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  • |Slows down all attacks by opponents in the vicinity of the Inquisitor. ==Skills and Attributes==
    4 KB (567 words) - 03:50, 9 January 2014
  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif '''Speed Lore'''=== Increases Run Speed, as well as Attack and Defense values with all [[Sacred 2:Weapons|weapons]].
    2 KB (302 words) - 04:10, 16 December 2013
  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
    6 KB (800 words) - 22:41, 9 January 2014
  • ...f [[Sacred 2:Detrimental magic effects|Detrimental Magic Effects -X%]] for all characters. =='''Source Warden [[Sacred 2:Skills|Skills]]'''==
    6 KB (855 words) - 06:14, 29 January 2015
  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Monsters|Monsters]] can drop it. {|class="skills" width="550px" cellspacing="0"
    2 KB (228 words) - 08:39, 13 January 2014
  • * '''Deathchill''' - Decrepify inflicts [[Sacred 2:Ice|cold]] damage on all affected targets (46 + 18 per level). ==Skills and Attributes==
    5 KB (733 words) - 01:40, 10 January 2020
  • == Bonus to skills == Percent to all resistances
    8 KB (941 words) - 03:27, 12 August 2013
  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
    5 KB (749 words) - 07:25, 25 August 2015
  • == Bonus to skills == style="text-align: center; font-weight: bold;">To All Combat Arts</td>
    3 KB (316 words) - 18:29, 18 October 2013
  • ...rse the very fate of a victim by manipulating the energies flowing through all living things. ...urn the sun black. Now, destruction is let loose upon the world once more. All who oppose me, beware!"
    14 KB (2,009 words) - 20:03, 27 April 2017
  • |Lowers all attributes of the target for a brief period. Enhanced effect against oppone ==Skills and Attributes==
    4 KB (553 words) - 05:35, 9 January 2014
  • Ring of Ice, Gust of Wind, All Spells, Lightning Strike, Ice Shards == Bonus to skills ==
    9 KB (1,025 words) - 03:26, 12 August 2013
  • ==Skills And Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
    4 KB (604 words) - 05:08, 9 January 2014
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +65.0% ==Skills and Attributes==
    6 KB (833 words) - 02:15, 6 January 2020
  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
    4 KB (566 words) - 17:41, 8 January 2020
  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
    6 KB (906 words) - 05:10, 9 January 2014
  • ...guments in favor of Dual Wielding weapons that can really make use of both skills.|| ...et the Boneslicer. This is not entirely correct. Sure, you can socket +all skills amulets in Officers (+4-5 each at these character levels) to equal the Bone
    4 KB (646 words) - 02:22, 18 August 2014
  • * Requires one of these skills to fully unlock all modifiers [http://darkmatters.org/forums/index.php?/files/file/346-all-seraphim-unique-armor/ http://www.sacredwiki.org/download-button.png]
    949 bytes (124 words) - 17:56, 30 March 2014
  • ...the more choices will become available to the player. The player can spend all their upgrade points in one Combat Art, or distribute them amongst differen ...s for his class will have the ability to choose all five modifications for all three of the aspects that affect his class. The only exception to this bein
    9 KB (1,516 words) - 07:47, 9 January 2014
  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Plant|Plants]] can drop it. {|class="skills" width="550px" cellspacing="0"
    2 KB (228 words) - 10:03, 11 September 2013

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