Sacred 2:Skills
Skills improve the hero's characteristics in many different ways. Each character class has different skills. On reaching the next experience level, the player can distribute additional skill points in order to improve these existing skills. The number of skill points gained depends on the level of the hero. These abilities are very powerful and they should be chosen carefully depending on the character class and the preferred style of playing.
lvl 2: 1 new skill
lvl 3: 1 new weapon + Combat Art slot
lvl 5: 1 new skill, + 1 skill / Attribute point
lvl 8: 1 new skill
lvl 11: 1 new weapon + Combat Art slot
lvl 12: 1 new skill + 1 skill / attribute point
lvl 18: 1 new skill
lvl 21: 1 new weapon + Combat Art slot
lvl 25: 1 new skill, + 1 skill / attribute point
lvl 35: 1 new skill
lvl 50: 1 new skill - *not confirmed yet*
lvl 60: 1 new skill - *not confirmed yet*
Skills that provide identical bonuses do not stack with each other. Instead, the game will use the highest listed bonus offered between the two. For example, if the player choose to put five points into Dual Wield and five points into Speed Lore, both can possibly accord a higher attack speed, however, the game will only use the higher of the two, which in this case would be Dual Wield.
Seraphim Combat Art Skills:
[u]Primary:[/u]
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[u]Secondary:[/u]
Offensive skills:
Defensive Skills:
General skills:
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