weapon Lore|Weapon Lore]] Number of Defence ammies in slots: None!
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  • ...or magic find. This guide is also not for players wanting to use only one weapon as it is not an optimal method of play. Switching weapons is easy and effec * [[Weapon Lore]]
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  • ...ed equipment slots: Helmet, Shoulder Armor, Chest Armor, Greaves, Bracers, Weapon (Dagger)
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  • ...efore You Proceed*[/color]''': In order to prevent any confusion regarding weapon skills as you read through the build options below, the following backgroun ...ple, a Daemon who does not have Sword Lore may still equip and use a sword weapon.
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  • ...him out OR when u feel him enough leveled already I suggest using a shield/weapon combo. ...the slot for: HELM ARMOR BRACER GREAVES and BELT. So your hands (staff or weapon and gloves) will be free as your boots. For Boots I advise to trade (or get
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  • Occupied equipment slots: style="text-align: center; font-weight: bold;">[[Sacred:Weapon Lore|Weapon Lore]]</td>
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  • ...uidelines to use in judging the overall worth and performance of any given weapon: ...This is a relatively safe way of judging the average damage output of any weapon.
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  • Occupied equipment slots: body, helm, arms, boots, belt, amulet, greaves ...Battle Mage set leaving only the weapon/shield slot, an amulet & the ring slots free for other items. It's very focused on the damage dealing Water/Air spe
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  • If you plan to use a [[Sacred 2:Kal'dur's Legacy|Kal'dur's Legacy]] or any weapon with %Life Leech against bosses, you can mod battle extension instead of de ...a passive CA : activate the slot of this CA only against a boss with a LL% weapon.
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  • ...s|Weapons]]: This includes shields as well, as they are equipped in weapon slots.
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  • ...[Sacred 2:Forging|forging]] runes or Combat Art-boosting jewelry into item slots. A player cannot learn a Combat Art for a different character class, althou *[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]
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  • Occupied equipment slots: sword; shield; greaves; bracer; armour; shoulder; boots; gloves; belt; hel Agility, Dual Wielding, Parrying, Weapon Lore, Bonus to all Skills
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  • Occupied equipment slots: Helmet, Armor, Greaves, Bracers, Boots, Ring [[Weapon Lore]]
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  • Occupied equipment slots: Helmet, Armor, Boots, Bracers, Greaves, Shoulders [[Weapon Lore]]
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  • '''Skills already possessed''': [[Weapon Lore]], and [[Concentration]]. ...owed by the satisfying placement of a second weapon in your only available weapon slot. Thus begins your journey.
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  • Occupied equipment slots: Helmet, Belt, Greaves, Armor, Bracers weapon lore
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  • Occupied equipment slots: Helmet, Armor, Shoulders, Greaves, Bracers, Ring, Gloves, Belt + [[Weapon Lore]]
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  • ...ck speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons. ...well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
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  • ...well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts. ...ck speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons.
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  • ...werden, indem sie in einem verfügbaren '''[[Sacred:Weapon Slots/de|Waffen Slots]]''' platziert werden. Jeder Charakter startet mit einem einzelnen Slot und ...tzlich zur gerade verwendeten Ausrüstung und den inaktiven [[Sacred:Weapon Slots/de|Waffenslots]], ist jeder Charakter mit einem '''[[Sacred:backpack/de|Ruc
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  • ...sider to use regeneration per hit to recharge combinations with successful weapon hits. After playing melee elves for 9 months, I know that a weapon skill is not really needed for a melee elf:
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  • ...y boost heavenly magic and give huge LL whit three sockets, not bad I say. Weapon you really want to find is Dagger of raab sisters as it boosts Celestial li
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  • Occupied equipment slots: two-handed sword; helm; armour; greaves; bracers; belt vs. Demons Weapon Damage Physical +xxx
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  • ...well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts. ...ck speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons.
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  • *In order to put combat arts in the quick slots, select them in the combat arts menu (default E) and drop them on the desir *Use the round button next to the [[Sacred 2:Graphical User Interface|buff slots]] at the bottom right to call your [[Sacred 2:Mounts|mount]] or dismount fr
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  • Occupied equipment slots: ...h as Banish Undead and a large "vs. Undead Fire Damage making this set the weapon of choice against Undead. To add to the Bonuses against Undead there are B
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  • ...h this class, it makes you wish Ascaron had given the TG three extra skill slots. I am going to try to severly narrow down the skills that make TG a boss ki ...l skills and has a decent amount of slots. The XTM-2174 is a great set for slots but has a very bad set bonus. If you have bargaining I would suggest two se
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  • ...ck speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher level offhand weapons. ...well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts.
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  • ...t of Booster Slots and Key Bindings in Sacred 2|Making the best of Booster Slots and Key Bindings in Sacred 2]] ...), Level 3 sentry gun coming right up!|Tower of Power - A 3 Aspect, ranged weapon build(Console version), Level 3 sentry gun coming right up!]]
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  • ...econd weapon slot, to bring down them bosses, or use the cookie-cutter BFG weapon. Using all four CA slots:
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  • ...well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts. ...t Reflexes|Combat Reflexes]]'''<br />Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
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  • Weapon Lore - Concentration - Ranged Lore - Constitution - Armor - Agility - Magic ...hars) This Elf simply doesn't need Trade to pick. Almost all her equipment slots would be occupied with the Megs set leaving Gloves and the jewelry free. Fo
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  • ...s: Leave this at 1. The main benefit here is access to higher level hafted weapon, and their powers like stun, and physical armor reduction. You want this ea ...Ember, but also allows you to do more damage with any fire based attack (a weapon with a lava chunk in it, deathly spears with “singe” etc). Also, let’
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  • == '''The Knight (1h-Weapon and Shield), designed to plow through Niobium HC, until level cap''' == Booster Slots:
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  • ...well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts. ...mbat Reflexes|Combat Reflexes]]<br />Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
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  • ...well as the chance for critical hits. Enables the use of modifications for weapon-based combat arts. ...mbat Reflexes|Combat Reflexes]]<br />Increases the chance to evade hostile weapon attacks and reduces the chance to sustain critical hits.
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  • ...eat deal, at least bf I find much better one thru it. The good thing about weapon for BM is that you are looking for the mods and boost to spell, and can tot Obviously the unique and set amulets and rings are great candidate for slots at all times.
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  • ...h% (x type of damage), then put used an elemental modifier on the equipped weapon to fit the equipped damage type % boni. The result: Booster Slots:
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  • ...ause of #6, people often make a "combo suit". This is a set of armour (and weapon/shield) kept in the chest to use to boost CA level for the making of a comb ...you made it, and will stay at that level regardless of subsequent clothing/weapon changes.
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  • ...tterns, the game may use: (any possible) combat arts, elemental damage and weapon types that you hit the monster with. This narrows down which item TYPE will ...besides Lord Wayne's Player Killer and the Glaives of Atherton (has 2 gold slots, +chance to find valuables, + offensive skills, -% combat art regeneration)
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  • ...d the awesome weapons of the type I did not choose. Biggest downside of no weapon lore is the item level without penalty aspect. after these 2 factors are socketed, all leftover slots are used depending on if more offensive or defense is needed
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  • ...[[Sacred 2: Item Modifiers|item modifiers]] and [[Sacred 2:Forging|sockets/slots]] which are dependent upon the [[Sacred 2:Bargaining|Bargaining]] level of ''Opponent's armor: Physical'' exists as an item modifier that applies to weapon damage and also as a debuff that can be triggered by spells.
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  • ...sword in a slot, Hafted Weapons bonuses are used when you hold one hafted weapon in a slot etc. A: They are slots in which you can socket various items. See here for details on forging.
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  • ...hield with sockets. +all All Skill can be added as well to gear or booster slots(in armor screen) to raise the focus level of the buff.
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  • #5 Some Strong Combos and Our Active Combat Slots ...can do anything! If he feels like he wants to whack some baddies with his weapon, he can do that. If he wants to run around throwing out his screen-filling
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  • Tinwora's Curse - My choice of weapon adds a good plus to CAs and is my main and only source of that bonus. I add Amulets - Plus to skills amulets is the way I always go both for the amulets slots as well as forging. The best for me are amulets with +skills/%defense; +ski
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  • ...will need to update your chance to hit jewels and also shop a % life leach weapon or else find one. Or the alternative is just long boss fights. But yes you 18 Ranged. Pole or Sword option too - 5 when you have enough to unlock weapon mods - You want these because strength based % life leach weapons. Since th
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  • ---<i>Combat Art Slots</i> ...nce for Area of Effect is less, but damage is increased through the proper weapon attribute, str or dex. if pumping sta, you can increase the damage of aw,
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  • ...al good one if the manage to play a KungFu dryad to Niob, never touching a weapon. The character would not be allowed to use nature lore or voodoo lore. And ...a head with either deathblow or RpH in a useful combination. We don't have weapon sockets so we should at least search for nice heads.
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  • == '''Tower of Power - A 3 Aspect, ranged weapon build(Console version), Level 3 sentry gun coming right up!''' == ...g my "Talk to the Hand" build. It started with my attempt to make a ranged weapon build that used Spectral Hand. This time around I've decided to go with the
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  • ...sword with no additional element socketed to gain the most physical damage weapon I can. ...al damage) Sway is not chosen because once our attack speed is up from our weapon lore it would be a waste. But I did find out in testing that this mod combi
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  • ...viable, pure caster seraphim, that can be affective without utilizing any weapon related skills or aspects. ...r or more sockets replace the old with the new one. also keep a socketable weapon and shield in your set.
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  • ...n around the neck (necklace); can be [[Sacred 2:Forging|forged]] into some slots. Sometimes called an Amu or Ammy. *'''[[Sacred 2:Axes|Axe]]''': A one handed [[Sacred 2:Weapons|Weapon]] ([[Sacred 2:Hafted Weapons|Hafted Weapons]])
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  • [color=blue]Inflicted Damage[/color] - total damage that is inflicted with a weapon blow, shot, spell; it hasn't been decreased by resistances yet ...ing sky-high resistances should ask whether its worthwhile using equipment slots for huge resistances. You need more and more resists to lower damage even b
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  • ...once they have hit diminishing returns. It could also save you a couple of slots (so that you don't have to socket too much +SR). ...portant thing: This extra damage bonus is multiplied (not added to) by the weapon lore bonus! At higher levels multiplicative effects always win over additiv
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  • * Seraphim's Soul Hammer now hits twice while Dual Wielding (fixed incorrect weapon animations both on foot and while mounted on the Tiger). ...ing Strikes and Shadow Warrior's Frenzied Rampage now have improved Ranged Weapon animations with more projectiles.
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  • ...'s a good idea to start doing so. Use them in sockets, in normal equipment slots, everywhere you can. They will make you powerful. ...th the same modifiers and/or with good quality sockets - silver or better; weapon or other items with cast speed; shield with good sockets and a lot of defen
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  • ...aff weapons "properly" on console. If I cast Acute Mind, then use regular weapon attacks, the damage of the staffs IS boosted by the Combat Art. BUT, if I ...luables and Opponents Chance to Evade; I had just finished socketing out a weapon to maximize critical hits, but never got to testing that bad boy out.
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  • * Added a new blowpipe weapon set for the Dryad. * Added a new general weapon set with bonuses based on dual wielding.
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  • ...ry a shield, we need to fill this empty hand with something - and a second weapon is the best choice, since it will dramatically improve the damage. ...ganger - this will be our final buff. Why buff? Simple. You have only 4 CA slots and we want to use them for essential CAs and combos ONLY. Doppelganger isn
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